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[Help Thread] FMC Discussion

Scrambles and my solutions from Hamburg Open 2014:

1. Scramble: D2 F2 L2 B U2 B' R2 B' L2 F' D' L' B R F D R' F2 L D'

That one looked so nice given the pairs!

My solution (26 moves):

Pseudo-2x3x3: B D B U2 R
switch and F2L-1: R' B2 R' L2 F U'
3E4C: U' F' U

Skeleton: B D B U2 R U' F' U2 * F' L2 R B2 R

Block-commutator for L3C: * = U' R U' R' U F U F'
Unfortunately those L3C in 19 only give one move cancelation. I put R2 B L2 B' R2 B L2 B' at the end.

2. Scramble: U' R2 D R2 D B2 R' B U B R U F2 L B' U' F

This one looked very ugly at first, but turned out to be very nice. :)

My solution (23 moves):

On inverse:
2x2x2: U' R2 F D' R2
Pseudo-F2L-1: L F L2 F L'
L3C-Finish: F D' F2 D F D' F2 * D L2

* = F2 D' B' D F2 D' B D

I also had 2 other L3C-Skeletons with 19 from L4C-Finish F' D' F' D F2 L2, but this one had the best cancelation.
 
Here's my 25 moves solution from Nottingham Open 2014
It's a NISS solve, but really it's a ININSS solve, if you get what I mean :p
The scramble looks really horrible initially. Thankfully there was a decent block on the inverse and a lucky finish for me :)

Scramble: F' L2 F U2 F' R2 D2 F' U' L' B2 U L D' B R D2 L2 R'

Solution: F U' F' U B U B U' B2 U R B R' U' B' U L U2 L2 B D2 F D2 F2 L2
25 moves

Inverse scramble
2x2x2: L2 F2 D2 F' D2

Switch to normal with premoves D2 F D2 F2 L2
Pseudo 2x2x3: F U' F'

Switch to inverse with premoves F U F'
2x2x2: L2 F2 D2 F' D2
F2L-1: B' L2 U2 L'

Switch to normal with premoves L U2 L2 B D2 F D2 F2 L2
F2L-1: F U' F' U B U
Finish: B U' B2 U R B R' U' B' U
 
Here's my 25 moves solution from Nottingham Open 2014
It's a NISS solve, but really it's a ININSS solve, if you get what I mean :p
The scramble looks really horrible initially. Thankfully there was a decent block on the inverse and a lucky finish for me :)

Scramble: F' L2 F U2 F' R2 D2 F' U' L' B2 U L D' B R D2 L2 R'

Solution: F U' F' U B U B U' B2 U R B R' U' B' U L U2 L2 B D2 F D2 F2 L2
25 moves

Inverse scramble
2x2x2: L2 F2 D2 F' D2

Switch to normal with premoves D2 F D2 F2 L2
Pseudo 2x2x3: F U' F'

Switch to inverse with premoves F U F'
2x2x2: L2 F2 D2 F' D2
F2L-1: B' L2 U2 L'

Switch to normal with premoves L U2 L2 B D2 F D2 F2 L2
F2L-1: F U' F' U B U
Finish: B U' B2 U R B R' U' B' U

How long did it take you to find this?
 
found some funny stuff on your inverse start Daniel:
Premove: L2
L2 F2 D2 F' D' L2 D'
U2 L2 B' U2 L' U' L' B2 L
F2L in 16 Moves. To sad I am not able to use the cube explorer, can somebody tell me what would be the optimal last layer? :)
 
How long did it take you to find this?
Around 45 minutes I think. I spent the first 10 minutes finding nothing on the normal scramble. The next 10 minutes were productive. Then I was totally stuck after F2L-1 for around 25 minutes. It just looks horrible, but somehow there was a direct finish to find...

found some funny stuff on your inverse start Daniel:
Premove: L2
L2 F2 D2 F' D' L2 D'
U2 L2 B' U2 L' U' L' B2 L
F2L in 16 Moves. To sad I am not able to use the cube explorer, can somebody tell me what would be the optimal last layer? :)

R' U2 R' D R' U R D' R U R2 U2 R' (13f*)
 
This was my first attempt at FMC.
Scramble: F' U2 B' L2 U2 B' L2 B R2 D2 F' D' R B' F2 D' F D' U' B2 R

On Inverse:

B R D // 2x2x2
F2 R' F R2 F2 // 2x2x3
F' U' F // Orient Edges
U R2 U R' // Finish Skeleton
U B2 U' F' U B2 U' F // L3C
R B2 R' L' B' L B' R B' R' L' B2 L B // Twist Corners

Solution:
B' L' B2 L R B R' B L' B L R B2 R' F' U B2 U' F U B2 U' R U' R2 U' F' U F' R2 F' R F2 D' R' B' (36 HTM)

I couldn't find anywhere to cancel with the corner comm, and I didn't know what to do with the twisted corners. Other than those last two corners I think it was a pretty good first attempt.

What would you guys do about the twisted corners?
 
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What would you guys do about the twisted corners?
2 or 3 twisted corners can be solved with 2 insertions. 2 twisted corners will generally cancel a ton of moves as you have so much choice. For your first insertion you need to cycle any sticker on piece 1 with any sticker on piece 2 with any sticker on the rest of the cube. That will leave you with a 3-cycle. 3 twisted corners is similar except you need to cycle those 3 corners in any orientation.

You left 4 corners though (3-cycle and 1 twisted). That should be solved in 2 insertions. The first insertion should involve the twisted corner, and solve any of the other 3 corners. That will leave you with a 3-cycle for the second insertion.
 
This was my first attempt at FMC.
Scramble: F' U2 B' L2 U2 B' L2 B R2 D2 F' D' R B' F2 D' F D' U' B2 R

On Inverse:

B R D // 2x2x2
F2 R' F R2 F2 // 2x2x3
F' U' F // Orient Edges
U R2 U R' // Finish Skeleton
U B2 U' F' U B2 U' F // L3C
R B2 R' L' B' L B' R B' R' L' B2 L B // Twist Corners

Solution:
B' L' B2 L R B R' B L' B L R B2 R' F' U B2 U' F U B2 U' R U' R2 U' F' U F' R2 F' R F2 D' R' B' (36 HTM)

I couldn't find anywhere to cancel with the corner comm, and I didn't know what to do with the twisted corners. Other than those last two corners I think it was a pretty good first attempt.

What would you guys do about the twisted corners?

Your skeleton leaves 4 unsolved corners. The "L3C" commutator you used solves 2 corners and leaves 2 twisted corners.
A better way to approach this is to use a commutator to solve any 1 of the corners while cycling the twisted corner. This will leave 3 unsolved corners which a second commutator can solve.

For example, try these two commutators at the end of your solution:
[U B U', F']
[L F L', B2]
alg.cubing.net
B R D F2 R' F R2 F2 F' U' F U R2 U R' U B U' F' U B' U' F L F L' B2 L F' L' B2 (31)

It is best the try to insert these commutators into the skeleton to potentially cancel moves. There will be a lot of chances to cancel moves because the 1st commutator (solve 1 corner & cycle the twisted) has many options.
 
2 or 3 twisted corners can be solved with 2 insertions. 2 twisted corners will generally cancel a ton of moves as you have so much choice. For your first insertion you need to cycle any sticker on piece 1 with any sticker on piece 2 with any sticker on the rest of the cube. That will leave you with a 3-cycle. 3 twisted corners is similar except you need to cycle those 3 corners in any orientation.

You left 4 corners though (3-cycle and 1 twisted). That should be solved in 2 insertions. The first insertion should involve the twisted corner, and solve any of the other 3 corners. That will leave you with a 3-cycle for the second insertion.

Your skeleton leaves 4 unsolved corners. The "L3C" commutator you used solves 2 corners and leaves 2 twisted corners.
A better way to approach this is to use a commutator to solve any 1 of the corners while cycling the twisted corner. This will leave 3 unsolved corners which a second commutator can solve.

It is best the try to insert these commutators into the skeleton to potentially cancel moves. There will be a lot of chances to cancel moves because the 1st commutator (solve 1 corner & cycle the twisted) has many options.

I didn't even think to solve one corner and cycle the twisted one. Thanks guys.
 
wtp
fedora(s) are cool

FMC from (current) Weekly Comp #9

scramble - L2 F R2 D2 B2 R2 D2 B2 U2 L2 R' U' B' R' D' U' L' U' B L2

Premove(L') (1/1)
R' F' L D' B D2 //(6/7) crappy 2x2x2
L' U F' // (3/10) F2L-2
R U .. R' U' L U L' // (7/17) -3corners

.. = U2 R' D2 R U2 R' D2 R // (8/25)

4 cancellations = 21

solution - R' F' L D' B D2 L' U F' R U' R' D2 R U2 R' D2 U' L U L2 (21)

lel PB
(PB before that was 29 :p )
 
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That would be "crappy 2x2x2", although it wasn't that crappy, since the contiunation was very nice. I found a 30 mover on that scramble; 18 moves for L4C, but couldn't find nice insertions.
 
That would be "crappy 2x2x2", although it wasn't that crappy, since the contiunation was very nice. I found a 30 mover on that scramble; 18 moves for L4C, but couldn't find nice insertions.

Yea I always shoot for a 5move 2x2x2 unless the continuation is really good. :3
Hopefully I can get a bit lucky like this at my next comp.

Fedora
 
I've kept track of my last 100 FMC solves (1-hr attempts only); I started on 2013-08-13 and today I did my 100th solve. All of the solves are documented in the italian forum, starting from this message. Here are the results:
34, 30, 35, 26, 29, 33, 31, 31, 28, 30, 33, 28, 27, 30, 34, 29, 33, 33, 26, 25, 24, 32, 28, 30, 31, 30, 29, 25, 31, 28, 31, 28, 28, 28, 26, 32, 31, 29, 28, 32, 31, 29, 31, 30, 33, 27, 28, 29, 31, 31, 32, 30, DNF, 30, 30, 27, 29, 34, 23, 26, 26, 32, 30, 29, 31, 30, 31, 28, 30, 30, 34, 27, 26, 33, 31, 26, 30, 29, 31, 31, 31, 29, 32, 37, 32, 32, 32, 27, 30, 29, 29, 30, 28, 31, 32, 27, 32, 32, 31, 28
Best Mo3: 25
Best Avg5: 26.(3)
Best Avg12: 28.3
Avg100: 29.89

Now it's time to study more algs and other people's solves :)
 
Quite interesting cases where 10-move commutator beats 8-move commutator. (Previously I posted here)

From FMC485:

Scramble: F2 R U R' B2 D U2 R D2 U2 R' L B' R L2 D2 F' R2 L2 D2 R U L2 R2 D2 U' F' D' R2 B'
Skeleton: D B R U2 R B' U * F' U2 F' U' F' U' [@1] F2 R L' U' R' L

I inserted U F D F' U' F D' F' at *, but IF says the optimal insertion is

Insert at @1: U F U' L' U F' U' F L F' = F [F' U F U', L'] F'
(Shuto Ueno told me this interpretaion)

From FMC491:

Scramble: L U' F2 B2 U' L2 F D R' L U D2 F2 L2 U' D F D' R D' U F' R2 D2 U R B' R2 L2 U2
Skeleton: F2 B2 L U2 B F' U2 F' L2 B' U L F2 * L' F U2 F U' F' U F U2 F'

I inserted D R D' L' D R' D' L at *, but IF says the optimal insertion is

Insert at * (the same place): F D' F' D L' D' F D F' L = [F D' F' D, L']

TuRBo-like alg, such as [R U R' U', M']. Interesting.
 
Hi Tomoaki & others.

Someting went wrong with my Per's FMC491 solution
I think I forgot to backslash the first quote.
But within the hour the solution was quite nice:

scramble: L U' F2 B2 U' L2 F D R' L U D2 F2 L2 U' D F D' R D' U F' R2 D2 U R B' R2 L2 U2
solve: R D2 L' B' L B D' L2 D L F' D F D' F L' F' U' R' F U B2 (22)

on inverse scramble with premove R':
pseudo 2x2x3: B2 U'F'R U
swith to normal scramble with pre-moves [U'R'F U B2]
2x2x3: R (1+5)
pseudo F2L: D2 L'B'L B D' (7+5)
LL: L2 D L L2 D L F'D F D'F L'F'(D'D) (17+5)
undo premoves: U'R'F U B2 (22)
 
Very nice, Guus. I found L6C in 14 on that scramble that could be turned in L5C in 16, but then the best insertions only cancelled one move, so I DNF'd. Later I checked with IF and saw that sub-30 was possible with doing one of the quite many insertions that cancelled one move, which I suspected, but I didn't feel like mechanically trying a bunch of different insertions. Also, just 1% DNF is just insane, Porky.
 
Amazing start, especially the 2x2x3 guus!

Very nice, Guus. I found L6C in 14 on that scramble that could be turned in L5C in 16, but then the best insertions only cancelled one move, so I DNF'd. Later I checked with IF and saw that sub-30 was possible with doing one of the quite many insertions that cancelled one move, which I suspected, but I didn't feel like mechanically trying a bunch of different insertions. Also, just 1% DNF is just insane, Porky.

Thanks, but it is not so hard if you allow yourself to get really bad results (for me it means > 32 HTM) instead of a DNF.
 
My second fewest moves attempt. It was decent.

L2 F L2 F2 U2 F' L2 F' R2 B' F D' F2 U' R U B L F2 U B L

F' U // Premove
U' L D' L' U // 2x2x2
F2 D2 F2 // 2x2x3
B' D2 @1 B // Orient Edges
D' R2 D R D2 // F2L-1
R D R D' // Finish Edges

@1 = D2 R @2 U R' D2 R U' R'
@2 = (R U2 R' D2)2

U' L D' L' U F2 D2 F2 B' R2 U2 R' D2 R U2 R' D2 U R' D2 R U' R' B D' R2 D R D2 R D R D' F' U (35 HTM)
 
The domain name of fmc.mustcube.net seems to have expired.
I found this week's scrambles from google's cache.

FMC round 492
speed: R' B2 U F L B' U F B' U' D2 R L' U R' L' D2 L B' F2 D L2 D' F' L2 R2 B' F' R' L2
1hr/classic: U2 D2 R' B F2 U L' R2 F2 U' B' U2 L2 R D2 F2 L' U B' F2 D U R L' F2 B R' L D' B

Does anybody know the way to contact Per...?
 
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