Hi Brest, good to see you here!
Don't forget to check the other link too
In addition to the other proposals:
You could aslo sneak in some extra moves into the X cross to get better EO
F' R B L' F' R' D2 F R'
D' B' D' B L D' L'
now you have various options:
L' F L F' leaves 2 EO that you can check for OLL: Fat Antisune leaves G-perm...
D L D' L' gives Sune but bad edge permutation
D2 L D2 L' gives two adjecent edges. From here you can try 4 different sunes that will permute edges
Antisune L' D' L D' L' D2 L plus D leaves three corners after 25 moves
solve corners:
Direct solve: B' D R D' L2 D R' D' L2 B = 35 HTM
insertions:
label the remaining three cycle with small stickers 1, 2 and 3
solve, scramble ans walk move by move through the solution to check for basic 8 move commutators
at end of scramble -
F' here's one: U' D2 U R U' D2 U R' cancels 2 moves R' with the R that is coming up
R -
B -
L' another one, F' D F U2 F' D' F U2
F' another one, L U' L' D' L U L' D
R' another one, B' U2 B D' B' U2 B D cancels 1 move with the upcoming D2
etc etc
If I take the one after the initial F' I have already improved my solution by 4 moves!
Instead of 10 moves for set up - comm -undo setup I have placed the corners in 6 moves.
Offcourse I do not always write down the ful commutators, If I see a 3 cycle I scan the start and end move.
Only if they start / end with the pre- / post-comm moves I will write them down.
Exception: the very first 8 mover I do write down just in case I do not find cancellations further down the solve.
R B L' F' R'