JanW
Veteran
Thanks Isaac and TDM! I shall look into those algs. And yeah, I'm trying to get used to always doing keyhole when possible. That works really well.
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I had an idea for colour neutral ZZ.
What I thought I could do is recognise the EO of all the three possible edge orientations (red/orange front, green/blue front and white/yellow front) and work out which has the smallest number of misoriented edges. Then I can look at the four possible EOlines and work out the best option.
Is this a good idea?
I agree that choosing the best of three possible orientations could be good, but I don't think you'll realistically have time to choose from the four possible lines. Once EO is done there aren't many bad cases for line at all, so imo just one line per orientation should suffice.I had an idea for colour neutral ZZ.
What I thought I could do is recognise the EO of all the three possible edge orientations (red/orange front, green/blue front and white/yellow front) and work out which has the smallest number of misoriented edges. Then I can look at the four possible EOlines and work out the best option.
Is this a good idea?
I didn't find his post confusing at all. For the purposes of EO there are three orientations (red/orange front, blue/green front and white/yellow front) and, for the best orientation, 4 possible EOLines.So, first:
1. there are more than 3 edge orientations, and you described 6, not three.
2. there are more than 6 edge orientations, because you also have to do assign a top colour (24 positions).
3. there are more than 4 EOLines, I don't know how you came up with that figure.
4. there are 12 EOLines, or 24 if y2 is a different EOLine.
And second, your post was sort of confusing, I'll try to clarfiy.
For the purposes of EO there are three orientations (red/orange front, blue/green front and white/yellow front)
z rotations have no effect on EO. Remember that oriented edges are defined as being solvable with <R, U, L, D, F2, B2>, which does not change after a z rotation.For the purposes of EO there are not three orientations, there are six orientations:
red/orange front+white/yellow top
red/orange front+green/blue top
blue/green front+white/yellow
blue/green front+red/orange top
white/yellow front+red/orange top
white/yellow front+blue/green top
I still don't know how you are getting only 4 EOLines.
I agree that choosing the best of three possible orientations could be good, but I don't think you'll realistically have time to choose from the four possible lines. Once EO is done there aren't many bad cases for line at all, so imo just one line per orientation should suffice.
I tried this a while ago but my F2L lookahead for white front was not good at all, so I gave up. But if your lookahead is good on other colours then give it a go!
I didn't find his post confusing at all. For the purposes of EO there are three orientations (red/orange front, blue/green front and white/yellow front) and, for the best orientation, 4 possible EOLines.
For the purposes of EO there are not three orientations, there are six orientations:
red/orange front+white/yellow top
red/orange front+green/blue top
blue/green front+white/yellow
blue/green front+red/orange top
white/yellow front+red/orange top
white/yellow front+blue/green top
I still don't know how you are getting only 4 EOLines.
If you have enough inspection time then maybe, but it may be a better use of your time to instead identify a starting point for your F2L so you can track the pieces while solving EOLine. That will reduce the pause before you start solving your F2L.Thank you for the advice.
Do you think it would be a good idea once I decided on the front colour to look through the four EOlines and stop looking if I am happy with it? eg. I use red front, look at white on top, then look at blue on top and decide that is a good EOline and use that. The main reason I thought of looking at them all is because doing a z rotation will still have the same misoriented edges, they will just have changed their positions with the rotation.
I found Conrad Rider's text tutorial best when I was learning to recognise bad edges. Have you tried looking at that?I have now watched Phil Yu's videos on edge orientation and have been practicing it, but it is not coming easily. I find it very difficult to tell whether or not edges are good or bad that aren't white or yellow(since I am not color neutral) and really can't seem to orient all the edges with out losing track of all the pieces. Is this normal? What should I be doing differently, and please give me some tips.
So, when I started ZZ, I would take forever to find my edges, but when I would, I would place my finger on the bad edge. Then I could see the "shape" of the bad edges based on the position of my fingers, without having to remember where they are.and really can't seem to orient all the edges with out losing track of all the pieces. Is this normal? What should I be doing differently, and please give me some tips.
Take your time. It will come with practice. Sometimes, I'll still just mentally solve the edge to see whether or not it is good or bad. Do you understand the rules that asmallkitten uses to determine the state of edges?I have now watched Phil Yu's videos on edge orientation and have been practicing it, but it is not coming easily. I find it very difficult to tell whether or not edges are good or bad that aren't white or yellow
I didn't use this when I learned ZZ, but if the videos don't work, then maybe this will.I found Conrad Rider's text tutorial best when I was learning to recognise bad edges
If you have enough inspection time then maybe, but it may be a better use of your time to instead identify a starting point for your F2L so you can track the pieces while solving EOLine. That will reduce the pause before you start solving your F2L.
Yeah, that's the idea. Since most of the time you'll be starting F2L by making a 2x2 block in either L or R, if you can track the three pieces you need to form a block then that's perfect. If not then at least one of either DL or DR will be a good start.Sorry for the late reply. Thank you for the advice.
Just wondering, when I try to track F2L pieces do I just pick some and work out where they go after the EOline? I think that would be quite useful to learn especially for the cross edges.
Do you have any tips for ZZF2L in general? I find that stage very hard to execute and tend to pause a lot because I don't know what to do.
Thank you for all the help you have given me! I have been finding your advice very useful.
There are no such things as "cross" edges in ZZ. You need to think of all 6 f2l edges as the same when executing.Just wondering, when I try to track F2L pieces do I just pick some and work out where they go after the EOline? I think that would be quite useful to learn especially for the cross edges.
Well, i'm not that fast either (sub-18.5), but my F2L, I feel, is my strongest point, which normally takes around 8-11 seconds (Yes, my LL is awful).Unfortunately I'm not very good at ZZF2L [coughcoughofficial12secondaveragecoughcough], so I'm not the best person to ask. Maybe someone else will be able to help you with that.![]()
Do you have any tips for ZZF2L in general? I find that stage very hard to execute and tend to pause a lot because I don't know what to do.