Sajwo
Member
does someone use this already?
does someone use this already?
It is because you can rotate the cube with a y', allowing there to be another chance of having to only use <R, U> Gen to solve the rest of the cube with TTLL.Question from the seminar: could you explain why there's a 33% chance of TTLL being 2-gen?
I think you mean U2 x (R' U R U')X3 x'Both Opposite: U2 x (R' U R U')X4 x'
I haven't figured out yet how you would best split TSLE into smaller subsets for 2-look TSLE
That's certainly an easy way to do it. I was thinking about inserting edge first, didn't see the obvious solution to pair it with any oriented corner. Thanks!The easy way is to pick the easiest F2L case that combines the edge with any corner. This inserts the edge and an oriented corner on D in at most 2 triggers. Then you do OCLL. This is a really easy 2-look system that gets TSLE solved in at most 5 triggers.
zz f2l-1 seems overlooked in everything I've seen. Could you explain the D move thing further? Does it just limit the 8 zz block options to 6? Cool method btw. I've been following it since colorful pocket's vlog and want to switch to it from cfop.
If you read a few posts up, @PhillipEspinoza posted an easy to learn 2-look TTLL and a couple posts later, I posted a 2-look TSLE. That's the best starting point. After that, it's best to figure out your own system. Go through the cases on http://gyroninja.net/zzct/zzct-ttll.html and try grouping them by distinctive features. I find it easier to learn the ones that have short algs and/or distinctive blocks first.i want to learn zz ct what order should i learn the algs
thanks now i can burn through these algs in under a weekIf you read a few posts up, @PhillipEspinoza posted an easy to learn 2-look TTLL and a couple posts later, I posted a 2-look TSLE. That's the best starting point. After that, it's best to figure out your own system. Go through the cases on http://gyroninja.net/zzct/zzct-ttll.html and try grouping them by distinctive features. I find it easier to learn the ones that have short algs and/or distinctive blocks first.
Also, I found this TTLL alg today. I think it flows really nicely after a couple minutes of practice.
R F' r U R2 U' r' F R
and it's inverse is also decent (just switch the direction of the first and last R)
R' F' r U R2 U' r' F R'
Some crazy Example Solve I made with ZZ-CT, turning out to be 25 STM Full Step with efficient Blockbuilding.
Really you can still get awesome singles without skips, but you just need lucky cases.
x2 y //Inspection
B R' U' F2 R' F D' //EOLine
(R' L) U' R U D2 L //2x2x3 Block + Square
D' R U' R' D //Cancel into TSLE
U2 R2 U R2 U R2 U //Cancel into TTLL
Surprisingly that took me only about 5 minutes.Woah.
How long did that take you to find(FMC PB?)?