Yau vs. Redux and Which One is Better Article...

Jared Burkhart

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We will discuss both of these processes.We will look at these points:1.The Misconceptions,2.Which one is better,and 3. Which one to use.
1. The Misconceptions. So people generally say that Yau limits the left hand movement. They think this because there is only one edge slot to use when solving the last 4 centers,but Yau actually INCREASES the left hand turns. L,L',and U' are increased throughout the solve.
2. Which one is better? This is the arguable part,but the misconception is that Redux is faster. It is actually a coin flip. It depends on which one YOU are more comfortable with. Who is better at 7x7,Max or Tymon? And now who is better at 5x5? Think about it.
3. Which one to use. This is the hard part. I am trying to be good at both, but I find that Yau is excellent at even numbered cubes(4x4,6x6)and Redux at odd numbered cubes(5x5,7x7)just keep in mind that transitioning from one process to another on one cube is a bit awkward. Learning takes time,so don't feel too bad about Yau or Redux feels "bad" when you are trying it after a while(or for the first time).
And that's it! There is already a thread about this,but I thought that it would be a bit more appropriate to post another thread for analysis rather than adding to a discussion. Please let me know if what I did was wrong,as I don't particularly care for violating forum rules. What do you think?
 
i currently average around 33/56/1:38/2:16 on 4/5/6/7

i use redux on 6 and 7 and yau on 4 and 5

yau is objectively optimal on 4x4, that has long been established. on 5x5 most people use yau, then on 6 and 7 i feel like it's more divided. but i pretty much think it only matters which method is just faster for you or just what you are more comfortable with. i'll explain what i think to be the only major differences:

with redux, you have noticeably more freedom when constructing centers, so if you do use a lot of solutions that incorporate that free use then you're going to be more tightly bound to redux. and this restriction of movement singlehandedly decides it for me on 6x6 and 7x7 since there are just that many moves and i just use lots of solutions which are very yau-unfriendly, so usually when i attempt yau i end up either thinking too much about how to optimize the solutions to fit yau, or just get annoyed by the sheer amount of 6Rw/L moves i make.

another thing is f3e on yau, i suppose it is probably more efficient than typical edge pairing. and then, once you get to l8e you won't have to do any x2/z2s. this probably would help if you struggle a bit more on edge lookahead, which i don't really that much. i actually appreciate the x2/z2s in redux, since it lets me cool down my hands more and just makes the solve more comfortable.

then of course, after edges on yau your cross is solved so that's like 2 seconds of time saved i guess

but if you average like 4 minutes then you should probably improve more first to see what really are your strengths and weaknesses
 
Surely a CVOB5 for 5x5+?!?!
yeah I was thinking about that since one of the first yt tutorials I saw for OBLBL (one of the inspirations for my method) was on 5x5 so I was thinking that it would be nice to have a 5x5 variant
the only problem is I don’t have a perfectly functional 5x5💀(there’s no way I’m using that Rubik’s brand😭)
 
In any case,we can Yau or not,we would be nothing if we weren't using the free slicing technique. And this dude has a good point. People have their own strengths for when to use Yau. Just whatever you're comfortable with. Yau and Redux both take skill to actually be "fast" in the world of big cubes.
i currently average around 33/56/1:38/2:16 on 4/5/6/7

i use redux on 6 and 7 and yau on 4 and 5

yau is objectively optimal on 4x4, that has long been established. on 5x5 most people use yau, then on 6 and 7 i feel like it's more divided. but i pretty much think it only matters which method is just faster for you or just what you are more comfortable with. i'll explain what i think to be the only major differences:

with redux, you have noticeably more freedom when constructing centers, so if you do use a lot of solutions that incorporate that free use then you're going to be more tightly bound to redux. and this restriction of movement singlehandedly decides it for me on 6x6 and 7x7 since there are just that many moves and i just use lots of solutions which are very yau-unfriendly, so usually when i attempt yau i end up either thinking too much about how to optimize the solutions to fit yau, or just get annoyed by the sheer amount of 6Rw/L moves i make.

another thing is f3e on yau, i suppose it is probably more efficient than typical edge pairing. and then, once you get to l8e you won't have to do any x2/z2s. this probably would help if you struggle a bit more on edge lookahead, which i don't really that much. i actually appreciate the x2/z2s in redux, since it lets me cool down my hands more and just makes the solve more comfortable.

then of course, after edges on yau your cross is solved so that's like 2 seconds of time saved i guess

but if you average like 4 minutes then you should probably improve more first to see what really are your strengths and weaknesses
 
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