aznanimedude
Veteran
- Joined
- Feb 23, 2012
- Messages
- 666
this keeps reminding me of Phil Yu who only solves it Yellow on U face, and Blue on F because it makes it easier to lookahead and plan blockbuilding for F2L
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I've always been full CN in CFOP, Roux, and ZZ. I just don't worry about getting the most out of it by over-inspecting to find the most optimal move count solution. The real benefit to CN in speed solving is not saving a few moves by inspecting every possibility, but to avoid awkwardness. When inspecting, you realize right away when you're dealing with an awkward inspection, or that you're going to have awkward finger tricks with the scramble at hand, and you're forced to just deal with it if you always do the same color. As CN, you can just go "not dealing with this" and switch to another orientation. For example, in CFOP, I would rather do a seven move cross that is smooth physically and easy to figure out than one that is six moves but awkward. CN is not about saving moves. It's about intuitively zeroing in on the least awkward starting color for whatever method you're using. In the end, it's really just preference.
if I see more than six bad edges, I switch to another axis
Once the solve starts, I don't notice the think about colors because I've been CN with CFOP for years since I started cubing.
If you just care about getting fast and the idea of being CN isn't too appealing, then don't bother.
this keeps reminding me of Phil Yu who only solves it Yellow on U face, and Blue on F because it makes it easier to lookahead and plan blockbuilding for F2L
This would make the method really simple:I wasn't so sure about sacrificing move count to increase turn speed when I first tried this method, but I've found that rather than get the cross and then the F2l pairs, just get the Eo line and go about solving the sides more with a blockbuilding approach. Then I got the idea of just orienting the edges and starting blockbuilding right off the bat. It saves some moves while still retaining turn speed, but you need to have good recognition time to keep up with yourself. To get the front/bottom and back/bottom edges, I would just have to use a few D moves or do a double layer move and U2 and undo the first move. Getting the Eo line edges does'nt really hinder turn speed as much as you might think. As for inspection time, rather than finding the Eo line edges, just find a corner that will match easily with an edge while you solve the bad edges. Since your on the topic of color nuetrality, this may work well with it because you just find any corner that matches with an edge easily. You do of course have to use the top/bottom sides as the top/bottom depending on if the corner has the top or bottom color. Personaly, I am just opposite color neutral. I always use the same top/bottom colors.
There is a trick, yes.Can you inspect edges just as fast on every axis? Are there tricks for knowing something about the orientation from another axis based on what you learned from the first axis? Is it really that much more beneficial to have 4 or 6 bad edges than 8 in general?
I can't know this because I have only ever been color neutral with every method I've learned, but when solving I don't even think about colors, the correct pieces just pop out at me from practice. I think this is how it happens with all CN solvers eventually, whatever method they use.Me too. But it just seems easier in cfop because you can just look for every pair that doesn't have the top color included. Can you recognize left/right blocks as easy as someone who is used to looking for the same pieces every time?
It's probably a lot easier to switch from CN than to it, so go for it if it's appealing to you. Again, I'm not sure of the real benefits, and you'll have to learn how to deal with difficult cases anyway. I've read in a lot of CN discussions that by taking the easier orientations a CN solver won't be as good with difficult scrambles that don't have any easy orientations. That's hooey. There's nothing stopping a CN solver from practicing difficult cases. When I was getting myself used to CN first block in Roux, I just forced myself to figure out a solution for all 24 possible blocks. The only potential downsides of CN arise from poor practice, not from something inherent.It is very appealing. That's why I'm asking so many questions. This will greatly effect how I start learning ZZ. This questions are coming from Dominate's post but anyone who has any insight I would love to hear it.
Block building really isn't that bad, especially in ZZ if you use a fixed color orientation:I think I might switch back to zz. I am having another method crisis. I can't decice between zz and CFOP. I like that zz is not as popular and the easy ll. I have slowed at CFOP and I love zz besides the blockbuilding. But blockbuilding will come with time.
And we have cool people you can ask![]()
Anyone has any links for OH COLLs and OH PLLs and also 2H COLLs ?