AHornbaker
Member
- Joined
- Oct 9, 2012
- Messages
- 64
Hello All,
I am looking into learning CLS, but I am only interested in the cases with the slot corner on U. Unfortunately, there are 3 sets of 27 algs for each orientation of the edge, so 81 algs in total. I feel like CLS can be solved intuitively like F2L, but you'd have to know the little tricks of course. I wrote an intuitive F2L tutorial a while back that had the steps: Edge on top -> Corner oriented -> edge parallel to corner -> RUR insert. I'm curious if there is some sort of a progressive method like this for CLS.
The reason I'm interested in CLS is because I've been toying around with Roux trying to find alternative ways to do things. I think that CLS could be very useful in the following way: Solve 1x2x2 on right block, slot edge on M, CLS, pair edge with corner right before insertion. This potentially could save some moves. Essentially, you would do CO and LS using CLS and 2-3 extra moves for the edge pairing. Edge pairing can be done at any time because it doesn't interfere with the corner orientation. This is a much better alternative to pairing, insertion, and OCLL. However, there are two things CLS does not address: feasible alg count and CP.
One easy answer to the high alg count is to confine the orientation of the slot corner to one orientation, however this yields more moves. Alternatively orientation could be worked into the 1x2x2 part of the right block. A better solution (here's where intuition comes into play) is to change the orientation of the corner while creating an easy case for that given orientation.
For example, if the slot corner was oriented up and you wanted it oriented counterclockwise, you would put it in FRU and then have the choice between either R U' R' or R U2 R'. If you wanted it to be oriented clockwise, you could put it in either FLU or BLU and do either R U2 R' or R U R', respectively. Rotating U and doing an RUR move for setup would yield more options for this. At this point, you would need to know which cases you want to shoot for so you can plan appropriately when orienting the slot corner. Are the easiest/fastest CLS cases ones where there is one corner oriented, two corners oriented, no corners oriented? And how do I set up to end up with one of these easy cases? Things like this I feel can be done without the use of 81 algorithms if you know the "tricks" of CLS just like F2L.
Alongside the alg count, there is the issue of CP. CP can be done before CLS or in conjunction with CLS using F moves instead of 2-gen algs. It shouldn't make that much of a difference in move count. I have already created a CP method with an average of 2.8 moves and 6 cases that could be translated into F moves (right now it uses f moves). Again, this would multiply the total cases by 6 and only save a few moves. One fix to this problem could be to orient the slot corner while doing CP(18 cases), then do a subset of CLS(27 cases) which would be more feasible, but probably not better in move count as well as being 2-look. Another option could be doing just CLS and PLL at the end of the Roux solve. Recognizing CO and CP with one D corner on BLU would be easier than CMLL because you can see 9 colors instead of 8 (at least 2 on each corner), requiring significantly less thinking.
Let me know how/if CLS could be incorporated into Roux.
I am looking into learning CLS, but I am only interested in the cases with the slot corner on U. Unfortunately, there are 3 sets of 27 algs for each orientation of the edge, so 81 algs in total. I feel like CLS can be solved intuitively like F2L, but you'd have to know the little tricks of course. I wrote an intuitive F2L tutorial a while back that had the steps: Edge on top -> Corner oriented -> edge parallel to corner -> RUR insert. I'm curious if there is some sort of a progressive method like this for CLS.
The reason I'm interested in CLS is because I've been toying around with Roux trying to find alternative ways to do things. I think that CLS could be very useful in the following way: Solve 1x2x2 on right block, slot edge on M, CLS, pair edge with corner right before insertion. This potentially could save some moves. Essentially, you would do CO and LS using CLS and 2-3 extra moves for the edge pairing. Edge pairing can be done at any time because it doesn't interfere with the corner orientation. This is a much better alternative to pairing, insertion, and OCLL. However, there are two things CLS does not address: feasible alg count and CP.
One easy answer to the high alg count is to confine the orientation of the slot corner to one orientation, however this yields more moves. Alternatively orientation could be worked into the 1x2x2 part of the right block. A better solution (here's where intuition comes into play) is to change the orientation of the corner while creating an easy case for that given orientation.
For example, if the slot corner was oriented up and you wanted it oriented counterclockwise, you would put it in FRU and then have the choice between either R U' R' or R U2 R'. If you wanted it to be oriented clockwise, you could put it in either FLU or BLU and do either R U2 R' or R U R', respectively. Rotating U and doing an RUR move for setup would yield more options for this. At this point, you would need to know which cases you want to shoot for so you can plan appropriately when orienting the slot corner. Are the easiest/fastest CLS cases ones where there is one corner oriented, two corners oriented, no corners oriented? And how do I set up to end up with one of these easy cases? Things like this I feel can be done without the use of 81 algorithms if you know the "tricks" of CLS just like F2L.
Alongside the alg count, there is the issue of CP. CP can be done before CLS or in conjunction with CLS using F moves instead of 2-gen algs. It shouldn't make that much of a difference in move count. I have already created a CP method with an average of 2.8 moves and 6 cases that could be translated into F moves (right now it uses f moves). Again, this would multiply the total cases by 6 and only save a few moves. One fix to this problem could be to orient the slot corner while doing CP(18 cases), then do a subset of CLS(27 cases) which would be more feasible, but probably not better in move count as well as being 2-look. Another option could be doing just CLS and PLL at the end of the Roux solve. Recognizing CO and CP with one D corner on BLU would be easier than CMLL because you can see 9 colors instead of 8 (at least 2 on each corner), requiring significantly less thinking.
Let me know how/if CLS could be incorporated into Roux.