irontwig
Veteran
Good old Petrus:
U2 F' D' R' D R' B R L' D2 L [S1+2+3+4]
B D' F' D B' D' F [S5]
F D F' D F D2 F' [S6+7] (24)
U2 F' D' R' D R' B R L' D2 L [S1+2+3+4]
B D' F' D B' D' F [S5]
F D F' D F D2 F' [S6+7] (24)
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Scramble: L2 R2 U' B F' R2 B D2 L' B' R2 B2 F U' R D' R2 D B2 L2 D' F2 B2 R2 F2
Solution: U2 F' R' D B' L B2 L2 R D' L D R' L' D' L D L' D' L D (21 HTM)
2x2x3 block: U2 F' R'
All but 5 corners: D B' L B2 L'
All but 3 corners: L' * D' L D L' D' L D L' D' L D
Insert at *: R D' L D R' D' L' D
I found the skeleton in 5 min or so, and wrote down the full solution within 15 min.![]()
What are skeletons?
I think you have typed the algorithm wrong because...Mabye this is not the tread for this but how about some 4x4 3-flip FMC?
M' U2 M' U' S U L2 U' S' U Lw2 U2 B2 l' B2 l B2 l2 U2 r' U2 r B2 l' (24)
Shortest I found after 27, 26 and 25 using 2 algs, that is using 3.
First is M' U2 M U2 3-cycle, followed by another 3-cycle com to move pices back but flipped, where I use the last L2->Lw2 to start the pure 1-flip, The last U2 of the 1-flip cancles the last U2 of the first two algs.
Shorter anyone?
(I tried the wide move 1-flip and then a solver to find an alg for what it left but that was 15f* making a total of 30)
Sprry but you're just wrong. On the 4^3 you can perform any permutation of wings without affecting centers at all.Of course I assume centres are solved, it is not possible else, some centres must be swapped.
Assuming you meant to construct a pure triple edge-flip, you didn't succeed, sorry. Your algs affect centers, more precisely it turns the B center by 180°. This can be fixed the following way:
M U l' x' U2 r B2 r U2 l2 U2 x U2 r D2 r' U2 r2 B2 U' x L2 U2 R' L' U R L U2 R' L' U
(30 moves, probably not optimal but I can't think of a better one right now)
I believe Kenneth knows this as we all do.Sorry but you're just wrong. On the 4^3 you can perform any permutation of wings without affecting centers at all.
(It is not true anymore on cubes bigger than 4^3, though.)
Well maybe one day we will know the answer.19 is nice but I guess the optimal solution is possibly shorter if you allow any face turn to move around paired deges.
You honestly thought I believed that I found a center-preserving algorithm?
cmowla said:Even if I was able to find a center-preserving algorithm for the 4x4x4
cmowla said:I believe Kenneth knows this as we all do.
cmowla said:For a cube size n=4 or greater with r orbits with inner-layer odd parity, there are exactly \( 2r\left( n-2 \right)-4r^{2} \) T-Center pieces and/or obliques which cannot be solved back due to the odd permutation.
cmowla said:Both Kenneth and I has made some algorithms that are pretty impressive, so I don't think you should so quickly assume that we don't know some elementary facts such as these
It doesn't imply that all terminologies are good. For me, calling "pure" something which does a lot of hidden things on the cube is definitely a poor choice of word.People use different terminologies for describing different things
Well, I did get one move less using MrCage's commutator for a 2 2-cycle of X-center pieces:Does it imply that you aren't ?![]()