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One-Answer Software Question Thread

Yes, but I'm saying that the scrambler should use mega notation. Having it use Pochmann notation is like doing singmaster for 3-7 but doing a different notation for 2x2
You can't do random state scrambles with mega notation (at least not in a practical amount of moves). You can't turn every possible face; you only have two options.
 
Looking for the best Rubiks cube timer app on iPhone. That has proper length scrambles and has the option to hide the timer display whilst solving.
 
It's basically x2. A normal x2 would mean rotating like an R++ so that's why it says flip and not x2.
In retrospect, it's kind of funny that I singlehandedly decided everyone should call it "flip" for this reason, and people actually followed suit. I have a rather terrible track record of getting people to listen to me, but this is one of the very few exceptions.

At the time, I wasn't familiar with clock notation and I didn't know that clock scrambles used "y2" to denote turning the puzzle along the y axis, so there was some precedent to using notation like x2/y2/z2 on non-cubic puzzles that I wasn't aware of then. "x2" turned out to have the additional problem that people sometimes interpreted that as "times two" (like "do the preceding bit twice"), so I guess it's good that we ended up using "flip" instead of "x2".

In the spirit of reviving dead memes, part of the reason I chose the word "flip" specifically was because I was thinking of the table-flip meme. You flip the table on the horizontal axis; you flip the kilominx on the horizontal axis too.

There are untold stories about how my kilominx scrambler even came into existence; you may notice that I wrote it on a public holiday where I am, but having had more free time that day was not the biggest reason I wrote it, although it's indirectly relevant. It's a somewhat darker story than is appropriate for this forum, but the gist is that sometimes sh⁂t happens and you just have to deal with it somehow; I dealt with it then by locking myself in a room and writing some code.

/blog
 
Sorry for the double post but the other post was days ago.

I want to gen normal algorithms that doesn't ignore edges or corners but the maneuver window just disappeared, it only shows single algorithms in the main window and doesn't have the option to exclude faces, so how do you exclude faces in Cube Explorer?
 
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