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[Help Thread] FMC Discussion

Ok, can some one explain how I go about to cycle these three edges..

There's a 10 move HTM commutator: y U M2 U' [L2] U M2 U' [L2] y' which is fairly long and fairly useless. (btw, that alg is executed with the green stickers oriented on the D face )

I'd only use that if the 6 move HTM edge insertion isn't possible *(M' U2 M U2) or the 7 move variation *(U M' U2 M U)

EDIT: sorry, I think you just wanted to know about either of these* algs :)
 
There's a 10 move HTM commutator: y U M2 U' [L2] U M2 U' [L2] y' which is fairly long and fairly useless. (btw, that alg is executed with the green stickers oriented on the D face )

I'd only use that if the 6 move HTM edge insertion isn't possible *(M' U2 M U2) or the 7 move variation *(U M' U2 M U)

EDIT: sorry, I think you just wanted to know about either of these* algs :)

(R2 U R2 f2)2 Though tbh honest I can't really explain why that cycles three edges, seems like magic

Thanks guys, I a complete noob in FMC. I know how to cycle edges with PLL's. But as soon as they are not on the same face I get lost.. I will try to find an insert with the algs from Ollie. If that fails I will use the alg of Irontwig. That is a pretty nifty alg btw. How did you come up wit that? Just lots of FMC experience?

Edit: Both (R2 U R2 f2)2 and y U M2 U' [L2] U M2 U' [L2] y leave the green/yellow edge flipped.
 
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Edit: Both (R2 U R2 f2)2 and y U M2 U' [L2] U M2 U' [L2] y leave the green/yellow edge flipped.

:) both algs work for oriented edges. I guess the orientation of the top piece was overlooked by both Erik and Ollie.

But still a great alg by Erik!

edit: Here's a 10 mover that is very easy to remember: R F R F R F' R' F' R' F'
 
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LL.JPG


I have all edges fixed on last layer. How do I move these corners?
 
two commutators: 1st have to be with the twisted corner and have to solve another one.
hold white on the left side and blue in front:
R' F' R B' R' F R B
the secound one have to solve the last 3 corners:
B' R B L' B' R' B L
when you do this two commutators there are some cancellations:
R' F' R B' R' F R B B' R B L' B' R' B L -> R' F' R B' R' F R2 B L' B' R' B L
13 moves instead of 16.

or you can insert commutators in the solve so there is the high chance to cancel more than just 3 moves
 
A bit late but i found the same as linus...

in wca scrambling otientation (as we're thinking FMC):
D' B' D F' D' B D F - F' D F U' F' D' F U

Take care when doing this at the end:
You could also break out the twisted one and solve white-orange-blue with: U' L D L' U L D' L' to leave three corners.
BUT this reult cannot be solved in 8 moves.

Always explore your options.

But in genral you use insertions for this:
1st insertion has to solve one corner + move the twisted one
2nd solves the remaining 3 corners

For the 1st you can typically cancel a lot of moves as you have many options.
 
two commutators: 1st have to be with the twisted corner and have to solve another one.
hold white on the left side and blue in front:
R' F' R B' R' F R B
the secound one have to solve the last 3 corners:
B' R B L' B' R' B L
when you do this two commutators there are some cancellations:
R' F' R B' R' F R B B' R B L' B' R' B L -> R' F' R B' R' F R2 B L' B' R' B L
13 moves instead of 16.

or you can insert commutators in the solve so there is the high chance to cancel more than just 3 moves

You are awesome! I can learn from this. Thanks a lot!
 
Nottingham Open 2013

Scramble: F B U2 D' L U' D' B R' D' R B2 D2 R2 U2 D2 B2 L' B2 R

My 31 move solution
Inverse scramble: R' B2 L B2 D2 U2 R2 D2 B2 R' D R B' D U L' D U2 B' F'
2x2x3: F2 L2 U F2 R' L2 U L F' (9) The basic 2x2x2 is F2 L2 U L', which I used as a basis for the whole 2x2x3
Another square: F' U' F (11)
Another square: U D R B R' B' D' (18) This is basically just FURU'R'F' on the LL
Fix squares, leaving 3 twisted corners and 2 flipped edges: R2 U (20)
Finish: B F U F2 L F L2 U L U2 B' (31) My favourite FM alg! (with a setup move)

Other stuff
Switch to normal after F2L-1 above by doing premoves U2 F' U F2 L' U' R L2 F2 U' L2 F2
F2L: U' R U (15)
Last layer sucked though, although my normal OLL leaves A perm at 26 moves. Insertion wasn't good enough to beat 31 moves.

Also found this interesting solution:
Premove U2 and inverse scramble
2x2x3: F2 L2 U B' D B R F L' (9)
Some EO: B U' B' (12)
F2L: R U' F' U2 F (17+1 PM)
Optimal Z perm to leave 3 corners: F' B R2 L2 F' B L' B2 F2 R D2 U2 (26)
The insertion wasn't good enough to beat 31 unfortunately.
 
Scramble: F B U2 D' L U' D' B R' D' R B2 D2 R2 U2 D2 B2 L' B2 R
my 10min - little lucky - 21 move frame with 3 corners left:
2x2x3 + pair: U2 L U' L2 D2 F2 U2 B' U' B' (10)
inserted move L2 (11)
F2L-1: F R U' R' F' (16)
3 corners left: L2 F' L' F L (21)

who'll find the best insertion?
 
my 10min - little lucky - 21 move frame with 3 corners left:
U2 L U' L2 D2 F2 U2 B' U' B' L2 F R U' R' F' L2 F' L' F L (21)
who'll find the best insertion?


My meh solutions:
U2 L U' L2 D2 F2 U2 B' . U' B' L2 F : R U' R' F' L2 F' L' F L (21)

. F2 U B U' F2 U B' U' cancels 1 move (28)
or
: F U B' U' F' U B U' cancels 1 move (28)

edit: glad that Insertion Finder agrees on 28 being the max obtainable...
Insertion hunting while intoxicated feels only so-so :)
 
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Jimmy Liu gave me a nice scramble: D2 F' R2 F' D2 L2 F R2 B R2 F2 U' R' U B L' R2 B2 D2 F'
He solved it as R' L F L F L' F' D' F' D F D2 L' B D B' D2 B D' B' F' D2 F D F' D F D2 (28), and wondered if there's sub 20 solution.

My quick attempt resulted in 23 moves, but no better solution was found.
R' L F L2 * D L2 D2 L B' L2 % B L' D L
Insert at *: L' U' L D L' U L D'
Insert at %: R2 B L2 B' R2 B L2 B'

Anyone?
 
Jimmy Liu gave me a nice scramble: D2 F' R2 F' D2 L2 F R2 B R2 F2 U' R' U B L' R2 B2 D2 F'
He solved it as R' L F L F L' F' D' F' D F D2 L' B D B' D2 B D' B' F' D2 F D F' D F D2 (28), and wondered if there's sub 20 solution.

My quick attempt resulted in 23 moves, but no better solution was found.
Anyone?

R' L F - F2L-1 minus one corner
switch to inverse
D L D' L' - make pair + bring up the missing F2L-1 corner
R' D L D' R - keyhole corner builds square and last F2L pair
L' B D' B' D L - hammer pair leaves 3 corners in 18 HTM
Best insertion I found cancels 2 moves for 24 HTM total...

I was hoping for a good insertion with three sledgehammers in the skeleton :(
 
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Jimmy Liu gave me a nice scramble: D2 F' R2 F' D2 L2 F R2 B R2 F2 U' R' U B L' R2 B2 D2 F'
He solved it as R' L F L F L' F' D' F' D F D2 L' B D B' D2 B D' B' F' D2 F D F' D F D2 (28), and wondered if there's sub 20 solution.

My quick attempt resulted in 23 moves, but no better solution was found.
R' L F L2 * D L2 D2 L B' L2 % B L' D L
Insert at *: L' U' L D L' U L D'
Insert at %: R2 B L2 B' R2 B L2 B'

Anyone?

CE gives D2 L' B2 U' F' U2 R2 U2 F U B2 D2 L D L' D (16f*) as a finish after the obvious 2x2x3 for a 19 move total, but I don't understand it all. It seems that the optimal finish after 2x2x3 is about 15-16 htm on average and I've been wondering if anything can be gathered from these solutions, or if it's just special cases and computer magic.
 
CE gives D2 L' B2 U' F' U2 R2 U2 F U B2 D2 L D L' D (16f*) as a finish after the obvious 2x2x3 for a 19 move total, but I don't understand it all. It seems that the optimal finish after 2x2x3 is about 15-16 htm on average and I've been wondering if anything can be gathered from these solutions, or if it's just special cases and computer magic.

There is also:

D2 F' R2 F' D2 L2 F R2 B R2 F2 U' R' U B L' R2 B2 D2 F'

R' L F

F L U2 R U' L B' U2 R' D F' L' F' L D' F' U (17f)
F L2 F' L D' L' D L2 D2 B D2 B' D' F' D' F D (17f)
F L' B' L' U D F2 U F' U F' U' D' L2 F' B L (17f)
F2 B' U2 F' U F' L F L F B' U F' B U F' B (17f)
 
Jimmy Liu gave me a nice scramble: D2 F' R2 F' D2 L2 F R2 B R2 F2 U' R' U B L' R2 B2 D2 F'
Leave 3 corners and 3 edges: R' D2 L F B' L' B D' L D2 L' D
cba to insert. IF gives 23 moves

Skeleton: R' D2 [@1] L F B' L' B D' L D2 L' D
Insert at @1: L U2 R2 B R2 U2 L2 F L
After the 1st insertion: R' D2 L U2 R2 B R2 U2 L2 [@2] F L2 F B' L' B D' L D2 L' D
Insert at @2: R' F L2 F' R F L2 F'
The final solution: R' D2 L U2 R2 B R2 U2 L2 R' F L2 F' R F2 B' L' B D' L D2 L' D (23)
 
I noticed that there's no result for FMC449/official and FMC449/classic.
I reported the problem to Per (mrCage).

FYI here is my solution for 1-hour. I submitted the same solution for classic.

Scramble: B' F' D' R U2 D B R L' F U D' R B2 L2 B' R2 D L' F' U' B2 F' R L B2 L D' L2 B2
Solution: F' R U' F2 U2 F2 U2 R' U2 F' U F R U L B L' U L B' L2 D F2 L2 (24 moves)
Here is my 30 min backup solution.

Pre-scramble: U R2 D2 F2 B R

2x2x2 block: (ready)
2x2x3 block: F' U' F R'
Finish F2L: U B U B * U' R' U' R
All but 3 corners: R' U' B' U B R B
Correction: U R2 D2 F2 B R

Insert at *: R' D2 R U2 R' D2 R U2

In the remaining time, I found the following solution.

Pre-scramble: L' D F2 L2

2x2x2 block: (ready)
F2L minus 1 slot: F' R U' F2 U2 F2
All but 3 c/e pairs: U2 R' U2 F' U F R U2
Pair 3-cycle: U' L B L' U L B' L'
Correction: L' D F2 L2
 
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