New Method "Layer Perm Method"

Your going to have parity issues, although what you could do is:

• Do the bottom layer thing
• Actually solve the middle layer (it takes the same amount of time)
• Now orient bottom & top edges (less than 10 algorithms)
• Orient bottom & top corners (less than 30 algorithms)
• Permute bottom & top corners (less than 10 algorithms)
• Permute bottom & top edges (Less than 20 algorithms)

This is still algorithm heavy for being a 2-look equivalent. Fridrich requires about the same amount of algorithms for a full version. Although if you feel like being different & experimenting a bit more, go for it! I don't understand the method name though...

Heres one of my wacky methods while we're on the subject:

• Solve corners
• Solve middle layer
• Move edges to their right side of the layer.
• Orient & permute all the edges

Pretty algorithm heavy & also intuitive.
 
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Your going to have parity issues, although what you could do is:

• Do the bottom layer thing
• Actually solve the middle layer (it takes the same amount of time)
• Now orient bottom & top edges (less than 10 algorithms)
• Orient bottom & top corners (less than 30 algorithms)
• Permute bottom & top corners (less than 10 algorithms)
• Permute bottom & top edges (Less than 20 algorithms)

This is still algorithm heavy for being a 2-look equivalent. Fridrich requires about the same amount of algorithms for a full version. Although if you feel like being different & experimenting a bit more, go for it! I don't understand the method name though...

Heres one of my wacky methods while we're on the subject:

• Solve corners
• Solve middle layer
• Move all corners & edges to their right side of the layer.
• Orient & permute all the edges
• Orient & permute all the corners


Pretty algorithm heavy & also intuitive.

I would do this to loosely reflect his method:

  • Solve E layer
  • Seperate U and D colors into their respective layers using <R2,U,D> moves (Repair the two edges on the R layer and E slice while doing the last moves)
  • Orient all corners
  • Orient all edges
  • Permute all corners
  • Permute all edges

...And I don't like it...
 
Your going to have parity issues, although what you could do is:

• Do the bottom layer thing
• Actually solve the middle layer (it takes the same amount of time)
• Now orient bottom & top edges (less than 10 algorithms)
• Orient bottom & top corners (less than 30 algorithms)
• Permute bottom & top corners (less than 10 algorithms)
• Permute bottom & top edges (Less than 20 algorithms)

This is still algorithm heavy for being a 2-look equivalent. Fridrich requires about the same amount of algorithms for a full version. Although if you feel like being different & experimenting a bit more, go for it! I don't understand the method name though...

Heres one of my wacky methods while we're on the subject:

• Solve corners
• Solve middle layer
• Move all corners & edges to their right side of the layer.
• Orient & permute all the edges
• Orient & permute all the corners


Pretty algorithm heavy & also intuitive.

I would do this to loosely reflect his method:

  • Solve E layer
  • Seperate U and D colors into their respective layers using <R2,U,D> moves (Repair the two edges on the R layer and E slice while doing the last moves)
  • Orient all corners
  • Orient all edges
  • Permute all corners
  • Permute all edges

...And I don't like it...

I fixed it actually, so now it's a bit less algorithm heavy.
 
Man, my memory is bad today. Hasn't there already been an attempt at solving a 3x3 like a square 1? Separating the layers and permuting. Who did that?
 
Just about every method that people post has already been thought of and or posted. It feels strange when someone posts some simple idea, that many cubers have considered before and even posted about, then the method gets named after them only because they were the one to make it popular.

Anyway, this method is very similar to Human Thistlethwaite, by Ryan Heise, to answer hawk's question.

EDIT: Of course I mean no offence to those people. I regret posting that.
 
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