Curious to see others try it - Justin, Ryan and I ran into parity on a ridiculous number of skeletons. I think I had five starts thrown out before I got 21 to 4 corners with 7 minutes to go.
L' D L //Another 2x2x1 (3/3)
B R' F D //Expand to 3x2x1, accidentally orienting edges (4/7)
U R2 B' D' B //Domino reduction (5/12)
D L2 D2 L2 //All but 3 moves and a J perm (4/16)
B2 L U L' B2 R D' R U //J perm and last moves (with some cancellations) (9/25)
26 (with IF's help):
Moves in brackets are done on inverse scramble
L' D L //Another 2x2x1 (3/3)
F2 L //Another 2x2x1 (2/5)
(R F D2 B2) //Pseudo F2L -1 piece (4/9)
D B2 F U2 B F' //F2L (6/15)
F L U L' U' F' L' //All but 3 corners (5/20)
L' D L F2 L D B2 F U2 B L U L' [@1] U' F' L' B2 D2 F' R'
Insert at @1: L F L' B L F' L' B'
Fewest moves: 26. 2 moves cancelled
The final solution: L' D L F2 L D B2 F U2 B L U F L' B L F' L' B' U' F' L' B2 D2 F' R'
I did 13 solves in a German forum, I'll consider this PB average of 12 (I did do solves in between, but I didn't care enough to create a "global session" for them):
30, 28, 28, 28, (DNF), 27, 24, 32, 30, 29, 27, (22) = 28.30 Average of 12
The first solve was a 33 so I decided to roll it.
1. L2 U' R2 B2 D F2 U2 F2 R2 U B' L' D2 F2 R B2 D' U' L F'
Pseudo-2x2x3: B2 D' F' L' D' F' L
Switch and EO: F2 R2 F2 D' F'
L4C: R D2 R D' R2 D'
Skeleton: B2 D' # F' L' D' F' L D @ R2 D R' D2 R' F D F2 R2 F2
@ = D' F' D B D' F D B'
# = D' F U2 F' D F U2 F'
Total: B2 D2 F U2 F' D F U2 F2 L' D' F' L F' D B D' F D B' R2 D R' D2 R' F D F2 R2 F2 (30)
2. B2 L2 F' L2 F' D2 U2 L2 D' L D2 B L2 B U F' U B2 F2
F2L-1: L' D' B' U R2 B U' B2 R' @ (9/9)
L4C: D F D2 L D L2 # F L (8/17)
@ = R B L' B' R' B L B' (8-3/22)
# = L2 U R U' L2 U R' U' (8-2/28)
Total: L' D' B' U R2 B U' B' L' B' R' B L B' D F D2 L D U R U' L2 U R' U' F L (28)
3. R' U2 R D2 F2 L F2 R F2 U2 B' F D F L F R' U F2 R
2x2x3 and EO: B D' L F' U' @ B L # F2 U' (9/9)
AB5C: R F2 R' F2 R2 F2 R' F2 (8/17)
@ = U F D F' U' F D' F' (8-4/21)
# = L F L' B2 L F' L' B2 (8-1/28)
Total: B D' L D F' U' F D' F' B L2 F L' B2 L F' L' B2 F2 U' R F2 R' F2 R2 F2 R' F2 (28)
4. R B' U R2 D B' D2 R' D' R U2 R' D2 F2 R2 F2 L U2 L' D2
2x2x2: D2 L2 B2 L2
2x2x3: U' B' R U R2
Switch, F2L-1 and EO: U2 R' U' R U'
L4C: B U' B2 U
Skeleton: D2 L2 B2 L2 U' B' R U R2 U' B2 U # B' U R' U R U2 @ (18)
@ = U2 R' D2 R U2 R' D2 R (8-4/22)
# = U' L' U R U' L U R' (8-6/28)
Total: D2 L2 B2 L2 U' B' R U R2 U' B2 L' U R U' L U R' B' U R' U D2 R U2 R' D2 R (28)
5. U2 R' D2 R2 F2 L B2 D2 R2 U2 L' D' F2 U' R2 D' U' F' R D
DNF
6. R2 D2 B2 D B2 F2 L2 R2 U L B' U L' R' D2 U2 R D L
1x2x2: F L2 (2/2)
Switch
1x2x3: F2 U' F (3/5)
Switch
2x2x3: F D R' D2 (4/9)
Finish: F' L' F U' F2 D F D' F (9-2/16)
3E3C: F L2 F D R' D2 F' L' F # U' F2 D F U @ D' F2
Edges: @ = U2 R' L F2 L' R (6-1/21)
Corners: # = F' D' B2 D F D' B2 D (8-2/27)
Total: F L2 F D R' D2 F' L' D' B2 D F D' B2 D U' F2 D F U' R' L F2 L' R D' F2 (27)
7. F2 R2 D2 B' F2 R2 D2 B D B2 F U2 L D2 R B F' D' F
Premoves: F B' (2/2)
1x2x3: B2 L R (3/5)
2x2x3: B' U' F' L F' (5/10)
F2L: R' B' R B' D' B' (6/16)
LL: B' L B L' D2 L' D2 L D (9-1/24)
Total: B2 L R B' U' F' L F' R' B' R B' D' B2 L B L' D2 L' D2 L D F B' (24)
8. L U D' B2 D' R2 B U' L D2 R F' D2 R2 D2 B' R2 F D2
1x2x3: D L D L F2
Switch
2x2x3: F' L2 R' B L'
Pseudo-F2L-1: D' B R B' D
AB3E: F D' F' D R' D R D' R D'
Skeleton: D L D L F2 D R' D R' D' R D' F D F' D' @ B R' B' D L B' R L2 F (25)
@ = D2 L2 U2 B U2 L2 D2 F
Total: D L D L F2 D R' D R' D' R D' F D F' D L2 U2 B U2 L2 D2 F B R' B' D L B' R L2 F (32)
9. B L U2 D' F R' D2 R2 B' U' D2 B2 L2 F2 R2 F' D2 B L2 U2
2x2x2: U B U' B U B2 R2 (7/7)
2x2x3: U2 B U (3/10)
Switch
L3C: L U B U' B L' B L B D' B' D L2 (13/23)
Skeleton: U B U' B U B2 R2 U2 B U L2 D' @ B D B' L' B' L B' U B' U' L'
@ = D2 R U2 R' D2 R U2 R' (8-1/30)
Total: U B U' B U B2 R2 U2 B U L2 D R U2 R' D2 R U2 R' B D B' L' B' L B' U B' U' L' (30)
10. D2 R' B2 L F2 U2 R2 D2 R2 F' R F' D L U' B D' B'
On Inverse with Premove L2:
2x2x3 and orient 2 edges: U B L2 R B2 R' B' R F D (11/11)
EO and blocks: U F' U' (3/14)
AB3C3E: R F' R2 (3/17)
Edges: D2 R B R' B' D2 (6/23)
Skeleton: L2 D2 B R B' R' D2 R2 F @ R' U F U' D' F' R' B R B2 R' L2 B' U'
@ = F' D2 F U2 F' D2 F U2 (8-2/29)
Total: L2 D2 B R B' R' D2 R2 D2 F U2 F' D2 F U2 R' U F U' D' F' R' B R B2 R' L2 B' U' (29)
11. L2 D F2 R2 F2 D R2 D2 F2 U' B2 R U2 B F' U' F' D F U' R'
Premove F' (1/1)
2x2x2: @ B R D (3/4)
2x2x3: R' U' B2 R (4/8)
EO: L' B' L2 U2 L' (5/13)
L3C: U B2 U' B' U' B' U' B2 (8/21)
@ = D B U' B' D' B U B' (8-2/27)
Total: D B U' B' D' B U R D R' U' B2 R L' B' L2 U2 L' U B2 U' B' U' B' U' B2 F' (27)
12. D2 F U2 F' D2 U2 R2 B F2 D2 R2 D R2 F' U2 B2 U L' D' F
Premove: R (1/1)
2x2x3: F' B' L' B2 R D' (6/7)
1x2x2: U2 F U' F' (4/11)
Switch, F2L: U2 F U2 (3/14)
LL: L' F' L' U L U' F L F (9-1/22)
Total: F' B' L' B2 R D' U2 F U' F2 L' F' U L' U' L F L U2 F' U2 R (22)
Last three solves are 26.00 Mean of 3. I'll now include each solve I do in a big session, like porkynator. Let's see if I can roll the 30.
Found myself some stickers trying corner3-cycles. And nothing worked.. After like 20 tries. I recognized the problem; one of the stickers was on the wrong side of the corner.. So dumb..
L' U2 R U2 F2 D2 L2 D2 L2 B' L R U' R' F L' D L U2
L'D'L // 2x2
B' L U2 L' 1x3x2
F' U' B' U' / /eo
F2 B' // f2l-1
z2
U L U' L U2 // L5c
My 23 from Franconia Winter
Scramble: L2 R' D2 R D2 U2 L' R2 U2 R' F' L F2 D' R2 B' L B2 U' L'
Inverser: L U B2 L' B R2 D F2 L' F R U2 R2 L U2 D2 R' D2 R L2
Inverser:
D' F U2 F' - zwei Pairs und 1x2x2 [4/4]
R D' R - ein 2x2x2 [3/7]
L' B' L B L - F2L-1 [5/12]
switch:
B U' L' B' L B' U B' - LL und Finish [8/20]
L3C:
B U' L' B' L B' U B' L' B' L' B L R' . D R' F U2 F' D
. = L' D R2 D' L D R2 D' [8-5/23]
Solution:
B U' L' B' L B' U B' L' B' L' B R' D R2 D' L D R F U2 F' D - 23 Moves
Here's a sample FMC attempt. Any tips? (currently learning commutators but I'm terribly bad at it so this solve didn't have any)
Scramble: R2 B' L2 B U2 F D2 B' R2 D2 B' R B' U' F' D' B' F L' B
Premove: U' D
L B R2 F2 D' B' D2 F D'//2x2x3
L' B' U' B2 L B'//EO
L U' L2 U2 //F2L-1 U' L' U' L' U' L U L U //insert edge+ solve OLL U' L D' L2 U L' U2 R' D F2 D' R U2 D//PLL
Final: L B R2 F2 D' B' D2 F D' L' B' U' B2 L B' L U' L2 U L' U' L' U' L U L2 D' L2 U L' U2 R' D F2 D' R U D2, 38 moves
Here's a sample FMC attempt. Any tips? (currently learning commutators but I'm terribly bad at it so this solve didn't have any)
Scramble: R2 B' L2 B U2 F D2 B' R2 D2 B' R B' U' F' D' B' F L' B
Premove: U' D
L B R2 F2 D' B' D2 F D'//2x2x3
L' B' U' B2 L B'//EO
L U' L2 U2 //F2L-1 U' L' U' L' U' L U L U //insert edge+ solve OLL U' L D' L2 U L' U2 R' D F2 D' R U2 D//PLL
Final: L B R2 F2 D' B' D2 F D' L' B' U' B2 L B' L U' L2 U L' U' L' U' L U L2 D' L2 U L' U2 R' D F2 D' R U D2, 38 moves
I know that pure 8 move corner commutators are most often used for insertions in FMC. Is it possible that one may run through an entire skeleton without finding a spot where the corners can be cycled with 8 moves? Should A9s and other more complicated commutators be used?
I know that pure 8 move corner commutators are most often used for insertions in FMC. Is it possible that one may run through an entire skeleton without finding a spot where the corners can be cycled with 8 moves? Should A9s and other more complicated commutators be used?
I know that Jay has had skeletons with no 8 movers before, but they're extremely rare. In a 60 minute time window, I don't think it's usually worth the time looking for insertions longer than 8 moves. If your skeleton is that bad for insertions and you have the time, you're probably better served looking for an alternate finish.
It's totally possible, it can propably even happen that 10 moves is optimal for a single insertion. On the other hand, I've seen cases where 9-movers somehow resulted in better insertions than 8-movers.
This can be especially crazy when you have two insertions. Sometimes the optimal insertion requires some weird 9-mover as your first insertion, and then the second one cancels a lot.
At German Open we had a funny example of the "unfairness" of insertions:
1. Jan 27 (23 for L3C)
2. me 28 (22 for L3C)
3. Sébastien 30 (21 for L3C!)
Thanks to guys for letting me know FMC mean of 3 competitions in other times,
like Cross-strait FMC 2014, Guangdong Open 2014, Master Challenge 2014,
although I could not make it.
My solution from Tachikawa 3x3 Fest 2014 (got 3rd place).
Scramble: F U2 B2 L2 B2 F D2 L2 F L D R U2 R F' D F2 U2 B' D'
Solution: L D' R2 F' R' B2 R L B L D' B' L' F2 R' Bw2 B2 U2 Bw2 B2 U2 R F2 B2 L2 B L2 B' L B' (30 moves)
30 min backup solution.
Pre-scramble: B'
2x2x2 block: L D' R2 F'
2x2x3 block: R' B2 R L B L D'
F2L minus 1 slot: B' L' * B2
All but 4 edges: L2 B L2 B' L
Correction: B'
Insert at *: F2 R' (S2 U2 S2 U2) R F2
Many promising starts were found. For example,
2x2x2 block: L D' R2 F'
2x2x3 block: L' F' D2 F L' D'
F2L minus 1 slot: L B L B2
looks great, but I couldn't finish it nicely.
On inverse,
[1] B2 L U2 B'
[2] L U2 R' B'
[3] B2 F R2 D
also look interesting, but I couldn't find any good continuation.