I didnt understand what EOCPLL does.. If you are just permuting the corners should be only 2 algorithms, and with less move count.
EOCPLL is edge orientation and corner permutation of the last layer.
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I didnt understand what EOCPLL does.. If you are just permuting the corners should be only 2 algorithms, and with less move count.
See the CPEOLL page on the wiki.EOCPLL is edge orientation and corner permutation of the last layer.
Stachu generated EOCPLL algorithms when making Seth since it's a subset. Seth algs are here, look on the top rows of UB UL, UF UB and UF UL UB UR.
Some alg suggestions for EOCPLL:
I'm rather biased here, but the <MU> pure 4-flip is faster for me than your crazy z U R x' U' D2 z' x' U' R' U Rw U' R' y' R
Actually, I don't like any of your 4-flips. They're too rotationy for me. I'll refresh this post when I decide on better ones for me.
I think they are that way because they are OH algs..
I made it messy to discourage people from using them. Because basic partial edge control can prevent these cases.
I've been trying to make a method for 2x2 base on ZZ-d
I have some ideas.For my taste "your way" and also "brass"-way has to much setup moves. I would prefer a way like original zz-d where 2-gen reduction is done, while building the first pair.
That way I would have full 15 sec to do the reduction analysis, sadly I have no concept how to do this analysis.