irontwig
Veteran
With 4 corners which of one is twisted I mark the cycle [X] and [A1i->B2ii->C3iii->D4iv] where X is the twisted one and the A and D stickers is on the same corner. With one twisted corner you only really have two options: a. Insert twisted corner in a place where a oriented one is (off by one move) b. Insert at corner in the same layer as the twisted one. Looking for more than just 8-movers does rarely produce better results and just wastes time (and requires more thinking. KISS!). For me looking for one corner cycle typically takes about 5 minutes. After I've done the first cycle I typically just choose (one of the) best insertion and then continue with the second. And again here one might get a slightly better result by checking more possibilities, but the clock is ticking...
My try at your skeleton:
My try at your skeleton:
D R2 D' L D R2 L' D B' D B' U2 B D' B' U2 R2 B' R2 U2 R' U R2 U' B R B R' (28)
L.D L' D B2:R2 B' R2 U2 R' U R2 U' B R B R'
.=L' D R2 D' L D R2 D' Quite annoying for me since I work from the end.
:=B D B' U2 B D' B' U2 Finally they came into a 8 move position!
L.D L' D B2:R2 B' R2 U2 R' U R2 U' B R B R'
.=L' D R2 D' L D R2 D' Quite annoying for me since I work from the end.
:=B D B' U2 B D' B' U2 Finally they came into a 8 move position!