Was thinking of something atm; However, as it's pretty sure everyone and their mother has already thought of it, I'd like to know what's wrong with it.
Imagine you've made your EOline, followed with two 2*2*1 and a Corner-Edge pair: you're then left with a CE slot, let's say RF pair, and the last layer to solve. From there, you can follow in a lot of different ways:
- Last CE pair + ZBLL
- Last CE pair + OCLL + PLL
- Last CE pair + COLL + EPLL
And so on (I could continue with Winter Variation, ZZLL etc, but you've understood what I mean)
However,the idea would now be to place and orient DRF corner, while orienting all remaining corners. To do this step, you need to learn 104 algorithms (81 if DRF corner is in Upper layer + 23 if he's already in DRF)
The recognition here seems at first glance pretty easy, as you only need to recognize DRF corner + the orientation of 3 other corners.
After this, you eventually finish the cube in a second step, which will place UR edge, while solving the rest of the cube (Which only consists of four edges and corners all oriented). Here you'll have 93 algorithms to learn (21 PLL if FR corner is already placed + 72 if it isn't). As for the recognition, it's exactly the same to recognize than a 2-sided PLL recognition system, which is, if I'm not mistaking, pretty easy to recognize.
Basically, just think of it like MGLS, except you don't care about the last slot edge before the very last step (It's really just a MGLS variation)
So, as we have a method that seems to have a good recognition and a relatively low amount of algos (197 isn't very big as compared to other methods which solve the LL in one step like ZZ-a or ZZ-b), I suppose the reason I haven't seen you guys talking about it is the movecount: It's right I suppose the second step to have a big movecount. However, I will give you an average movecount once I'll have generated all the algs.
Any thoughts?