Cyrus C.
Veteran
F2 D2 L2 R' B' U' B2 D' U2 F U R' U2 D L B U D' B L' R D2 L F L
how would you guys up to 2x2x3?
2x2x2: R2 F2 R U2 R' U B2 U2
2x2x3: D F U' R' U R2
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F2 D2 L2 R' B' U' B2 D' U2 F U R' U2 D L B U D' B L' R D2 L F L
how would you guys up to 2x2x3?
F2 D2 L2 R' B' U' B2 D' U2 F U R' U2 D L B U D' B L' R D2 L F L
how would you guys up to 2x2x3?
you amaze everyone. your charlie. xPYou use Petrus, Charlie?
Yes, always have. I actually learnt Petrus before any other method! My first solved cube was from Petrus. I don't even know the beginner solution everyone talks about![]()
you never cease to amaze.
Peturs < roux but still awsome. xP (well for 2H)
I've amazed you before?
I look funny when I solve big cubes because of all my double layer turns, so I've been experimenting with Fridrich a bit. I suck at crosses and would rather invest my time elsewhere so I just do a 2x2x3 block, sort bad edges, place last "cross" piece and then do two pairs, oll, pll. Petrich, if you will.
I've been doing a bit of this on 3x3 too. I competed in my last competition with this, which was a gamble and I didn't do as well as I could have done. I need to practise a lot more with pairs because I'll be much faster. It saves the millions of hilarious cube rotations I do though! I seem to get a lot of faster singles, a lot of sub 14s, but it's far easier to screw up, ultimately giving me a worse average that straight Petrus.
F2 D2 L2 R' B' U' B2 D' U2 F U R' U2 D L B U D' B L' R D2 L F L
how would you guys up to 2x2x3?
2x2x2: R2 F2 R U2 R' U B2 U2
2x2x3: D F U' R' U R2
What do you use for LL? I use CFOP's OLL for only the corners and PLL which I think is faster than Petrus' CP, CO, EP.
I think most people do OCLL, then PLL. Some do COLL, then EPLL. Some do EJF2L, then PLL. Some do Winter Variation, then PLL. There's a whole slew of options for the LL of Petrus, what I think would be best is to learn them all (minus WV, it's kind of pointless), then see which would work best for the solve you're doing.
EDIT: Or you could use ZBLL.
F2 D2 L2 R' B' U' B2 D' U2 F U R' U2 D L B U D' B L' R D2 L F L
how would you guys up to 2x2x3?
I suck at crosses
B2 R F2 L U2 L' U' DF2 D2 L2 R' B' U' B2 D' U2 F U R' U2 D L B U D' B L' R D2 L F L
how would you guys up to 2x2x3?
That 2x2x2 is ridiculous. (u') should be (u) or y. Better way to extend is F' R2 U2 R' U R' F2.M2U'M2UM2DF2D2 2x2x2
(u')
F'R2UR'UF2U2L'UL 2X3X3
is 18 moves bad? lol
anyway, if you asked for examples because you want to learn from them (as opposed to wanting to see how much everybody sucks), you should be using your computer instead.
Nah. I do some solves now and then for fun, but I'm not practising or trying to improve anymore. Realizing how trivial it is for computers pretty much ruined it for me; I get more out of hobbies that require creative thinking, not just rote learning and raw processing.Johannes, I haven't heard from you in forever. do you still cube much?
Realizing how trivial it is for computers pretty much ruined it for me.
Do you still do much cubing related coding?Realizing how trivial it is for computers pretty much ruined it for me.
Do any of you guys use the algorithms Lars has on his website for EO? I don't think they're worth it really, but I could be wrong.
Do any of you guys use the algorithms Lars has on his website for EO? I don't think they're worth it really, but I could be wrong.
never use algorithms for EO. just do it intuitively.
Solve the 2x3x3 ... 1 un-oriented edge?
Solve the 2x3x3 ... 1 un-oriented edge?
Umm, you would have to have an even number of bad edges. And while doing EO you would have to make sure that they are both LL edges. Waste of time much?
I can't think of any good reason to do EO with algs, and I can think of several reasons to not to.Do any of you guys use the algorithms Lars has on his website for EO? I don't think they're worth it really, but I could be wrong.
http://www.speedsolving.com/forum/showpost.php?p=355952&postcount=2Has anyone thought of something like EJF2L2? Solve the 2x3x3, except you can have 2 un-oriented corners? Or you can have 1 un-oriented edge?
I don't see any reason to believe there exists some mystical God's Algorithm (it would be extremely awesome, though) -- some problems just are hard and there's no way around it. It's possible, but you could hypothesize the same thing about all the other puzzles, too (or, to take it a step further, board games like chess).For me, the last real mystery behind the Rubik's cube is a route to optimal solutions without brute force. I find the whole concept really interesting. Perhaps it's impossible, but I've as yet seen no proof that says so. What do you think about this?