Last Layer Variations

Which variant?

  • ZBLL (ZZ-a)

    Votes: 9 32.1%
  • OCLL/PLL

    Votes: 7 25.0%
  • COLL/EPLL (ZZ-VH)

    Votes: 2 7.1%
  • OCELL/CPLL

    Votes: 0 0.0%
  • F2LL (includes Winter Variation, ZZ-b, ZZLL, MGLS, Phasing, Blah)

    Votes: 8 28.6%
  • ZZ-d

    Votes: 2 7.1%

  • Total voters
    28

koreancuber

Veteran
Joined
Jan 31, 2010
Messages
1,089
Location
Seoul, Korea, South Korea
YouTube
Visit Channel
While learning the ZZ method, I came across the different last layer variations for the method (and other methods). I was kind of wondering which one was the best for speedsolving. According to Speedsolving Wiki, some variants include, OCLL/PLL, COLL/EPLL (ZZ-VH), OCELL/CPLL, ZBLL (ZZ-a), F2LL (Phasing, Winter variation, MGLS and ZZ-Blah (Blah)), MGLS, ZZ-d and ZZ-b are the main known variants. (more info can be found on wiki, here and here). Which one of these variations is the most efficient (in algorithm wise) and most used?
According to 4Chan (by far knows the most algorithms (that I know of)):
ZZ-A is most efficient.

I assume OCLL+PLL is most used, because ZZ-A is kinda hard.

Assuming ZBLL (ZZ-a) is the most efficient way, I researched some information about the ZZ-a variant.
According to cube.crider.co.uk,
Often labelled as the holy grail of speed cubing, this method completes the last layer by orienting the corners and permuting the corners and edges, all in one step. It involves 494 distinct cases, and requires learning a minimum of 177 algorithms assuming mirrors and inverses are applied. Completing the last layer has an average move count of 12.08, which is a significant advantage over the 2-look options.
The ZZ-a method is very difficult algorithmically (is this a word? Spell check recognized it :)).
Thus, I wanted to ask experienced cubers. Which variation is the most efficient (algorithm-wise) and what does the variant do to the last layer? By the way, this is for the ZZ method. THANKS!
 
Last edited:
ZZ-A has potential to be the fastest.

But to reach that potential, you're going to have to train, and practice, and work extremely hard. If you try it, you'll see how hard it is. :p
 
Err, I'm done. xD xD

I finished back in November/December.

Here's the only (my)video I know of on the interwebs of ZZ-ZB or ZZ-A.
It REALLY SUCKS THOUGH. >.o

Because I suck at ZZ. =/
But I have the 1LLL. :p

 
Last edited by a moderator:
Yep yep.
Not move efficient, but I don't have to think.
I just act.


I have to do too much looking and thinking when I ZZ. D: D:
Buuut, when I go for fewest moves with ZZ, I can do entire solves in under 40 turns. (:


I have this special technique that goes well with ZZ too!
If you have a 1x1x2 block in LL and you have an empty slot in F2L, you can solve the last layer and the last slot in one algorithm. It's like a guaranteed forced "skip" almost.
 
You "could", but EOLine really negates ZBF2L.
If you liek F turns, then yeah, you can use ZBF2L if you want.
(Sometimes, I'm more comfortable using ZBF2L cases)

Ummm, I know ZBLL, sooo, as long as edges are oriented, I have a 1LLL.
 
Yeppers, most of them.

Here's an example:

R' U' R' U' R' U R U R U2

You can solve this case with all R and U turns, oorrrrrrrrr you can use a ZBF2L case:

U' F' R U R' U' R' F R (I got this from one of Rowan's posts. xD)

(Because you usually don't use F turns.)
 
Last edited:
Sort of what Dannyzor said.

It's 1/27 chance for OLL skip with ZBF2L (It does affect corners, knowing multiple cases "can" force corner orientation skip), and straight to PLL.
Even higher if you know some WV.
 
Back
Top