Waffle's Roux Tutorial

It makes no difference; just learn 2 look CMLL when you learn. Only eight algs.
Go ahead and learn Roux if you find it interesting :D

Edit: (the second look of 2-look) OLL and (Corners only) PLL will work too.
 
Athefre should make braindead LSE method for beginners. Movecount not being an issue.

There's no easymode for roux so something supersimple for LSE would give a nice transition to it.

From a post I made in Random Cubing Discussion:

1. Place an oriented edge at DB
2. Adjust U to have a misoriented edge at BU
3. M'UM and repeat step 2 until 3 on U, 1 on D goal (M'UM)

4. Place UL or UR on D, solve with M2
5. Place other UL or UR edge on D, solve with MU2M or M'U2M'
6. Similar M permutation explanation to this page. Except have the solution for "dots" be "U2M2U2 and now you have the U2M2U2 case"

There are several ways to teach UL/UR solving. Place them both on D then solve is another option. I used Ortega 3x3 when I was a beginner and didn't have much trouble learning to place the edges. Orientation was the step I struggled with when I started Roux.

Almost every new solver is taught LBL, which means a transition to CFOP is easiest for them. I've been wanting a beginner Roux guide to exist and spread.
 
Because the second block is killing my times (and the first block is not that strong either) I tried the following variation:

0. Instead of solving "white on L" solve "white on D" (will please every CFOPer)

1a. Line horizontal (edges DL and DR and the two centers L/R)
1b. since 1a is very simple in many cases it is quite normal to plan XLine = (prepare solving any F2l pair during inspection)

2. solve 3 more F2L pairs ( there exist some M / F / B shortcuts wich are not present in CFOP)

classical Roux follows

3. Corners (like normal)

4a. Orient edges ( it only takes a short time to get used to the fact that w/y stickers now mean exactly the opposite in contrast to "white on left" )
4b. Solve UR/UL (that one took me much longer to get used to, because sometimes I have to solve red/orange somtimes blue/green , sometimes I go for solving the two D-edges)
4c. Place M edges


I didn't believe that this methode is faster than regular Roux ( for a highly skilled user),
But I thought after doing this for some days that I should get similar results as with regular Roux.
...
... but it didn't happen I'm still significant slower and its the F2L/F2B part that makes me slow.

Did anyone try this, too? Or does anyone have an explanation why its slow?


PS: Naming of this variant:
Roux with slots => makes :Roulette
since there is an X-Slot => :Rolex
:)
 
I have a hard time doing my first block in less than 20 seconds and my second block is actually really easy for me since there are no cube rotations so I almost always do my second block in less time than my first one
 
For first block what's your movecount on average? Aim for sub-11 on average. I can show you a couple examples if you like, but you'll have to give me some scrambles because im lazy lolz...
 
Just a general question, which is more important to work on, F2B or LSE. Because my F2B is about 12-ish and my LSE is 5.5-ish.

F2B is more important, in my opinion. My LSE still kind of sucks (4-5) but I get pretty decent times because my F2B is ~7. There's a lot more room you can shave off of your F2B as opposed to your LSE as well (max of like 3-3.5 seconds off LSE if you get to a high level but maybe double that off of your F2B)
 
Just a general question, which is more important to work on, F2B or LSE. Because my F2B is about 12-ish and my LSE is 5.5-ish.

IMO you should work on F2B. It matters more as you get faster.
Try to work on movecount, not speed though.
For me F2B is just under 6.00, and LSE, just under 3.00, so for me I still need to work on blocks....
 
THANKS!! :D
BTW is there anything we are missing or something you think we should work on the site? Just some constructive critisism.
You might consider changing the rest of the 2 look so it is the same as ortega 2x2x2
this one [R U2 R' U' R U R' U' R U R' U' R U' R'] could be [y2 F R U' R' U' R U R' F'] (the start of a Y perm)
 
You might consider changing the rest of the 2 look so it is the same as ortega 2x2x2
this one [R U2 R' U' R U R' U' R U R' U' R U' R'] could be [y2 F R U' R' U' R U R' F'] (the start of a Y perm)

Yeah but our philosophy is no rotations. But ill look into shorter algs for 2 looks.
 
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