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[Help Thread] FMC Discussion

Some possible reasons:
-1- Maybe 2013 brings us the introduction of a standardized score-sheet with 10 letters per line (as used during N8W8 and Eindhoven Open)
-2- Maybe Slice moves give too many errors for competitor and or "results-checker"

In my opinion these arguments are not enough reason to ban slice moves.

-1- This enables fast counting of moves, 10 HTM per line BUT apart form the slice move issue competitors may cross out a move, creating a line with 9 moves.
So even with slice moves prohibited, the judge still needs to count properly.
-2- If you use slice moves you should know their notation and a judge should know it too. (I admit being a slice-noob, I once spend 15 minutes to get a TMOY solution to work but just couldn't :))

And what about cube turning notations, like x, y and z?
 
Reminder: If you have a comment on the Regulations, or a question about a change, post in the relevant thread or email the WRC. Else, we won't see your comments. Nevertheless, I'll address some points here:

For everyone who's wondering, the latest draft of the WCA Regulations is here.

Takafumi Haseda (who generated this scramble) said that he used Cube Explorer 5.00 on Windows Vista,
and after shortening the generated scramble, it became 16-move (not sure it's optimal or not).
So, as Ardianto expected, the scramble was generated in accordance with the reguration.

Although it is allowed, maybe that doesn't answer your question: "Should that be allowed?"
I think there are two points to be discussed:
  • Should a scramble that can be solved with 16-move or shorter be allowed?
  • Even though such a scramble is allowed, the generator should be reasonably long in order to avoid cheating or expectation or something bad.
IMO at least the latter point should be regulated. For example "the length of the generator should be 20 or longer."
The first point is a question of scramble filtering. In short, the answer is probably yes. It doesn't matter that the generator is 16 moves. What matters is that it is a random state.
The only concern is that a 16-move scramble might be slightly easier to solve in fewer moves than a common average scramble. But his is *very* hard to measure, and very difficult to filter.

About hiding the length of the scramble by always providing a 20 move generator for FMC: I don't know what's best. If you have good arguments (i.e. what sort "cheating" or "something bad" things might happen), please post them in one of the threads for feedback about the Regulations, or contact the WRC.

Do you mean "L' R" is allowed but "M" is not allowed?
Personally that doesn't matter, but I don't understand why slice move is prohibited...
I don't think the regulation contributes to the further development of cubing world.
The "further development of cubing world" is a different goal from providing good notation/metric specifications in the WCA Regulations. Slice moves are still the same (I'm personally still going to use M, E, and S on the internet), they're just not part of the official WCA notation anymore.



Some possible reasons:
-1- Maybe 2013 brings us the introduction of a standardized score-sheet with 10 letters per line (as used during N8W8 and Eindhoven Open)
-2- Maybe Slice moves give too many errors for competitor and or "results-checker"

In my opinion these arguments are not enough reason to ban slice moves.

-1- This enables fast counting of moves, 10 HTM per line BUT apart form the slice move issue competitors may cross out a move, creating a line with 9 moves.
So even with slice moves prohibited, the judge still needs to count properly.
-2- If you use slice moves you should know their notation and a judge should know it too. (I admit being a slice-noob, I once spend 15 minutes to get a TMOY solution to work but just couldn't :))

The official scrambler wil be TNoodle, which does have a standardized score sheet. The Regulations don't require competitors to use the score sheet, but we've found that it really helps for keeping track of the sheets and grading competitor solutions.

We've removed slice moves because the scramblers don't use them, and because they are not necessary for FMC. Advanced FMC solvers generally don't need (or even avoid) them, and it helps keep things simple for competitors and judges. In my experience, competitor and judges often get confused about slice moves, or at least have to be a lot more careful about them.
It also makes the Regulations simpler, because every written move counts as one move.


And what about cube turning notations, like x, y and z?

x, y, and z are staying in the Regulations. Clément suggested removing them because they're also arbitrary and confusing, but they're much more common than [r], , [f] notation, so we've decided to keep them for now.
 
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A question:
How do you usually insert 2 corners and 2 edges?
I usually use 10 or 11 moves J-perm, its inverse, mirror, and conjugates to do it. That's the only way I know.

Check out the 10 move LL list.
There are several 2C2E swaps in there

I would use T-perm, J-perm and their corner twist versions:
R' F R' u2 R F' R' u2 R2 F'
L' U R' U' R L U2 R' U' R U2
 
Question for people who are good at FMC: How do you find out what pre-move is best to do? Is there a method to doing it or do you just mess around? :p

Premoves are typically moves with a very specific function; transforming a pseudo-block into a real block.

From my official PB at Eindhoven:

Scramble
B U2 F D2 L2 F U2 L2 F2 R' B2 U' B2 D2 R' B F U2 L2

L2 - Square (1)
B - pseudo 2x2x2 requires premove B2 (3)
U F2 U' - 2x2x3 requires extra premoves U2 L' (8)

don't use the premoves and do L2 B, this is a pseudo 2x2x2
notice how the "sides" of the blue square is off by B2
this is corrected for by premove B2

now scramble again with B2 as premove:
L2 B has now build a normlal 2x2x2

now do U F2 U' and identify the premoves required to make this a normal 2x2x3


EXEPTION:

You can check on the scramble which moves build a pair.
If none of these pairs gives you a good continuation you could try all these moves as premove on the inverse scramble.
All these moves will create a pair in the inverse scramble but the result is hard to prededict so in this situation it becomes "messing around"
 
Was the regulation that limits someone to 80 moves and rotations for FMC not used at a certain point?

http://worldcubeassociation.org/res...sults&competitionId=DauphineOpen2009#e333fm_f

This guy had a 535 move solution.
Yes, the regulation was added in 2010: http://worldcubeassociation.org/regulations/regulations_history2010.html
"Art. E1a added. The maximum number of moves of a solution is 80 moves. Longer solutions do not need to be considered by the organisation team. [organisation]"
There are 4 people at the bottom of the rankings with solutions over 80 moves; one was achieved in 2010, but before the new regulations were installed.
 
Best tips for a beginner trying to get into the low 40s? Just some basic techniques.
Thanks.

blockbuild to XXX cross
orient and permute edges via the remaining slot
solve the 3 , 4 or 4 remaining corners with commutators preferably using insertions.

Check the wiki page on FMC for the overall info and liks to some good threads.
+ browse this thread
 
Best tips for a beginner trying to get into the low 40s? Just some basic techniques.
Thanks.
If you want to spend the least effort possible practising, then a CFOP solve should suffice. Just find a half decent x-cross and then spam F2Ls until you find one that gives OLL/PLL skip or some other 1LLL. That should get you 45 moves or lower already
 
This is my 2nd place solution at Princeton, and a PB official WCA result. 14-move F2L minus 1 slot, but failed to find good insertions for a corner 5-cycle in the time I had.
Just good enough to get 2nd place.

Scramble: B' L2 F' R D' B2 U R D B L' U2 D2 B' U B2 D'
(I generated this from Cube Explorer, may not be the actual scramble sequence.)

Initial start:
2x2x1: B2 D' B
This left the UF edge (for finishing the 2x2x2) flipped in place.
So I added F2 at the beginning. (Perhaps should have continued with R creating pseudo 2x2x2.)
This allowed finishing the 2x2x2 with L' F R'.
Then U B' U2 created a pseudo 2x2x3.

So then I started over using premove U.

Use premove U before scrambling.
2x2x3: F2 B2 D' B L' F R' U B' U2 (10+1=11/11)
F2L minus 1 slot: L D' L (3/14)
L5E: D2 F' D R' D' R D F (8/22)
Leaves a 5-cycle, solved as two 3-cycles.
First 3-cycle: F L' F' R F L F' . R' (8-1=7/29)
Insert at ".": F' D' B' D F D' B D (8-1=7/36)
Premove correction: U (counted for 2x2x3)
 
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My winning solve in Asian Championship 2012.

Scramble: B D R2 B2 R F2 D R2 L' F U2 R B2 U2 L' B2 L2 F2 L2
Solution: U D2 L2 B2 R2 B2 D L U' B2 D B2 D' B2 U D2 B2 D B' L B2 L' B2 U R D' R' U' R D2 R' (31 HTM)

I firstly, maybe in 3 min or so, found a nice start:

2x2x3 block: U D2 L2 B2 R2 B2 D L

However I couldn't find any good continuation in time. :(
In 50 min I decided to write down some solution based on the start.

All but 3 corners: U' B2 D B2 + D' B2 U D2 B2 D B' L B2 L' B2 R * D R' (found on inverse)
Insert at *: R' U R D' R' U' R D

I found the insertion by looking backward from the end of the skeleton, and
I didn't search the whole skeleton. Actually the optimal insertion is:
Insert at +: B U B' D' B U' B' D
which results in 30 moves.

Another promising start:

[1]
Pre-scramble: B2

Pseudo 2x2x3 block: U' F2 D B' L' F2 R2

[2]
Pre-scramble: U2

Blocks: L2 U R' B2 U2 L
or
2x2x3 block: L2 U D B R' B U2 R2
Not good result for me, but it was the best I could do at the competition.
 
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My first and only (for now) official FMC solve: 28 HTM, Italian NR!

I don't have the scramble, so this is inverse solution: B2 D2 L D F L2 B L' F' L B' D' L D F' D2 F D' L F2 D' F' L2 D' B' R2 B R2
Solution:
Premoves: D2 B2
R2 B' R2 B //2x2x2 (4/4)
D L2 F D F2 //2x2x3 (5/9)
L' D F' D2 F D' //F2L-1 (6/15)
L' D * L' F L' F' D' L' //All but 3 corners (8/23)
D2 B2 //Undo premoves (2/25)
* = B L' F L B' L' F' L //Corners 3-cycle (8-5/28)
Final solution: R2 B' R2 B D L2 F D F2 L' D F' D2 F D' L' D B L' F L B' L2 F' D' L' D2 B2 (28 HTM)

And by the way, my PB at home was "only" 32!
 
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