FinnGamer
Veteran
20 moves is Gods number for LL. FMC with full LL isn't easy, try doing things during your F2L to influence your LL.
Is there really a LL that takes 20 moves optimally?
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20 moves is Gods number for LL. FMC with full LL isn't easy, try doing things during your F2L to influence your LL.
Kirjava said that a while ago somewhere, I assumed he was right.Is there really a LL that takes 20 moves optimally?
Is there really a LL that takes 20 moves optimally?
My 21 move ER solution:
Scramble: R2 D' B' U D2 F2 R2 L2 F' R L' B2 D2 R D2 L D2
Solution (written in a no-switch way):
Premove: L2
2x2x2: B' U' D' F2
2x2x3: L' B' L' B2
F2L-1+Domino-Reduction: L2 B' U B
Finish: F2 U F2 U F2 U2 F2 U'
Solution: B' U' D' F2 L' B' L' B2 L2 B' U B F2 U F2 U F2 U2 F2 U' L2 (21 moves)
The solution is a bit too lucky for my taste, I hope to get a less lucky solution if I ever beat this in competition.
The two 27 move solutions completing the new average WR had L3C skeletons in 21 and 20 moves. Too bad about the rather bad cancelations.
According to this list of all possible last layer case, you can solve every last layer in max. 16 moves. 17 with AUF. Maybe even less.
Awesome! How do you usually go about after the 2x2x3? Pseudo blocks and comms or anything else based on scramble?
You seem to assume that I always start with a 2x2x3 block, which is not always true. I basically just try everything which looks promising based on the scramble.![]()
I have no general advise except deliberate practise, sorry.
Or maybe, even though that's quite obvious: Solve the edges and as many corners meanwhile as reasonable.
Can you do an edge and a corner swap simultaneously (like T-perm) using commutators?
I didn't get it. Could please explain?
Congratz, first of all.My 29 move SAR solution:
Scramble: F D2 B2 D2 B' L2 R2 B' L' R' D2 U' B' D2 R2 B' R2
Solution: F' U B U2 B' R U R2 L' B' L B2 U2 B' U' B' U R B' D B D2 R D R2 L2 F L' D'
(on inverse)
Premove: F // corrects pseudoness
D L F' L2 // pseudo 2x2x2
(switch to normal)
Premoves: L2 F L' D' // pre-2x2x2
F' // 2x2x2
U B U2 B' R U R2 // 2x2x3
L' B' L // EO
B2 U2 // F2L-1
B' U' B' U // square
R B' D B D2 R D R2 // tripod
Results: http://cubecomps.com/live.php?cid=484&cat=15&rnd=1