ricoman7
Member
I need to know your orientation first
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Hi, I'm using M2 for the solving the edges. Now, I know the logic behind a parity. But I don't know what it looks like and how to solve it. I'll upload pictures of my cube in its current state. I think its a parity.
What I want to know is, is it a parity(what I have) and how do I fix it, if it is?
Full cube: https://www.dropbox.com/s/5wfl3bfrz5oj6c1/Full cube.jpg?dl=0
Top face: https://www.dropbox.com/s/xmjs8v3zeup8fhq/Top face.jpg?dl=0
Bottom face: https://www.dropbox.com/s/jce47k43uni6zfw/Bottom face.jpg?dl=0
Is that an intuitive solution(something I'll have to make up in the solve) or is it something I can just memorize and apply without thinking? Will this work for every parity? If it won't , how will I solve every parity I come across?
Is that an intuitive solution(something I'll have to make up in the solve) or is it something I can just memorize and apply without thinking? Will this work for every parity? If it won't , how will I solve every parity I come across?
Is there a better way to solve parity than this? The method I use I've learnt M2 from Noah tutorial. I solve first corners with OP next edges with M2. It there's parity I solve all corners except last, next edges. And after all I do: D' L2 D M2 D' L2 D and in the end I solve last corner. But maybe doing it with one alg is better.
You should solve edges-parity-corners or corners-parity-edges instead of solving parity in the end like you apparently did here. You'll just need one parity-algorithm then. So tell us if you do corners-edges or edges-corners
edit: ninja'd
I orient the corners first, the use BH to solve them, and then M2 for the edges. What do I do then?
Orientation is irrelevant. If the cube is scrambled using an odd number of quarter turns then there is parity in any orientation. Whether or not there is parity depends only on the scramble.A given scramble in a given orientation (defined by the centers, how you "hold" the cube) either does have parity or does not
Is there a quick way to tell by inspection? And is it practical to just fix it by making a quarter turn at the start of execution?Orientation is irrelevant. If the cube is scrambled using an odd number of quarter turns then there is parity in any orientation. Whether or not there is parity depends only on the scramble.
Sadly not (at least, I don't think so). The fastest way I know is to look at the corners and quickly count the number of targets, without actually memorising anything. If it's odd then there's parity, and if it's even there's not.Is there a quick way to tell by inspection? And is it practical to just fix it by making a quarter turn at the start of execution?
Yeah I guess the extra thinking in memo would more than cancel out any move savings.Imo it's faster to just do a parity alg if you have to use one.