irontwig
Veteran
Pardon my denseness, but what is an example of this?
U M U2 M' U
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Pardon my denseness, but what is an example of this?
U M U2 M' U
Critique please. This is a really good and lucky FMC solution for me, 42 moves, one rotation.
Stuck after a really nice start. Anyone fancy helping?
<+Nibblr> 3x3 Scramble #20125: R L' B2 L' D' L2 U2 F L2 F L2 D2 L' D2 B' U' B L' D2 B D B U B R2
Also, if anyone's interested on the normal scramble you can do U B U' B2 L2 D (6) for EO as well as the block![]()
Here's some movecounts that I gathered from experience, imo it's very useful to know what's a good start and how many moves you can expect to finish up in. Feel free to correct and such.
Some movecounts for good starts:
Square+pair: 3
2x2x2: 4
Two squares: 5
2x2x3: 9
F2L-1: 14
F2L: 17
Scramble : B' L2 D R2 U' D B2 L D2 F R' F2 D' R2 B' D2 F2 B2 R' B2 R F2 U R2 D
2x2x2: F2 D2 F U
2x2x3: D' F D' R D B' D B
F2L3: L D L' F D F' D' R F' R'
F2L4 + WV: D L D L' D' L D2 L' R' D2 L D L' D2 R
PLL: F D2 F' D' F D2 B' D F' D' B
48 moves
I felt like I had a really good start when I got the 2x2x2 so easily,but then it all went wrong,I'm sure I took more than half an hour looking for a low move extension to 2x2x3 to continue the good start,but I failed and my morale went down and the rest of the solve was just LOL.anyway I'm a big FMC nub so any tips on how to improve will be great.
I'm trying to learn premoves but I am stuck at one place,how to find the premoves and basically what is the concept of premoves? How does it give a better start?
If you turn my solution without premoves, you may find what I say.Consider the state obtained by moving L' B' from the solved state.
In other words, you can solve the cube by moving B L after that.
I recognize such a state as a final goal to reach.
just got really nice solve. (for me atleast)
it leaves 3 edges and is 22 moves so far
Scramble: L2 B F L R' D' U B' L' D R2 D' F' L2 B2 D2 F' L2 U2 B' D L U2 F' U
do the inverse
2X2 block: D' B2 R B2 4/4
solving rest of F2l + oll skip: F' U' F2 U' F2 R U' R' F2 L2 U L2 F L' F' U2 F U2: 18/22
does anyone find a nice place to solve the edges?
The B/F mirror of this alg still achieves OLL; however you will leave 3 corners instead of a G perm.OLL: F' R' D' R D F
Thank you! I hadn't considered B/F mirrors for some reason.The B/F mirror of this alg still achieves OLL; however you will leave 3 corners instead of a G perm.
B R D R' D' B'
Mirroring algs is very important in FMC, they are kind of 'free' and give you many more options.
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Yes, R perm not G perm, although both are two 3 cycles.Thank you! I hadn't considered B/F mirrors for some reason.
In fact I didn't have a G-perm, but an R-perm. (On that note, is there a better way to deal to insert edge+corner swap PLLs into the skeleton besides a corner 3cycle + an edge 3cycle?)
Also, I have read that blockbuilding from F2L-1 is a very good way to end a skeleton, but I don't really know how it's done.
Thanks again![]()
A good way to practice from F2L-1 is to just try as many different ways of pairing then inserting the last pair as you can find. Different insertions R U2 R' instead of R U' R', or the Hammer group R' F R F', to other ideas like using different setup moves F R U2' R' F'. Just experiment with things you know, learn some new tricks, and then try to understand how those algorithms effect the other unsolved pieces. Or just try a bunch of stuff until something works!
No; building a 2x2x3 is just a possible start, nothing more, nothing lessO_O 2x2x3??? Is that what FMC is???
Petrus?Wouldn't it be good to do 2x2x2 blocks in normal 3x3x3 solving. Sort of like making a reduction method? Because its fast in 4x4x4.