irontwig
Veteran
WTF inserting 8-movers for edges?
Well, there's only one case, so it's well worth considering for humans too.
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WTF inserting 8-movers for edges?
By the way, I thought people here might like to know that I got my best ever fewest moves solve today on the weekly competition 2012-18 scramble: 23 moves! I think it may not be so much that it was a lucky scramble as it was that I got a lucky solve (I definitely got very lucky), but I'm interested in seeing what other people will come up with.
If you like a lucky scramble you should try this week 1-hour scramble of fmc.mustcube.net. Actually I invite every FMC lover to give this beauty a try!
Half Turn Metric (HTM) is defined as:
12a17) Each move of the categories Face Moves and Double Outer Slice Moves is counted as 1 move.
12a18) Each move of the categories Inner Slice Moves and Middle Slice Moves is counted as 2 moves.
12a19) Each rotation is counted as 0 moves.
I was just told that you can write down cube turns (x, y, z) in the solution but that they don't count towards the total move count. Is this right!? Looking at the HTM definition I guess so.
So why don't I see anyone making use of this??? Is there some advantage to translating algs, edge control, etc. rather than using cube turns to put LL on the U layer?
Correct: cube rotations do not count as moves.
Some people do use rotations in their solutions, these people may also overlook cancellations or mess up NISS solves
Writing without rotations makes everything so much easier: you can keep flipping the cube over without ever having to worry if you get the rotations right or miss a cancellation. Writing without rotations actually means less translating.
I was just told that you can write down cube turns (x, y, z) in the solution but that they don't count towards the total move count. Is this right!? Looking at the HTM definition I guess so.
So why don't I see anyone making use of this??? Is there some advantage to translating algs, edge control, etc. rather than using cube turns to put LL on the U layer?
Thanks - it was a lucky scramble. Unfortunately, as usual, I seem to be not very good at lucky scrambles - there are just too many possibilities and I get lost in them. I got a lucky 29 move solve on it due to a PLL skip in 10 minutes, but I couldn't come up with anything better after an hour.
What's the UWR for most moves cancelled to final solution ratio? Just wondering because I just got a 28 move solution with 12 moves cancelled (12:28 = 42%)
Scramble: D2 L2 D' B2 D L R' D' B2 D' R2 B' U2 F2 R2 D R
U' R2 D' B // EOLine (4/4)
R' F2 R L2 U' L2 U F2 // Left Block (8/12)
U' R' U2 D' R U2 L U' R' U L' D // Right Block + Edges (12/24)
U' R2 D' B R' F2 L2 [.] R U' L2 U F2 U' R' U2 D' R [,] U2 L U' R' U L' D
. = U' L2 U R U' L2 U R'
, = L D2 L' U2 L D2 L' U2
U' R2 D' B R' F2 L2 U' L2 U R U' L2 U R' R U' L2 U F2 U' R' U2 D' R L D2 L' U2 L D2 L' U2 U2 L U' R' U L' D
U' R2 D' B R' F2 L2 U' L2 U R F2 U' R' U2 D' R L D2 L' U2 L D2 U' R' U L' D
28 turns (12 cancelled)
I thought this finish is quite obviousScramble:F' U' L F B2 D2 L2 D B2 R' F2 U D L2 U B2 U L2 U2 F2
Solution
2x2x2: L F2 B L U L (6)
Extend to triple X-cross: B2 R U2 R B R (6)
Osh**** why didn't I see that????
Edit2: U' L U L' B2 U B U' B2 as finish = 21 move solution. WTF![]()
Edit2: U' L U L' B2 U B U' B2 as finish = 21 move solution. WTF![]()