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Pyraminx method names

Odder, Johan learned pyra from a method description I made at SveKub long ago :P

But I'm fine with the name, he made a video tutorial and also improved some parts and I'm using Polish V but 2-look L4E, that is my improvment of the original = orient two centres while solving first two edges (I don't know if V existed then).

Another name for Burton is TAP = twist and pray

There is a Meffert's original too, = CF, bottom edges, tip edges (I think it was).

Edit: http://www.mefferts.com/puzzles/pyramsol.html
 
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hey guys, which uk site do you suggest for me to buy a pyraminx from. btw i live in malta thats why i need it from uk to get it quicker
 
Awesome, I just edited the OP :-)

Here is a renewed list of method names, please tell me if I missed anything or if I wrote anything wrong :-)

**=I am not sure, so I just placed a bet on this one.

Bob Burton's method

steps:
  • Solve the centers of a layer
  • Solve 3 edges so they finish the layer
  • Hope for a skip, if not, repeat step 1 and 2 just with a another colour layer

Type: LBL method
Number of algs required: 0-1
Used by: Bob Burton

LBL (Layer by Layer) method
- Also known as: Beginner's Method

steps:
  • Solve the centers of a layer
  • Solve 3 edges so they finish the layer
  • Solve the rest in one alg (3 edges surrounding a top)

Type: LBL method
Number of algs required: 5-6
Used by: Piotr Kozka, Simon Westlund, Erik Akkersdijk, Yuxuan Wang

Beginner's Polish V**

steps:
  • Solve 3 centers and 2 edges so that they form a V shape on the bottom-back
  • Solve the back edge of the top
  • Solve the last 3 edges that appears on your front in one alg

Type: LBL method
Number of algs required: ~30

Polish V
- Also known as: L4E

steps:
  • Solve 3 centers and 2 edges so that they form a V shape on the bottom-back
  • Solve the last 4 edges in one alg

Type: LBL method
Number of algs required: ~30
Used by: Tomasz Kiedrowicz

FP method**

steps:
  • solve a face (permutation of the face is not taken into account)
  • Solve the last 6 edges in one alg

Type: FP method
Number of algs required: ~30

MP method**

steps:
  • solve a V (permutation of the V is not taken into account). Please take a look at the

    'Polish V' if you don't know what a 'V' is
  • Solve the last 6 edges in one alg

Type: FP method
Number of algs required: Major amount ;)

Petrus

steps:
  • Solve 2 centers and an edge so the form a 1x1x3-like block
  • Flip the edges so they are all oriented correct
  • Solve the rest 2-gen intuitively

Type: Blockbuilding method
Number of algs required: 0-3

Backbone

steps:
  • This is step 1 and 2 from "Petrus" merged together
  • Solve the rest 2-gen intuitively

Type: Blockbuilding method
Number of algs required: 0
Used by: Stefan Pochmann**

Oka method (youtube style)
- Also known as: Keyhole Method (by Erik Akkersdijk) and a lot other names

steps:
  • Solve 2 of the top edges
  • Solve the centers with help of 'missing edge'-spot (also known as keyhole)
  • solve the last edge of the top
  • solve the last 3 edges in one alg

Type: Top first method
Number of algs required: 5-10
Used by: Bruno Bereczki

Oka method (Oka style)
- Also known as: Oka (expert)

steps:
  • "solve" two edges surrounding the top center (1 should be in it right spot, the other

    should be in a top spot where it can be fixed with 3 moves, R U R' for example)
  • Solve the centers using keyhole
  • Solve the last 2 top edges (3 moves)
  • solve the last 3 edges in one alg

Type: Top first method
Number of algs required: 5
Used by: Yohei Oka

WO method(beginner version)

steps:
  • Solve 3 edges surround a center so they form solved top
  • Solve the centers one by one
  • solve the last 3 edges in one alg

Type: Top first method
Number of algs required: 5
Used by: Danish newbies

WO method(advanced version)

steps:
  • Solve 3 edges surround a center so they form solved top
  • Solve the centers in one alg
  • solve the last 3 edges in one alg

Type: Top first method
Number of algs required: 10-13
Used by: Oscar Roth Andersen

Nutella method

steps:
  • Just search for it on youtube please...

Type: Top first method
Number of algs required: 10-13
Used by: Oscar Roth Andersen, Jonathan Midjord Shapira

OFF method (Owidiusz Freaking Flip)

steps:
  • Solve 3 centes of a face whilst permuting the 3 edges for that layer (Don't care about

    orientation of the edges)
  • Solve the rest in one alg

Type: LBL
Number of algs required: a lot I guess
Used by: Owidiusz Pryk

IWO method (Improved Wedel-Odder)

steps:
  • Solve 3 edges surrounding a center so that they form solved top, and make sure you also solve at

    minimum 2 of the bottom centers
  • Solve the last 3 edges + 1 center in one alg

Type: Top first method
Number of algs required: I never really counted, but I have some alg sheets xD

1-flip method

steps:
  • Solve 3 edges of an top surrounding a top so you have 2 solved edges and 1 flipped edge

    minimum 2 of the bottom centers
  • Solve the flipped edge and the centers in one alg
  • Solve the laste 3 edges in one alg

Type: Top first method
Number of algs required: 10-13
Used by: Oscar Roth Andersen

If anyone has a method that is left out, please try write it in this format, then it will be easier for me to edit it in :) thanks in advance :)
 
**=I am not sure, so I just placed a bet on this one.
FP method**

steps:
  • solve a face (permutation of the face is not taken into account)
  • Solve the last 6 edges in one alg

Type: FP method
Number of algs required: ~30

MP method**

steps:
  • solve a V (permutation of the V is not taken into account). Please take a look at the

    'Polish V' if you don't know what a 'V' is
  • Solve the last 6 edges in one alg

Type: FP method
Number of algs required: Major amount ;)
FP has 4 sets. 1 set has 4 algs, other sets have 5 algs. So 24 algs, 19 not counting the normal LBL set.

MP has 208 algs, or 130~ with mirrors. MP is a build on from FP and Polish V.
To make this number more realistic, you can remove about 5o that are complete intuition, and some more that I don't yet know about.

Matthew Flay is working on a method, where you build 3 edges around a centre, then solve the rest in 1 alg. I worked out case number, but I've lost the document. iirc it was 100~.
 
i use 1-flip method, but combined with Wedel-Odder, it is very efficient (i do sub-7 and almost sub-6 avgs with this)

HS : i sent you a PM, do you have a good alg for "sune" orientation for Wedel-Odder ? (and antisune btw)

EDIT : Tim, I did also work on this method (but never search the algs), and I think it was 110 or 120 algs (including the PLL set)
 
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The FP method has 21 algs, or 12 without mirrors.
The OFF method has 5+7+5+7=24 algs. (5 for bottom solved or bottom has 2-flip, 7 for bottom has 1 0r 3 edges flipped).
 
FP has 4 sets. 1 set has 4 algs, other sets have 5 algs. So 24 algs, 19 not counting the normal LBL set.

MP has 208 algs, or 130~ with mirrors. MP is a build on from FP and Polish V.
To make this number more realistic, you can remove about 5o that are complete intuition, and some more that I don't yet know about.

... look mom! The chipmunk can talk! =D

Matthew Flay is working on a method, where you build 3 edges around a centre, then solve the rest in 1 alg. I worked out case number, but I've lost the document. iirc it was 100~.

Oh yeah, that is true, I totally forgot about this one :) I will add that now.
 
Hopefully Matthew didn't get too effect by the floods in QLD. I think he lived in areas close to major flood area.

Not much people are talking about backbone which I believe have great potential. I would only use it when there a corner-edge pair which is 62.7% of times.

When there is a corner edge pair there is either a 0, 1, 2 or 3 move solution to get a corner edge corner block.

0 move solutions comes aprox 5%

1 move solution comes 18.66%

2 move solution comes 44.77% (Not always starting with a corner edge pair)

3 move solution comes ?

Learning 0, 1 and 3 move solutions are possible without too much effort. I currently practicing 1 move solutions which I can do without restricting me to 15 second inspection. 3 moves shouldn't be too hard

http://www.speedsolving.com/forum/showthread.php?20384-Probability-Thread/page22
 
Hopefully Matthew didn't get too effect by the floods in QLD. I think he lived in areas close to major flood area.

Not much people are talking about backbone which I believe have great potential. I would only use it when there a corner-edge pair which is 62.7% of times.

When there is a corner edge pair there is either a 0, 1, 2 or 3 move solution to get a corner edge corner block.

0 move solutions comes aprox 5%

1 move solution comes 18.66%

2 move solution comes 44.77% (Not always starting with a corner edge pair)

3 move solution comes ?

Learning 0, 1 and 3 move solutions are possible without too much effort. I currently practicing 1 move solutions which I can do without restricting me to 15 second inspection. 3 moves shouldn't be too hard

http://www.speedsolving.com/forum/showthread.php?20384-Probability-Thread/page22

One thing is to solve the block, another thing is to solve the orientation of the rest of the edges at the same time ;) (that is the difference between petrus and backbone), So I your statistics are for Petrus solves, and not Backbone solves.
 
Is this a new method? I'm not sure what to call it.

  • Solve two corners next to an edge, while also orienting the other two edges which will be next to one of those corners (so those edges can be solved 2-gen) - there are two possibilities for any given initial edge
  • Solve those two edges while also orienting the two corners they are connected to
  • Solve the last 3 edges in one alg
 
Is this a new method? I'm not sure what to call it.

  • Solve two corners next to an edge, while also orienting the other two edges which will be next to one of those corners (so those edges can be solved 2-gen) - there are two possibilities for any given initial edge
  • Solve those two edges while also orienting the two corners they are connected to
  • Solve the last 3 edges in one alg

If I understood this correct you want to solve it like LBL but a tweak of 'petrus'/'backbone' for the FL?
 
Not really, it's more like a version of Backbone that ignores the last 3 edges (out of the 5 that aren't on that original block), so you can solve them in one step at the end.

EDIT: Unless I hear otherwise, I'll name this method "Half Backbone" (HB) and consider that I invented it :p
I think this method can be pretty fast, but I'd like to see how someone with good tps can do.
 
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The Matthew Flay method actually has 132 algs to be exact. You can not say I am wrong because I am the creator. Also I have added on some extensions for the first step. You can solve the first step edges with any orientation and then finish the rest in one alg. This makes the method have 312 algs. I will eventually think of a better name for the method as well if anbody wants to help with the name feel free.
 
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