AndyRoo789
Premium Member
- Joined
- Jul 10, 2009
- Messages
- 418
Yeah, of course orienting and permuting the top and bottom layers (especially at the same time) is very intuitive. Sounds like it's got a lot of potential to me.I feel that this method has a strong potential, although it's very intuitive.
Yeah, of course OLL is the same, who cares if a lot of the time you just get really random shapes that you've never seen before because the bottom layer is unoriented.3.) OLL is the same, pretty fast/
Yeah, parity will only occur sometimes and only slow down half your solves and confuse you every now and again.4.)PLL is also very fast is you know all 21 of them. (If there are algs for permuting both layers at a time it would be very fast, considering the inspection time needed to determine which alg to use.)
There's no difference between 2 gen and 3 gen nowadays, especially when you have to involve cube rotations.5.) Fixing "F2L" at the end would be quite simple and fast to preform, as it only uses R and U moves. (Ocasionally L)
Yeah, so consider sticking to Fridrich if you want to get fast. I'm sure I could think of some silly method right now if I wanted to and get some "decent" averages with it, but that doesn't mean it has potential. But if you really want to be unique, by all means, go for it..I've done an average of 5 with this method, compared to an average of 5 with regular F2L, 2 look OLL and 2 look PLL.
Fredrich: Average: 21.56
Later Perm Method: Average: 30.68 (Take into consideration that I've just figured this out so I'm not an expert at it yet.)
Agreed with everything Anthony said, especially the bit about getting weird cases in OLL, you didn't explain how to fix that.
If there is somebody out there that can devise some algs for permuating both top and bottom layers please write some algs here! I really want to help this method get to it's feet and run. (Would be like Ortega for the 2x2) I feel that this new method will become fast as more algs are discovered. I would also like to find/figure out an alg for the "parity" error that occurs! Thanks for the support of the "Layer Perm" Method!
I'll bet If you made ALL the algs, It would be more than ZB.
You would need to learn 176 algs + Adjustment of U/D face before the alg + Having to do an x2/z2 if the case is upside down, unless you want to learn how to do the alg upside down.
E.g. R U R' U' upside down = R D R' D' or L D L' D' etc. (depending on which direction you want the alg to be preformed)
Otherwise, if you don't want to do a x2/z2 or upside the alg, its 441 algs.
This information may not be right, its late and I'm really tired at the moment..