While reading some old threads, I came across to this request by Thom Barlow. It had been addressed by Michael James Straughan here, as well as by Conrad Rider here.
The Heise method is often suggested when asking for an intuitive 3x3x3 method with 0 algorithms and zero memorization. My first instinct was applying this method to the 2x2x2 cube. But there is a catch: as Ryan Heise pointed out here, In the Heise method, parity is dealt with while solving the last 5 edges. If all edges are solved (which is an even edge permutation), this forces the remaining corners to have even parity. It means you can get a 2x2x2 state which you cannot get with the Heise method on a 3x3x3 cube.
Without further ado, let´s solve the 2x2x2 cube intuitively. This guide is meant to be for beginners, consider it like a beginner version of the Heise method for a 2x2x2 cube if you want.
Step 1: solve a layer
No descriptioon here, you should be able to do that on your own.
Step 2: orient the last layer
If you are lucky, the last layer is already oriented. Otherwise there are 2 groups of cases, both of which can be solved using commutators: either orient some corners both clockwise and counter-clockiwe, or orient 3 corners clockwise (or counter-clockwise). An interactive example solve can be seen below, use the buttons at the top-right to switch between those 2 groups. How to orient a different case should be obvious from the example solves.
1-6: orienting the first corner
7-13: orienting the second corner
14-20: orienting the third corner
Step 3: permute the last layer
Adjust the last layer so that there are 2 solved corners in it (4 solved corners if you are lucky). Both the adjacent corner swap and the diagonal corner swap can not be directly solved by the Heise method and commutators - that is because the corner permutation is odd. You can toggle it to being even by a single quarter turn.
1: toggling the corner permutation from being odd (1 swap of corners needed) to even (2 swaps of corners needed), also solving the corner at URB which will be used as a reference point to the other corners in the last layer
2-9: solving the corner at ULF
10-18: the moves should be obvious
1: toggling the corner permutation from being odd (1 swap of corners needed) to even (2 swaps of corners needed)
2-9: solving the corner at URB
10-17: solving the corner at URF
18-25: the moves should be obvious
And there you have it, you can solve the 2x2x2 cube completely intuitively, using zero memorization.
Feel free to ask if something is not clear to you. Feel free to post another completely intuitive method for solving the 2x2x2 cube.
The Heise method is often suggested when asking for an intuitive 3x3x3 method with 0 algorithms and zero memorization. My first instinct was applying this method to the 2x2x2 cube. But there is a catch: as Ryan Heise pointed out here, In the Heise method, parity is dealt with while solving the last 5 edges. If all edges are solved (which is an even edge permutation), this forces the remaining corners to have even parity. It means you can get a 2x2x2 state which you cannot get with the Heise method on a 3x3x3 cube.
Without further ado, let´s solve the 2x2x2 cube intuitively. This guide is meant to be for beginners, consider it like a beginner version of the Heise method for a 2x2x2 cube if you want.
Step 1: solve a layer
No descriptioon here, you should be able to do that on your own.
Step 2: orient the last layer
If you are lucky, the last layer is already oriented. Otherwise there are 2 groups of cases, both of which can be solved using commutators: either orient some corners both clockwise and counter-clockiwe, or orient 3 corners clockwise (or counter-clockwise). An interactive example solve can be seen below, use the buttons at the top-right to switch between those 2 groups. How to orient a different case should be obvious from the example solves.
1-6: orienting the first corner
7-13: orienting the second corner
14-20: orienting the third corner
Step 3: permute the last layer
Adjust the last layer so that there are 2 solved corners in it (4 solved corners if you are lucky). Both the adjacent corner swap and the diagonal corner swap can not be directly solved by the Heise method and commutators - that is because the corner permutation is odd. You can toggle it to being even by a single quarter turn.
1: toggling the corner permutation from being odd (1 swap of corners needed) to even (2 swaps of corners needed), also solving the corner at URB which will be used as a reference point to the other corners in the last layer
2-9: solving the corner at ULF
10-18: the moves should be obvious
1: toggling the corner permutation from being odd (1 swap of corners needed) to even (2 swaps of corners needed)
2-9: solving the corner at URB
10-17: solving the corner at URF
18-25: the moves should be obvious
And there you have it, you can solve the 2x2x2 cube completely intuitively, using zero memorization.
Feel free to ask if something is not clear to you. Feel free to post another completely intuitive method for solving the 2x2x2 cube.
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