Kyoobies
Member
Master Pyraminx! So much potential for speedsolving, and such a good non wca option.
As of late, I've been working hard at making my own speedsolving method (technically I started it forever ago but am only really working hard at it nooowww... :V ), and I thought here would be a great place to share it. It seems there's quite a lot of love for non wca, and I feel like the forum format will be good for posting small gradual updates and chatting with anyone else interested.
First off, here's a quick overview (not a tutorial yet, just an overview as fast as possible) of the idea behind the method:
Kyoo Part 2 on Reddit.
As for what I'm working on right now, I have a google doc of all the L3E + face center cases, with algs generated with ksolve+. Atm it's 29 pages (lol) and I just need to sort through and find the best algs. In that regard there are 2 options, as algs can be done either purely as an L3E case, or you can often do a setup B move, the best alg for the case, and undo the setup move. This may be viable too as you could cancel into the B setup right after 1flip; but I don't know if that's actually practical or any faster yet. I'll have to try applying it when I can.
The second thing I'm working on is 1flip + parity. Essentially parity boils down to a twisted tip center, but if you solve the rest of the reduced pyraminx (which is still possible) you end up with face centers cycled around. Instead of that, if you just solve 1flip with the face centers correct in the end (either solved or in a double swap) then you can leave 1 of the tips twisted. And that gives you a lot of possibilities of how to actually do 1flip -and especially how to do it optimally- but with the limited freedom of a twisted tip. It should all just be the normal 1flip cases, but with different recognition applied and picking your case differently. I can explain it more how that works when I release a post about all the best cases, and why they work for the curious.
I'm also not sure what angle I should do 1flip from but I'm going to try doing it from that side grip I used in the reduction. I'd appreciate some thoughts in that regard from people more experienced with pyraminx in general.
And some other stuff, I'm still experimenting with the best way to pair the edges in reduction, as well as modding some hardware. I still haven't figured out all that does what in the hardware, but I'm making progress. Also I need to buy magnets lol.
Alright, time to keep at it!
As of late, I've been working hard at making my own speedsolving method (technically I started it forever ago but am only really working hard at it nooowww... :V ), and I thought here would be a great place to share it. It seems there's quite a lot of love for non wca, and I feel like the forum format will be good for posting small gradual updates and chatting with anyone else interested.
First off, here's a quick overview (not a tutorial yet, just an overview as fast as possible) of the idea behind the method:
Kyoo Part 2 on Reddit.
As for what I'm working on right now, I have a google doc of all the L3E + face center cases, with algs generated with ksolve+. Atm it's 29 pages (lol) and I just need to sort through and find the best algs. In that regard there are 2 options, as algs can be done either purely as an L3E case, or you can often do a setup B move, the best alg for the case, and undo the setup move. This may be viable too as you could cancel into the B setup right after 1flip; but I don't know if that's actually practical or any faster yet. I'll have to try applying it when I can.
The second thing I'm working on is 1flip + parity. Essentially parity boils down to a twisted tip center, but if you solve the rest of the reduced pyraminx (which is still possible) you end up with face centers cycled around. Instead of that, if you just solve 1flip with the face centers correct in the end (either solved or in a double swap) then you can leave 1 of the tips twisted. And that gives you a lot of possibilities of how to actually do 1flip -and especially how to do it optimally- but with the limited freedom of a twisted tip. It should all just be the normal 1flip cases, but with different recognition applied and picking your case differently. I can explain it more how that works when I release a post about all the best cases, and why they work for the curious.
I'm also not sure what angle I should do 1flip from but I'm going to try doing it from that side grip I used in the reduction. I'd appreciate some thoughts in that regard from people more experienced with pyraminx in general.
And some other stuff, I'm still experimenting with the best way to pair the edges in reduction, as well as modding some hardware. I still haven't figured out all that does what in the hardware, but I'm making progress. Also I need to buy magnets lol.
Alright, time to keep at it!