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The method debate thread

I don't think I ever say it like that but I agree with you.
Ok, well when you're trying to convince people to use CFOP say :
I would recommend CFOP, as it can be used if you are willing to be serious about 4x4 and up and megaminx.
(BTW I would never say this so YOU use it, I don't mean the words above.)
 
I for example appreciate Corners First Methods because we all forgot about the Ideas in the 80s like Corners First oder Waterman, Salvia etc. Corners First are really fast because of the ergonomic <U,M> Group. So in addition to that some won't even need cube rotations. Especially Waterman was back then highly evolved. Roux is a bit of corners First, which makes it a cool method. CFOP can be replaced by CFCE. I think we forgot the intuitive Side of cubing. It makes more fun to think about the cube as an object in respect of logical thinking. People back then didn't have computers to create algorithms. Corners First is something incredible and intuitive and its like cubing back to the roots :D
 
A neglected reason for CFOP's dominance is that it can take a decade to become world-class. Even if Roux were to spike in popularity and become the most popular method today the top solvers would still be almost entirely CFOP, simply due to them having 10 years of practice and experience behind them.
 
I for example appreciate Corners First Methods because we all forgot about the Ideas in the 80s like Corners First oder Waterman, Salvia etc. Corners First are really fast because of the ergonomic <U,M> Group. So in addition to that some won't even need cube rotations. Especially Waterman was back then highly evolved. Roux is a bit of corners First, which makes it a cool method. CFOP can be replaced by CFCE. I think we forgot the intuitive Side of cubing. It makes more fun to think about the cube as an object in respect of logical thinking. People back then didn't have computers to create algorithms. Corners First is something incredible and intuitive and its like cubing back to the roots :D
I've had a lot of fun with SSC and PCMS lately. I'm an intuitive cuber, and it's great fun to understand different methods, and to work out my own solutions to their steps. One of the best things about cubes and other twisty puzzles is that there are so many different ways to solve them. I use many different methods for different purposes:
I actually started with Heise. I love how elegant it is - and it also makes it easy to solve shape mods, including cubes that need center orientation.
For 4x4 and 5x5, I use a method I made up, which is a variation on Sandwich/Lewis and avoids parity. I had to develop a new way to solve corners, since Heise can't solve odd parity corners on 4x4.
Once I did that, I was able to start using Roux for speedcubing. I'm down to about 35 seconds, using a permute-first corners method based on Petrus corners.
I also do a lot of cubing on the subway, and for that I either do one-handed linear FMC, or a one-handed mix of ZZ and Heise (i.e. F2L-1 with ZZ and finishing with Heise).
I've also recently started experimenting with 3-style, since I already use commutators a lot.
All of which is to say that there are a whole lot of really fun methods, and speed isn't everything. I'm 37 so I will never achieve any significant speed anyhow. I just like learning, and cubing is great for that.
 
I'm just going to put what I have to say here, and then I'll probably never post here again.

Those beginners should be directed to the Beginner's Guide to Choosing a Speedsolving Method thread, and they can choose for themselves which method is best for them.
I read the CFOP section of that thread and the "Quotes from the best" seemed to be very selected quotes from a CFOP user saying why Roux is better than CFOP. I think this thread is biased and is not the best resource for beginners
 
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what if there was a yau method that made 2 blocks on ether side like roux
Lewis method does this. I also use this technique in my 4x4 method. These are both direct solving methods, not reduction methods. Sandwich method also ends up in this state, but it starts with corners first so it's not really like building blocks in Roux.
 
cool, i tried to do it by my self and im on the last wings, i plan to use bld algs to swap the wings
Did you use Lewis method? I'm guessing yes, since you're using commutators to solve the last edges. I prefer to solve the edges before solving the last centers with commutators, since you can avoid parity completely that way. Always cool to see people experimenting with new methods.

How did you like it compared to your main 4x4 method?
 
what if there was a yau method that made 2 blocks on ether side like roux
and i did it
User dbeyer is also working on a Roux-based 4x4 method. See this video:
And this thread:

I think there is a lot of potential for more development in these types of methods.
 
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