Michael_Wee
Regular
- Joined
- Jul 18, 2008
- Messages
- 60
This is just a general poll to find out what the majority of the people on this forums use for blindfold cubing
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Is that U2 method just the R2 method mirrored or something different?
You can also do U2 edges.
Terrible, I think. Basically all you save is a U2 turn every other step. It would make more sense if the swap part in the middle of each step were a longer pure swap alg (and indeed that has been suggested before) so you'd save a long alg every other step. But here you save very little and it just makes things more complicated.What about a U2 edges + corners combo at the same time? Your corner buffer is UBL shooting to UFR. Your edge buffer is UL shooting to UR. Setup the target edge to UR using slice moves and conjugate maneuvers that don't affect corners. Then setup the target corner to UFR. Then do U2, and undo all the setups.
Nah, we both know it's ridiculous and not really worth it.
Aw, I actually voted just so you don't have to be alone.I see my method of choice is slowly going out of fashion; I'm the only one to vote 3OP in this poll so far.
Is that U2 method just the R2 method mirrored or something different?
Haha ok now I feel completely dumb. I was viewing the U2 method as having buffer UBL (U sticker of UBL piece) shooting to UFR. For R2 I was envisioning URB as buffer shooting to DRF. This is no different, but for some reason I didn't equate them in my mind lol.
Maybe I should picture the R2 method differently to help me visualize it. I'm thinking of RBU buffer shooting to RFD. I know it's the same thing, but I think it would help me visualize it.
Chris
That's what I was asking about in my thread a few days ago. So you have this list of U2 algs?
buffer UBL (U sticker of UBL piece) shooting to UFR using the exact same idea as basic R2 for corners.
I'm not exactly sure how to discribe which ones I want, I guess lets just start with the cases in U layer.
Thanks!