Last Layer Variations

Which variant?

  • ZBLL (ZZ-a)

    Votes: 9 32.1%
  • OCLL/PLL

    Votes: 7 25.0%
  • COLL/EPLL (ZZ-VH)

    Votes: 2 7.1%
  • OCELL/CPLL

    Votes: 0 0.0%
  • F2LL (includes Winter Variation, ZZ-b, ZZLL, MGLS, Phasing, Blah)

    Votes: 8 28.6%
  • ZZ-d

    Votes: 2 7.1%

  • Total voters
    28
I voted zbll, because it has much potential to be the fastest. Just do what I'm doing, and do COLL+EPLL. It's slightly better movecount-wise than OCLL+PLL, and a stepping stone to ZBLL. When I considered these things, it was between CLS+PLL and COLL+EPLL. I decided that because COLL was fewer algs, part of ZBLL, and more versatile, it would be the better choice. It depends what you want.
 
So.... EOLine (intuitive), F2L (intuitive), WV (winter variation 27 algs) and PLL will do right? Hmm.. EOline - around 1~2 seconds (if mastered), F2L (3 pairs, so 6~7 seconds), WV (1 sec) and PLL (2 seconds) is my goal. (Avg. 10) Is there anything better I should do?
 
I'm interested in finding out the exact move count for ZZ-Blah. It's an interesting idea, but some of the 27 disorientation cases are 7 moves. I wrote down solutions I found for all of them and it came to a 4.5 move average.

It seems that what you should do would depend on the case. Many cases, to have all corners disoriented, are only 3 moves. A few of the WV cases (RU'R', RU2R', L'URU'M'x') would probably be best to do as Winter Variation, and not ZZ-Blah, since they lead to a PLL.
 
I'm interested in finding out the exact move count for ZZ-Blah. It's an interesting idea, but some of the 27 disorientation cases are 7 moves. I wrote down solutions I found for all of them and it came to a 4.5 move average.

It seems that what you should do would depend on the case. Many cases, to have all corners disoriented, are only 3 moves. A few of the WV cases (RU'R', RU2R', L'URU'M'x') would probably be best to do as Winter Variation, and not ZZ-Blah, since they lead to a PLL.

Confusion! I just devoted my 1 day on WV! :( Your suggesting me todo WV + Blah? Hmm...... IF I decide to do WV + Blah, where would the algorithms be? Which ones?
 
I don't know where any are, I'm not sure if blah ever made them. I have my solutions written down, but they may not have the shortest average.
 
It's the same as Winter Variation only you are disorienting the corners, so 27.
 
ZBLL (ZZ-a): Often labelled as the holy grail of speed cubing, this method completes the last layer by orienting the corners and permuting the corners and edges, all in one step. It involves 494 distinct cases, and requires learning a minimum of 177 algorithms assuming mirrors and inverses are applied. Completing the last layer has an average move count of 12.08, which is a significant advantage over the 2-look options.[12]

From your first post. :p

For the whole solve, I find between 40-55 turns.
 
Oh noes, not that site.
With determination, and some ingenuity, you can cut that number by roughly 3/5ths, and then learn it in a few months.

Mister Eastamazonantidote generated a full list on the wiki.
(I had to generate my own algs. >.o)

EDIT: If you have an Skype, AIM or a Yahoo IM, I can show you how to do COLL with minimal algorithm memorization.
I can also make a tinychat and tell you some tricks if you want.
 
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