Stini
Regular
Scramble weekly comp 32: B2 L' R F' U F' L' R2 U B2 R2 B' R2 U' L2 U2 L2
L' R' U' R' B F2 EOLine 6/6
R D2 U2 L U2 R' D2 L' D2 L' 1st 1x2x3 block 10/16
D' R D R D' R 2nd 1x2x3 block 6/22
R' B R F' R' B' R F OLL 8/30
F' D2 F' D' L' F' L2 D' L' D L' F L D' F PLL 15/45
4 moves cancelled = 41 moves
L' R' U' R' B F2 R D2 U2 L U2 R' D2 L' D2 L' D' R D R D' B R F' R' B' R D2 F' D' L' F' L2 D' L' D L' F L D' F
Et voila, my first attempt at Fewest Moves.
The actual solution was found within the hour but I had quite a hard time in rewriting the algs for cube rotations and double layer turns.
Especially the F perm was messing me up all the time.
Feel free to comment on my (lack of) blockbuilding skills.
After making the EOLine there was this red/white center-edge pair waiting to be used but I could just not find a way to use it???
Over the next few days I am going to work through some of the the solves for this scramble in the weekly comp thread to see how the experts do this.
I have already read Arnaud's post on FMC and I see I have still quite a lot to learn.
Think I will start learning commutators so I can work with insertions without having to learn too many algs.
Not bad for a first attempt! Personally I think that (pure) ZZ is not really ideal for fewest moves though. Sure it might occasionally bring good results, but correct EO doesn't really guarantee a short solution. Also I find that the line is just on my way, restricting my solve too much. Often it takes less moves to build a block if you allow yourself to flip edges, and also you can often combine EO and block building. If you really want to do the EO-line, perhaps you could try to combine some more block building with it? That way you wouldn't "waste" moves for solving just EO.
I usually start with a 2x2x3, which takes less than 10 moves on average. I might then orient some edges if I can't see a good continuation and if the EO-step contributes to the block building (for example creates pairs). Otherwise I delay the EO even further, just not to restrict myself to certain moves too early.
Other than that, you seem quite good at block building! Only 6 moves for the second block is really nice! The first block isn't bad at all either, but perhaps you can see that the line is restricting you a bit? If you just had a better LL, that would have been a great solution. Generally you want to avoid OLL+PLL and either try something different during F2L to get a nicer LL or you could try some short algorithm (usually T-OLL or Sune) to solve the edges and leave 3 unpermuted corners, which you can then solve with a commutator insertion. In this particular solve you have two opposite edges solved, which isn't that nice (it takes 10 moves just to solve the edges), but on the other hand your corners are permuted so you might be able to find some ending with just 2-gen algs like Sune and Bruno just to avoid the F-perm. One example I came up with is: (finish 2nd block) D' R D R D R D R' D R / (Sune) R' D2 R D R' D R / (Sune) F' D' F D' F' D2 F D. Not terribly efficient, but that's just an example of the idea.
Keep practicing and learning more tricks, I'm sure you'll get under 35 moves in no time!
