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Pyraminx method names

The Matthew Flay method actually has 132 algs to be exact. You can not say I am wrong because I am the creator.
Is that so? Noting that there are 12 edge cases counting solved (or 6 if you're allowed to rotate), we have:
- three rotation-invariant corner cases (000, +++, ---) = 18 algs counting one for solved
- eight rotation-varying corner cases (00+, 00-, 0++, 0+-, 0-+, 0--, ++-, --+) = 96 algs
For a total of 113 non-solved algs. And about half as many if you allow mirrors.
 
cubefan4848, in your method, there was no reason you chose 3 solved edges around a corner right? Because I'm thinking it would actually be better to do 1 solved edge, and 2 swapped edges, like in the Nutella method. My reasoning is less cases, and better algs. I don't see how you could argue with that.
It has less cases due to the parity factor on the last 3 edges.
3 + 3 + 3 + 3 counting mirrors.
Currently there are 3 + 3 + 3 + 3 + 3 + 1. So currently there are 16 edge cases, this can be reduced to 12, and also, the algs are much better.
Thoughts? I suppose this is still basically your method, how about MF method (Major Flay :p)
Or FM :p

Please don't shatter my brilliant idea anyone, if I don't realise I've made some big mistake, I'm learning this!
 
cubefan4848, in your method, there was no reason you chose 3 solved edges around a corner right? Because I'm thinking it would actually be better to do 1 solved edge, and 2 swapped edges, like in the Nutella method. My reasoning is less cases, and better algs. I don't see how you could argue with that.
It has less cases due to the parity factor on the last 3 edges.
3 + 3 + 3 + 3 counting mirrors.
Currently there are 3 + 3 + 3 + 3 + 3 + 1. So currently there are 16 edge cases, this can be reduced to 12, and also, the algs are much better.
Thoughts? I suppose this is still basically your method, how about MF method (Major Flay :p)
Or FM :p

Please don't shatter my brilliant idea anyone, if I don't realise I've made some big mistake, I'm learning this!

Chipmunk, I don't get how you can turn that slow =D
 
cubefan4848, in your method, there was no reason you chose 3 solved edges around a corner right? Because I'm thinking it would actually be better to do 1 solved edge, and 2 swapped edges, like in the Nutella method. My reasoning is less cases, and better algs. I don't see how you could argue with that.
As for better algs, we'll have to see (someone wanna generate them? :p). As for fewer cases, there are still 12 counting solved if you don't allow rotation, but now there are only 4 if you do. So the number of cases drops from 113 to 107.
 
As for better algs, we'll have to see (someone wanna generate them? :p). As for fewer cases, there are still 12 counting solved if you don't allow rotation, but now there are only 4 if you do. So the number of cases drops from 113 to 107.

for 1 flipped center (left center needs to be turned CCW)
F-L swap+F-L flip: R' L R L
F-L swap+F-R flip: R' L R' L R' [L'] L R' L' R (I don't think this works xD)
F-L swap+L-R flip: R' L R' L' R U' R U R' L'
F-L swap: R' L' R L' R U' R' U L

I didn't bother computing them ...
 
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There are 15 cases with the solved top, whereas only 12 with the two swap idea, so multiply that by the number of centre cases, and there's a big difference.
As to algs, you can affect the centres in 4 moves with this method, and look at the Nutella method algs, they're much better than if you used a solved block in the first step. In a few weeks I'll start making algs, I'm too busy right now. I'll make a Google docs page.
 
On phone, lefty 3cycle, righty 3cycle, lefty 3cycle flip, righty 3cycle flip, 2flip, solved.
Each have 3, then solved edges is one, 6*3+1=19 wat.
I might be messing sth up, whereas my version has 2swap, 2swap flip, lefty 2swap half flip, righty 2swap half flip, 4*3=12.
Much less with mirrors on both.

Edit: pure 3cycles don't have rotations, so -4=15
 
Non-parity cases:
Left 3-cycle = 1, right 3-cycle = 1, left 3-cycle flip = 3, right 3-cycle flip = 3, 2flip = 3, solved = 1.
1+1+3+3+3+1 = 12 (or 6 if you can AUF, or 7 if you can mirror, or 4 if you can AUF and mirror)

Parity cases:
2-swap = 3, 2-swap and other flipped = 3, left 2-swap flip = 3, right 2-swap flip = 3.
3+3+3+3 = 12 (or 4 if you can AUF, or 7 if you can mirror, or 3 if you can AUF and mirror).
 
I figured out what you are talking about now qqwref.
I'm such an idiot for not thinking of that.
That does drop it down by a bit.

Odder what you could do is put a link beside a method of where they could find the algs. I think this could help a lot of people.
 
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Odder what you could do is put a link beside a method of where they could find the algs. I think this could help a lot of people.

urgh... I don't know where to find anything but IWO algs and those algs are not speedoptimized... So you'll need to find the links for me :) I will add the method QQ listed and hopefully soon the other method when you guess are willing to decide a name for it :P
 
Dear Odder, it's very annoying that you continue to using name: "Oka method (youtube style)", since Patterson has posted it before Yohei learned what is speedcubing,
Yohei is great speedcuber but he not invented and did not publish this method, such use this name IMO is very unfair to Patterson. Already told you this before, you answered that all they say and hard to no longer speak differently, but it's you have made the name popular.
 
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