What are your 4x4 BLD memo/solving methods?

Memo Method?

  • Centers & edges : numbers

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rubiksarlen

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Just wanted to know what method you use for solving a 4x4 blindfolded.

I use comm centers, r2 edges and OP corners.

Memo: Letters for centers and edges, tapping/letters for corners

BTW, letters include audio loop and stuff like that.
 
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Comms for centers, not very optimal comms for corners and a modification of r2 for edges with evading long algos for inner slices.
Memo: letter images for centers and edges, letter audio for corners.
 
Commutators for centers with setup moves and floating buffer, BH wings with fixed buffer, BH corners with fixed buffer.
Memo: All is memorized with letter pairs; centers and wings are stored with 3 letter pair images per location; corners are done with audio loop. A 4x4x4 BLD typically fits in 7 memory locations for me.
 
Although I have not solved the 4x4 blindfold yet, my method is mostly 3 cycles. I would first do OP corners then AUF to adjust so the edges are in the correct place after. I would then do 3 cycle on the edges then undo the AUF. Finally I finish the centres with 3 cycles.
 
Corner memo: Auditory loop single syllable words (prepared list)
center and wing memo: letter pair images placed in a journey location

Solving: BH
-edit- after reading Mike's post if I'm being more specific then I use floating buffer for solving corners and wings, and fixed buffer for solving centers (occasionally I'll use floating buffer on centers, but not often)
 
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For 4BLD I first memo centers with letters, building sentences with them, then wings with the same system, than corners visual.
Solving: First corners with OP/BH, Centers with comms, Wings with advanced r2.
 
Memo(in this order): Centers- Sentence, Edges- Sentence, Corners- Auditory
Solving (In this order): Corners- 3style (mostly speed optimal), Centers- 3style (Still getting used to rUl style comms), Edges- 3style(mostly speed optimal)
 
Memo: Centres then wings using images/locations (4 letters per image, 2 per location) with ocassional visual, then corners with audio loop.
Solve: Corners (minus parity it I have it) -> centres -> wings, all using comms, then parity fix(es) if necessary.
 
Memo: Centres - Letter-pair images, Edges - LP images, Corners - LP audio
Exec: Corners - OP plus some random comms, Centres - Comms with Ulb buffer, Edges - r2 plus extra stuff
 
Memo: centres (sentence/audio), wings (sentence/audio), corners (audio)
Exec: corners (3style) wings (not going to say 3style... so just 'comms') centres (see wings)
 
Memo (in this order): wings with leters, centers by position with letters, CO visual, CP with musical notes
Execution (in this order): 3OP corners with floating buffer, BH wings with floating buffer, comms for centers
 
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