Just over a 6th are pure 2 gen, and just under a 6th are 2 gen after a y'. Add them together and you get exactly one 3rd.For TTLL i thought that 1/3 cases were supposed to be 2-gen, but looking at the ttll page it's only the no bar cases plus a couple of others, so just over 1/6th.
So far it's been fine for me, I have next to no pause and I have just started learning it.Another thing I thought about in terms of recognition is the added AUF needed between TLSE and TTLL for recognition. Unlike other variants of ZZ where you might be able to recognize from different angles, it seems with TTLL recognition is best learned with the white corner in UBL. What effect do you think this would have on the fluidity of the "1LLL"? How beneficial is that 1-look if it takes a second to AUF+recog? Just some thoughts.
Nice thanks. Too bad I already did this for myself, should've been lazy and waited...Made some flashcards for TSLE and TTLL (algs from gyroninja, of course):
Anki: TSLE, TTLL
Quizlet: TSLE, TTLL
Nothing too fancy, setup on the front of the card, solutions on the back. Pretty much like the TTLL/TSLE scrambler on gyroninja's website, except you don't have to look up the alg every time, and you get spaced repetition if you use anki.
I think I will learn this. Anki makes the learning experience quite nice.
1. EOLine isn't the hard part. It should take a week of practice to get EOLine in under 10 moves if you've got a decent understanding of the cube. The hard part that takes months to get right is efficient block building for F2L. Believe it or not, it also works the other way. I've always put off learning CFOP because I'd have to learn how to do an efficient cross, and the thought of having to deal with unoriented F2L edges terrifies me.Okay, I don't know how I haven't come across this method until now but sounds super cool!
Only 2 problems I have with it though:
1: I'd have to learn how to do an efficient EOLine
2: It's still 4 steps
Like CFOP and other methods it is 4 steps. They may or may not be more efficient steps, but for someone who has already learned full OLL, PLL, and a bunch of other algs like I have, it seems like a lot of work to learn a whole new way of solving the LL when they have already learned recognition. It's still a promising method and I hope it progresses well, but most cubers who are decently fast already won't want to change their ways.
Okay, I guess I just consider F2L as one step: CFOP, and F2L-1, but your way makes sense.Cfop is 50-70 moves and is 7 steps. Cross slot slot slot slot oll pll.
ZZCT is 40-50 moves and is 6 steps. Eoline block block slot TSLE TTLL.
Apart from the 2gen and skip potentials, it's also the same recog skills.
I also don't think anyone will use it to fullest potential because of cfop vs ZZ. I honestly think nobody will choose to main this method into the sub-10 range.
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