StachuK1992
statue
Likewise.If you have a case with no good alg, you can contact me, I might know something better for that case.
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Likewise.If you have a case with no good alg, you can contact me, I might know something better for that case.
Why I'm trying to learn 2GLL now (when I'm really slow):
But I'm still having huge problems with recognition, even though I'm only a couple of cases in. I've started with H (1-8) because it only has 8 algs; less than all others except O. I can do cases 1 and 4 and their inverses (6 and 8) and recognise these easily. But I can't recognise the other four, except whether it is 2 or 3, or whether it is 5 or 7 (the pair of colours on the side is either on the right of the face it is on or on the left). So here are my questions (mainly directed at people who know 2GLL, but any answers are helpful):I've been learning ZZ-d recently. I decided to do this because I liked the idea of a 2-gen LL. I began with 2l2GLL because full 2GLL is something like 1lOLL that you only need to take a few seconds off your time. I then read that 2-gen algs take longer to learn because it is easy to forget which is which and make an error. As I don't want to waste a lot of time if I get to sub-20 or sub-15 trying to learn it, I began learning them now to make it easier for when I needed them.
I know the last one is a bit vague, but just a range of times is fine. As I said before, any help will be useful to me.
- How do you recognise these cases?
- Is recognition as difficult as this for the other groups (L, T, U etc.) where there isn't symmetry, but there are more cases?
- How long could it take to learn all 84 algorithms if you're quite slow at learning new algs?
I've just been looking over the T cases, and it looks like recognition is easier. I'll try them. Thanks for the help.H and Pi are the two hardest cases to recognize, since they have all four corners twisted. I recognize them by the color patterns on the side of the cube. However, I recommend you start with the T or L or U cases.
1) nice bumpwhat about this:
-2x2x3+eo
-CP
2gf2L
2gll
(one proposal for step 1 included EO and 2 e-slice edges on left, then finishing 2x2x3 with U, R, and D moves)
what about this:
-2x2x3+eo
-CP
2gf2L
2gll
(one proposal for step 1 included EO and 2 e-slice edges on left, then finishing 2x2x3 with U, R, and D moves)
Shadowslice answer your conversations please1) nice bump
2) this is just ZZ-Porky
3) the other bit is ZZ-LOL
and not really. not ZZ-lol, were not finishing F2L all the way. and the lookahead is quite good, and it feels like a square-1 almost.1) nice bump
2) this is just ZZ-Porky
3) the other bit is ZZ-LOL
and not really. not ZZ-lol, were not finishing F2L all the way. and the lookahead is quite good, and it feels like a square-1 almost.
why are we calling everything that has an EO is a ZZ method? these should all be variants.ZZ-LOL is EoLOL, 2x2x3, finish F2L though you can do stuff inbetween.
Wait, what? We don't call everything with an EO step ZZ... You have Roux, Petrus, SSC, HTA etc. It's called ZZ because the steps are EOLine, F2L, some type of LL 2which is characteristic of a ZZ variantwhy are we calling everything that has an EO ZZ method? these should all be variants.
its like saying youre solving with corners first when youre really using roux: it is true, but not accurate.
We're not, but the method you suggested was just the ZZ-LOL version of ZZ-d. You're starting with EOLine, doing CPF2L and then 2GLL, which is definitely ZZ.why are we calling everything that has an EO is a ZZ method? these should all be variants.
its like saying youre solving with corners first when youre really using roux: it is true, but not accurate.
I don't agree with this. Does this mean 3OP is a ZZ variant?any method with an EO first step is considered ZZ, even if you don't do line.
It isn't line on left, because the line isn't mandatory.
which quite clearly says to do what is essentially an EoLOL(one proposal for step 1 included EO and 2 e-slice edges on left, then finishing 2x2x3 with U, R, and D moves)
3OP is BLd.I don't agree with this. Does this mean 3OP is a ZZ variant?
Oh, so SSC and HTA are ZZ variants?3OP is BLd.
everyone who makes a EO-first method calls it a ZZ variant.
I don't think so, but to be fair I can't think of a time someone invented a method starting with EO that didn't have EOLine. However unless you can, neither of us have any evidence.3OP is BLd.
everyone who makes a EO-first method calls it a ZZ variant.