Thom S.
Member
- Joined
- Sep 26, 2017
- Messages
- 1,276
eocross
is there a place to find such statistics?
Either Stefan or Lars has this on their site
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

eocross
is there a place to find such statistics?
Here are all of the move-optimal solutions:In ZZ, the first step is to orient edges so that the cube is the <R, U, L, D, F2, B2> group. Is this the same as the <R, U, L, D> group?
In other words, is it possible to solve a cube with the scramble F2 using only <R, U, L, D> ?
Edit: After typing this I tried it with brute force and confirmed that it is possible, just by doing a regular ZZ solve. Follow-up question: What is the optimal solution to solving F2 with <R, U, L, D>?
In ZZ, the first step is to orient edges so that the cube is the <R, U, L, D, F2, B2> group. Is this the same as the <R, U, L, D> group?
In other words, is it possible to solve a cube with the scramble F2 using only <R, U, L, D> ?
Edit: After typing this I tried it with brute force and confirmed that it is possible, just by doing a regular ZZ solve. Follow-up question: What is the optimal solution to solving F2 with <R, U, L, D>?
EOCross is 7.5 moves, max lower bound is 9. Max will be either 9 or 10 most likely.what is the maximum and avg for
eo
eoline
eocross
is there a place to find such statistics?
What do you mean? Could you give some context?Hi!
Whats the name of the recognition system used on this site? https://bestsiteever.ru/zbll/
Thanks
https://www.therubikzone.com/number-of-combinations/ (scroll down)Where can I find a reliable calculation of the number of permutations of a NxN cube?
There should be just a simple equation though. I didn’t see it
Or method. But thanks, this gets me some quantities. Crazy!There should be just a simple equation though. I didn’t see it
I don’t remember the number off the top of my head but you’re not the first to ask about this. It is quite a lot of algorithms, which is why it hasn’t really been developed. Another consequence of this is that because there are so many algs in the set, the quality of the algs is usually pretty poor.Hello, math related question! I'm working on a new LS method for 3x3 where the corners are oriented and permuted, kind of like OLS except instead of solving the last pair + OLL, it solves the last pair + corners(for CFCE instead of CFOP). But I was wondering, how many cases are there? I'm mostly wondering for R U R'(opposite) and R U' R'(paired) inserts, so more like VLS and HLS combined except for corners.
Thanks!
I don’t remember the number off the top of my head but you’re not the first to ask about this. It is quite a lot of algorithms, which is why it hasn’t really been developed. Another consequence of this is that because there are so many algs in the set, the quality of the algs is usually pretty poor.
Hello, math related question! I'm working on a new LS method for 3x3 where the corners are oriented and permuted, kind of like OLS except instead of solving the last pair + OLL, it solves the last pair + corners(for CFCE instead of CFOP). But I was wondering, how many cases are there? I'm mostly wondering for R U R'(opposite) and R U' R'(paired) inserts, so more like VLS and HLS combined except for corners.
Thanks!
22 if you include the solved case.Different PLLs have different symmetry, so some will be counted only once (like an H-perm), some will be counted twice (like an E-perm), and many will be counted four times. Once these duplicates are subtracted, it should come out to 21.
(I kinda wrote this up quickly so I haven't done a rigorous proof to end up at 21, but I know from experience that there are only 21 PLLs and this reasoning makes logical sense to me. Someone please correct me if anything here is wrong!)
To restate what DG said a bit more formally, PLL cases are considered to be identical if you can compose with U moves to get from one to the other, i.e. \( X \sim Y \) iff \( X = \mathrm U^a\circ Y\circ \mathrm U^b \) for some \( a, b\in\{0,1,2,3\} \). Thus there should be sixteen symmetries, not just the four rotational symmetries (where you restrict it to \( a+b=0 \)).In the Wiki database it is stated that there are 21 PLL manuevers. Doing the math, there are 4! * 4! / 2 = 288 OLL cubes which may be reduced at most 4 fold by C4 symmetry. I get 83 non-trivial cubes after symmetry reduction. How do you get only 21 maneuvers?