BradleyGallella
Regular
EOCPLL is an algorithm set that reduces a random last layer case to a 2 Gen last layer case by orienting the edges and permuting the corners in one algorithm, where then the last player can be solved with 1 out of 84 different 2GLL algorithms (which is a subset of ZBLL that can be solved entirely 2 gen with only R U moves).
There are only 15 algorithms in the set and they are all either incredibly good or just good, and this speed optimal set averages 8.533 Moves STM. In-fact, you might already know many of them.This is a fun alternative to OLL and PLL, and should be the same or better in terms of efficiency if you use the right algs. This idea has been around for a while, but I can't find very much on it, and I can't find any algorithms that don’t suck. So I found the algs and made this one just so it’s out there.
It’s also called CPEOLL. Also if you use EOCPLL and 2GLL in place of OLL and PLL in CFOP then I'd like to call that variant “F-22” for F2L, 2 Gen reduction (using EOCP), 2GLL because it sounds like a sick ass jet! No other reason.
Is this actually good? Maybe, CP recognition sucks, although there are only 15 algorithms so who knows it could be a hidden gem with some practice. Either way it’s just fun.
The algorithms can be found here.
Edit: I also plan on creating an optimized 2GLL alg sheet, because there are some algorithms that I don't like.
There are only 15 algorithms in the set and they are all either incredibly good or just good, and this speed optimal set averages 8.533 Moves STM. In-fact, you might already know many of them.This is a fun alternative to OLL and PLL, and should be the same or better in terms of efficiency if you use the right algs. This idea has been around for a while, but I can't find very much on it, and I can't find any algorithms that don’t suck. So I found the algs and made this one just so it’s out there.
It’s also called CPEOLL. Also if you use EOCPLL and 2GLL in place of OLL and PLL in CFOP then I'd like to call that variant “F-22” for F2L, 2 Gen reduction (using EOCP), 2GLL because it sounds like a sick ass jet! No other reason.
Is this actually good? Maybe, CP recognition sucks, although there are only 15 algorithms so who knows it could be a hidden gem with some practice. Either way it’s just fun.
The algorithms can be found here.
Edit: I also plan on creating an optimized 2GLL alg sheet, because there are some algorithms that I don't like.
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