Last Layer Variations

Which variant?

  • ZBLL (ZZ-a)

    Votes: 9 32.1%
  • OCLL/PLL

    Votes: 7 25.0%
  • COLL/EPLL (ZZ-VH)

    Votes: 2 7.1%
  • OCELL/CPLL

    Votes: 0 0.0%
  • F2LL (includes Winter Variation, ZZ-b, ZZLL, MGLS, Phasing, Blah)

    Votes: 8 28.6%
  • ZZ-d

    Votes: 2 7.1%

  • Total voters
    28
Oh noes, not that site.
With determination, and some ingenuity, you can cut that number by roughly 3/5ths, and then learn it in a few months.

Mister Eastamazonantidote generated a full list on the wiki.
(I had to generate my own algs. >.o)

EDIT: If you have an Skype, AIM or a Yahoo IM, I can show you how to do COLL with minimal algorithm memorization.
I can also make a tinychat and tell you some tricks if you want.

Ok, thanks :) How about tiny chat? PM me the link. Can Innocence come too?

Me too D:.
 
Just take a gander at my sig for ZBLL algs (I still get that tingly feeling when people acknowledge my work). I know at least 1 alg there is wrong and a whole set that I changed when I learned it but I don't feel that warrants a bump so I'll wait until I finish bigger things.

Anyway, ZBLL easily has the most potential. COLL + EPLL is incredibly fast. OCLL + PLL is not as practical with the edges oriented. WV recognition is the most difficult part, but if you get through that there should be now problems using that.

As for learning COLL algs, it's easy. Just perform the alg a thousand times or so. Don't look for where the pieces go but rather the sticker colors (Baum has the best description that I've found). I still struggle sometimes with L cases (I forget which stickers to look at). Otherwise recognition might be faster than OCLL recognition. What am I talking about? Just recognizing the sticker colors for the COLL case gives you the OCLL case faster than finding the orientation of the pieces sometimes. Weird...that's my rant for the day
 
I currently use ZZ-VH (COLL + EPLL) and I love how fast the LL is.

I have experimented with a way to make ZZ-d work but I don't think it is possible to be done as described here.
However, if it could work, it would probably be the best ZZ variant. This would be due to the fact that the entire right-hand block and LL would be 2-gen.
 
Oh noes, not that site.
With determination, and some ingenuity, you can cut that number by roughly 3/5ths, and then learn it in a few months.

Mister Eastamazonantidote generated a full list on the wiki.
(I had to generate my own algs. >.o)

EDIT: If you have an Skype, AIM or a Yahoo IM, I can show you how to do COLL with minimal algorithm memorization.
I can also make a tinychat and tell you some tricks if you want.

Ok, thanks :) How about tiny chat? PM me the link. Can Innocence come too?

Lol. Can Billy come from down the road?

anyway, as much as I care about COLL with minimal algs, 40 really isn't that much, and I already know the U and almost H.
 
Ok, so EOLine, F2L minus one slot, ZBF2L and ZZ-a will be my approach. I'm guessing around 400~500 algorithms?
You don't need ZBF2L if you're using EOLine. ZBF2L is only useful if you're searching for more efficient ways to do the last 1x1x2 block on either side - for example if you don't mind F/B moves, but still want to preserve EO. If you're doing EOLine and using ZBF2L in this way, remember you're only looking at the small subset of ZBF2L cases in which edges are already oriented.

Here's the only (my)video I know of on the interwebs of ZZ-ZB or ZZ-A.
It REALLY SUCKS THOUGH. >.o

Because I suck at ZZ. =/
But I have the 1LLL. :p

(video)
BTW, are you still practiciting ZZ at all? One thing I noticed from the video, is that there is a fair bit of looking around the cube during F2L. I used to do that a lot, but then I forced myself to stop looking at the D and B sides, and it improved my times quite a bit. If lookahead fails and I can't find anything, I use L/R moves to find new blocks rather than looking at B/D. When my lookahead is actually working properly, that doesn't normally happen :)

I voted zbll, because it has much potential to be the fastest. Just do what I'm doing, and do COLL+EPLL. It's slightly better movecount-wise than OCLL+PLL, and a stepping stone to ZBLL. When I considered these things, it was between CLS+PLL and COLL+EPLL. I decided that because COLL was fewer algs, part of ZBLL, and more versatile, it would be the better choice. It depends what you want.
Pretty much my thoughts on it. ZBLL is best if you know the algs, and can recognise, recall end execute them all well. I'm experimenting with just a single 12-alg ZBLL set to see if its for me. Its kinda cool using it, but even though its only 12 algs, I still find myself pausing to recognise/recall the algs when a case pops up, where as any COLL or OCLL is pretty much instantaneous. I think the main reason for this is the rarity of each ZBLL case means each alg is used/practised very infrequently compared to COLL's and OCLL's.

For COLL/EPLL vs OCLL/PLL, I personally only use COLL for my slower OCLL cases. The faster OCLL's like the sunes, T and L cases can be executed much faster than my EPLL's, but maybe that's because my EPLL's are just slow :o
 
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Between January and March, I only did ZZ, and I didn't improve by a lot, so I went back to ZBF2L.

I'm a noob. )';

Since switching back to ZBF2L, I've gone down to 15 averages of 5 and 17 averages of 12.
 
Lol, idk.
I don't actually "use COLL" and it's hard for me to differentiate ZBLL and COLL, because I use ZBLL so much. D:

Lol. I average around 2 seconds on 5 algs I learned today, should I just focus on those or go on to more algs?

Just practice ZZF2L and do whatever COLL case comes up. It will allow you to work on ZZF2L AND COLL at the same time. In addition, your EPLL algs should get REALLY fast. I use the M-slice ones, they are sexy.
 
EOLine takes care of EVERYTHING!

Not true. You'll still have to phase if you want to do ZZLL. Otherwise you'll have to learn ZBLL.

EDIT: Oops, you did say ZZ-a. But I would still start with phasing, that way you have very fewer LL cases, and the will all be used once you go to ZZ-a.
 
I'm just going to go in ZBLL (ZZ-a) after COLL (after mastered in 2 weeks). If there's a specific reason I should go into ZZLL, I would but I just don't see a good reason. (other than that it helps transferring into ZZ-a).

1. Less algs
2. Better recog
3. Algs can be used later

ZZLL is a great transition to ZBLL, I would only learn it if going to ZBLL. With 3 (?) extra moves in F2L, you get a way easier LL.
 
Conrad Rider said:
Phasing (ZZ-b or ZZLL): Involves permuting two opposite LL edges during insertion of the final 1x1x2 F2L block. It is a relatively lightweight technique, using an estimated average of ~2 moves. It reduces the number of LL cases from 494 to only 167, enabling completion in one step with knowledge of 80 algorithms. Phasing also serves as a useful transition between COLL/EPLL and full ZBLL.
Further info:
◦Michal Hordecki's ZZLL algorithms
◦Michal Hordecki's Phasing algorithms
◦James Stuber's ZZLL algorithms
◦speedsolving.com: Phasing Explained
 
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Koreancuber, one thing I want to warn is that, I believe ZZLL and ZBLL are recognized differently.

Goings, can you confirm that? How is ZZLL recognized?
It's getting 2 opposite edges permuted and then recognizing movements of the corners and the other 2 edges right?
 
Anyone recomends learn VH for OH solving? I do 2 look OLL OH most of the time, i think maybe my last layer will be faster with VH..

It's not great. I use Fridrich for OH most of the time (working on switching) because those F moves are just a little too slow for me. It's basically the same as doing the first step of 2LOLL (sometimes slower) then COLL. 2LOLL is fine and fast. The reason to use VH for OH is the EPLL guarantee after COLL (which is fast for OH). But COLL and VHF2L are fantastic for non-OH solving and really, really pay off on big cubes. I say learn it, but not just with OH solving in mind.
 
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