What's a reasonable expectation for time to learn BLD?


:o

I used R2 for a while, but I found it too slow. Around half of the targets are in the R slice (so they have long algorithms). And about a third of the targets in the L slice have a long setup move.

Sure, Old Pochmann uses more moves than R2. However, I think that because people use PLL a lot, they are much faster with those algorithms.

Learning R2 (just for the different algorithms) could be useful if you want to eventually use freestyle. However, I don't think you can be 'fast' and use only R2 corners.
 

:o

I used R2 for a while, but I found it too slow. Around half of the targets are in the R slice (so they have long algorithms). And about a third of the targets in the L slice have a long setup move.

Sure, Old Pochmann uses more moves than R2. However, I think that because people use PLL a lot, they are much faster with those algorithms.

Learning R2 (just for the different algorithms) could be useful if you want to eventually use freestyle. However, I don't think you can be 'fast' and use only R2 corners.

I think R2 is definitely faster than Old Pochmann, but it isn't appealing to a lot of people due to the special cases on R. Sub 1 could definitely be achieved with M2/R2.
 
yea, chester is really good at teaching BLD concepts :p He should really write up a tutorial because you can learn in a day using his approach. My approach for corner permutation is very simple to understand as well, which was all the impact I had on teaching mitchell.
 
Sighted (I'm bad with memory) R2 with on-the-fly recognition takes me about 20 seconds. Faster turners than me using recall rather than on-the-fly recognition would be faster, 10-15 seconds should be possible. That's "very slow"? What's slow, normal, fast and very fast?
 
I don't know what a reasonable time is, but I think I did my first solve a week after I printed out Noorts tutorial. But I was on vacation and couldn't ask for help if I didn't understand, so it could have been faster.
 
Progress report: watched Eric Limeback's tutorials, part 1 and 2, have a basic understanding of how to handle corners, although will need to revise so I can handle special cases. Started Monday evening.
 
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