The Square-1 "Example Solve" Game

Next: (-2, 0) / (3, 6) / (2, -4) / (6, -2) / (-3, 0) / (-2, -3) / (0, -1) / (-2, 0) / (-4, -5) / (0, -4) / (-2, 0) / (0, -2)

This is a bit late, but whatever.

25.111 single, not so good (I average 20 to sub-20ish)

(2,2) / (-4,0) / (3,2) / (-4,3) / (-1,-2) / (-3,0) / // Cube shape
(0,2) / (-3,0) / // CO
(7,1) / (3,0) / (3,0) / (-1,-1) / (-2,1) / (-3,0) / // EO
(2,0) / (-3,0) / (3,3) / (0,-3) / // CP
(4, 6) / (-1,-1) / (6,0) / (1,1) / (0,-3) / (2,0) / (-3,0) / (0,3) / (0,-3) / (0,3) / (2,0) / (0,2) / (-2,0) / (4,0) / (0,-2) / (0,2) / (-1,4) / (0,-3) / (-2,3) / (5,-3) // Weird 2-look EP
 
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no next scramble so using one from CStimer

(4, 0)/(3, 6)/(-3, 0)/(-4, -4)/(3, 0)/(-3, 0)/(-2, -3)/(0, -3)/(-1, 0)/(1, 0)/(2, 0)/(0, -2)/

cubeshape: (4, 6) / (-2, 0) / (0, 2) / (-4, 0) / (-1, -2) / (-3, 0) /
CO: (1, 3) / (-4, 5) /
EO: (-2, -2) / (3, 0) / (3, 0) / (-1, -1) / (-2, 1) / (-3, 0) /
CP: (6, -3) / (-3, 0) / (3, 3) / (0, -3) /
EP: (0, 3) / (3, 0) / (-1, -1) / (-2, 1) / (0, 6) / (3, 0) / (-1, -1) / (-2, 1) / (5, 6)

Next: (0, 5)/(0, 3)/(1, 1)/(-3, 0)/(-1, -4)/(1, -2)/(-1, 0)/(-3, 0)/(-3, 0)/(-1, 0)/(4, -4)/(5, -4)/(-2, 0)
 
Next: (0, 5)/(0, 3)/(1, 1)/(-3, 0)/(-1, -4)/(1, -2)/(-1, 0)/(-3, 0)/(-3, 0)/(-1, 0)/(4, -4)/(5, -4)/(-2, 0)

Oops my bad, I forgot.

21.249, meh.

(4,0) / (0,-4) / (0,3) / (-3,2) / (2,1) / (0,3) / // Cube shape
(1,0) / (3,3) / // CO
(3,3) / (3,0) / (3,0) / (-1,-1) / (-2,1) / (-4,-1) / // EO
(-3,-5) / (-3,0) / (3,3) / (0,-3) / // CP
(1,0) / (3,0) / (-1,-1) / (-2,1) / (3,-3) / (-3,0) / (-1,0) / (0,3) / (1,0) / (3,0) / (-1,0) / (0,-3) / (-3,0) // 2-look EP

Next: (4, 3)/(3, 0)/(-1, 5)/(-5, -2)/(-1, -4)/(0, -5)/(-3, 0)/(0, -1)/(-4, -2)/(-4, 0)/(-2, -4)/(6, 0)
 
Next: (4, 3)/(3, 0)/(-1, 5)/(-5, -2)/(-1, -4)/(0, -5)/(-3, 0)/(0, -1)/(-4, -2)/(-4, 0)/(-2, -4)/(6, 0)
3,2/-5,0/3,-2/-1,-2/0,-3/ :: shape
1,0/3,0/2,-1/ :: CO
-2,-2/-3,0/3,0/-1,-1/-2,1/3,0/ :: EO
5,3/-3,0/3,3/0,-3/ :: CP
1,3/5,-1/-3,0/1,1/-3,0/-4,-3 :: EO

pretty easy one

next: (-2, 0) / (-3, 0) / (2, -4) / (6, -3) / (-3, 0) / (3, 0) / (-2, 0) / (3, 0) / (-4, -3) / (0, -2) / (-2, -2) / (-1, -2) / (6, 0)

4,0/3,-2/-2,3/-1,-2/-3,0/ :: shape
-3,-1/3,6/ :: CO
-2,1/0,-3/0,-3/-1,-1/1,4/0,3/ :: EO
0,-1/0,-3/0,3/0,-3/0,3/5,1 :: PBL
 
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3,2/-5,0/3,-2/-1,-2/0,-3/ :: shape
1,0/3,0/2,-1/ :: CO
-2,-2/-3,0/3,0/-1,-1/-2,1/3,0/ :: EO
5,3/-3,0/3,3/0,-3/ :: CP
1,3/5,-1/-3,0/1,1/-3,0/-4,-3 :: EO

pretty easy one

next: (-2, 0) / (-3, 0) / (2, -4) / (6, -3) / (-3, 0) / (3, 0) / (-2, 0) / (3, 0) / (-4, -3) / (0, -2) / (-2, -2) / (-1, -2) / (6, 0)

12.67

y2
0,4/-3,0/2,-3/1,2/3,0/
6,1/
-3,-3/3,0/-1,-1/-3,0/
1,0 R2 D' R2 D R2 D' R2 D R2
-1,-2/ adj on bottom

Failed the EO, should have been an 11 at least.

(4, 0)/(0, 3)/(-3, -3)/(-4, -4)/(3, 0)/(-5, -2)/(0, -1)/(3, 0)/(2, 0)/(0, -2)/(2, -1)/(0, -3)/(-2, 0)
 
(4, 0)/(0, 3)/(-3, -3)/(-4, -4)/(3, 0)/(-5, -2)/(0, -1)/(3, 0)/(2, 0)/(0, -2)/(2, -1)/(0, -3)/(-2, 0)

2,-2/0,-3/2,-3/-1,-2/-3,0/
-2,3/-1,-1/3,0/1,1/5,-4/
-5,0/3,-3/-3,0/0,3/0,-3/0,3/
2,0/1,1/5,0

Next: (0, 5) / (1, 4) / (0, -3) / (2, -1) / (6, -3) / (0, -3) / (4, 0) / (-3, -3) / (0, -2) / (-1, 0) / (6, 0) / (0, -4)
 
Cubeshape: /(-2,3) / (-2,3) / (-2,-1) / (3,6) / the last move was a bit dumb but I would've done it like that I think ^^
CO: (1, -3) /(-3,0) / (-3,0) /
EO: (2,5) / (3,0) / (3,0) / (1,1) / (-3,0) / (-3,0) /
CP: (2,0) / (0,-3) / 0,3) / (0,-3) / (0,3) /
EP: (1,-3) / (3,0) / (-1,-1) / (-2.1) / (0,-3) / (3,0) / (-1,-1) / (-2.1) / (5,0) aaand Parity + finish
Nice cubeshape but bad cases. Would've been Sup25 :(

______________
edit: Sneaky MCNeill. My solution was for Emi's scramble
 
(0, 5) / (1, 4) / (0, -3) / (2, -1) / (6, -3) / (0, -3) / (4, 0) / (-3, -3) / (0, -2) / (-1, 0) / (6, 0) / (0, -4)

13.211

z2
-2,0/5,0/-2,0/3,3/
-2,-3/
/-3,0/-1,-1/4,1/
5,3/-3,0/3,3/0,-3/
1,-3/0,3/-1,-1/1,-2/-3,-6/0,3/-1,-1/1,-2/-3,-3/0,3/-1,-1/1,-2/-4,0

next: (0,6) (0,-3) (6,3) (0,3) (0,3) (6,3) (6,2) (-4,1) (0,5) (-2,5) (2,0) (6,0) (6,5) (0,3) (4,2) (0,3) (0,2)/

(did 11.26 on this one ^^)
 
next: (0,6) (0,-3) (6,3) (0,3) (0,3) (6,3) (6,2) (-4,1) (0,5) (-2,5) (2,0) (6,0) (6,5) (0,3) (4,2) (0,3) (0,2)/

(did 11.26 on this one ^^)

I only got 12.46. >_< so slow

/0,4/-1,-2/0,2/1,2/0,3/ Cubeshape
0,4/3,6/ CO
-1,-1/-3,0/4,1/-4,-1/3,0/ EO
-3,-5/-3,0/3,3/0,-3/ CP
-3,2/-3,0/1,1/2,-1/6,-2 EZPZ

Next: (-2, 0)/(5, -1)/(1, -2)/(5, -4)/(6, 0)/(0, -2)/(-3, 0)/(4, -3)/(-4, 0)/(-2, -3)/(2, 0)/(-4, 0)/(4, 0)
 
Next: (-2, 0)/(5, -1)/(1, -2)/(5, -4)/(6, 0)/(0, -2)/(-3, 0)/(4, -3)/(-4, 0)/(-2, -3)/(2, 0)/(-4, 0)/(4, 0)

Cubeshape: (-2,0)/(4,3)/(-2,-1)/(-3,0)/
CO: (3,1)/(0,-3)/(0,-3)/
EO: (-3,0)/(-4,-1)/(1,-1)/(3,0)/
EP: (-1,0)/(-3,0)/(0,3)/(0,-3)/(0,3)/(2,0)/(0,2)/(-2,0)/(4,0)/(0,-2)/(0,2)/(-1,4)/(0,-3)/(0,5)/(3,0)/(0,1)/(0,-3)/(0,-1)/(-3,0)/(0,1)/(3,3)/(1,0)/(0,-3)/(-1,0)/(-3,0)/(1,0)/(0,3)/(-3,-3)

Next: (4, 0) / (0, -3) / (2, -1) / (1, -5) / (6, -3) / (0, -3) / (-1, 0) / (3, 0) / (-5, -4) / (6, 0) / (-2, 0) / (-3, -2) /
 
Scramble: (4, 0) / (0, -3) / (2, -1) / (1, -5) / (6, -3) / (0, -3) / (-1, 0) / (3, 0) / (-5, -4) / (6, 0) / (-2, 0) / (-3, -2) /

Cubeshape: 2,0/-3,0/4,-3/-2,-1/-3,0/
CO: -4,0/-3,0/0,-3/
EO: -3,-3/-3,0/1,1/3,0/
CP: -4,0/-3,0/3,3/0,-3/
EP: 1,3/3,0/-1,-1/3,0/-5,1/3,0/3,0/-1,-1/4,1 /6,0/5,6

Next: (1,2) / (-3,-3) / (-1,6) / (4,0) / (6,-4) / (-4,0) / (5,2) / (0,6) / (0,6) / (0,-4) / (6,0) / (-5,0) / (5,6) / (-2,5) / (0,-4) / (-2,0) / (0,-4)
 
Scramble: (1,2) / (-3,-3) / (-1,6) / (4,0) / (6,-4) / (-4,0) / (5,2) / (0,6) / (0,6) / (0,-4) / (6,0) / (-5,0) / (5,6) / (-2,5) / (0,-4) / (-2,0) / (0,-4)

Solution:

Cube-Shape+Parity Prevention: (0,2) / (2,4) / (-2, 4) / (-1,-2) / (-3,-3) /

Corner Orientation: (1,0) / (3,0) /

Edge Orientation: (-4,5) / (3,0) / (-3,0) / (4,1) / (-3,0) /

Corner Permutation: (6,0) / (3,0) / (-3,0) / (-3,3) / (-3,0) / (3,0) /

Edge Permutation: (-4,2) / (1,1) / (6,0) / (-1,-1) / (1,4) / (3,0) / (-1,-1) /(-1,1) /

AUF: (-1,6)

Next Scramble: (-5,6) / (6,3) / (-4,5) / (6,-2) / (0,6) / (6,3) / (6,6) / (3,3) / (-2,6) / (3,-1) / (6,6) / (3,6) / (0,6) / (2,-3) /
 
Whoa, how do you check for parity during cubeshape? That seems like strictly better than CP+P :o

Anyway, I wasn't gonna join because most of my solutions are just straightforward Vandenbergh with really bad (move-optimal, but definitely not speed-optimal) cubeshape, but I found some fancy things with this solve :P

Scramble: (-5,6) / (6,3) / (-4,5) / (6,-2) / (0,6) / (6,3) / (6,6) / (3,3) / (-2,6) / (3,-1) / (6,6) / (3,6) / (0,6) / (2,-3) /

Solution:
Cube-shape: (0,4) / (0,-3) / (1,2) / (3,0) /
Owait I know this OBL: (5,0) / (3,0) / (-2, 1) / (0,3) /
okay, double J CO: (2,2)
wait no, double T PBL + flip layers: (-2,2) / (-3,0) / (3,3) / (0,-3) / (-4,4) / (-3,0) / (3,3) / (6,3) /
AUF: (2, 4)

Next scramble: (1,0) / (2,5) / (3,0) / (-3,-3) / (0,-3) / (-5,0) / (3,0) / (0,-3) / (4,0) / (-3,-4) / (2,0) / (3,0) / (-4,-3)
 
Scramble: (1,0) / (2,5) / (3,0) / (-3,-3) / (0,-3) / (-5,0) / (3,0) / (0,-3) / (4,0) / (-3,-4) / (2,0) / (3,0) / (-4,-3)

Solution:

Cube-Shape: (-2,1) / (2,-1) / (2,-3) / (-1,-2) / (-3,0) /

Corner Orientation: (-2,0) /

Edge Orientation: (6,3) / (3,0) / (3,0) / (-1,-1) / (-2,1) / (-3,0) /

Corner Permutation: (2,3) / (3,-3) / (0,3) / (-3,0) / (3,0) /(-3,0) /

Edge Permutation: (1,0) / (3,0) / (-1,-1) / (-2,1) /

AUF: (2,6)

This scramble had a really nice finish. @not_kevin, see if you can find the CSPP in this scramble.

Next Scramble:

(-2,-4) / (0,6) / (3,0) / (0,5) / (-2,1) / (2,3) / (4,3) / (0,4) / (-2,0) / (6,0) / (1,4) / (0,2) / (4,0) / (2,2) / (-2,0) / (2,0) / (-2,4)

Hint: you should get a EO skip if you do. This is one of my favorite scrambles due to this.
 
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Scramble: (-2,-4) / (0,6) / (3,0) / (0,5) / (-2,1) / (2,3) / (4,3) / (0,4) / (-2,0) / (6,0) / (1,4) / (0,2) / (4,0) / (2,2) / (-2,0) / (2,0) / (-2,4)

Well, I managed to luck into the right thing, but I don't know how to recognize (and how to force the skip for most cases). Hao du?

Cubeshape: (-4,2) / (0,-3) / (2,-3) / (-1,-2) / (-3,0) /
OBL: (1,0) / (-3,0) /
CP + flip layers (checking to influence EP and to increase tps): (-1,0) / (-3,0) / (3,0) / (-3,0) / (0,3) / (-3,3) /
EP: (6,-2) / (3,0) / (-1,-1) / (3,0) / (-3,0) / (1,1) / (-3,0) /
AUF: (-4, 3)

Next scramble: (1, -3) / (5, -4) / (-3, 0) / (0, -3) / (-3, -5) / (-3, -3) / (4, -5) / (0, -2) / (6, -4) / (0, -1) / (0, -2) / (-4, 0)

We can take the CSPP discussion out of this thread, if you'd prefer - or you can use the solves to explain how you'd recognize :)
 
Next scramble: (1, -3) / (5, -4) / (-3, 0) / (0, -3) / (-3, -5) / (-3, -3) / (4, -5) / (0, -2) / (6, -4) / (0, -1) / (0, -2) / (-4, 0)
Bear in mind that I am not very good at square-1.

(0,-1) / (2,6) / (2,2) / (-4,3) / (2,1) / (3,0) / cubeshape
(-5,-3) / CO
(3,0) / (-1,-1) / (-3,3) / (-3,0) / (4,1) / (-3,-1) / EO
(0,1) / (6,0) / (6,0) / Fix middle layer and prepare for CP
(0,6) / (3,0) / (-3,-3) / (0,3) / CP
(-5,-3) / (3,0) / (-1,-1) / (-2,1) / EP (adj-adj) lucky
(2,0) AUF

Next: (-2,0) / (-3,-3) / (5,-1) / (-3,0) / (3,0) / (4,-5) / (0,-4) / (3,0) / (-4,0) / (-3,0) / (4,-2) / (-4,0)
 
Scramble: (-2,0) / (-3,-3) / (5,-1) / (-3,0) / (3,0) / (4,-5) / (0,-4) / (3,0) / (-4,0) / (-3,0) / (4,-2) / (-4,0)

Time:11.09 (Should have been sub-10. I got too fancy trying to cancel moves between edge orientation and corner permutation.)

Solution:

Inspection: z2

Cube-Shape: (-1,4) / (-3,0) /

Corner Orientation: (4,6) /

Edge Orientation: (-3,3) / (-3,0) / (-1,-1) / (4,1) /

Corner Permutation: / (3,0) / (-3,0) / (-3,3) / (-3,0) / (3,0) /

Edge Permutation: (3,-3) / (-1,-1) / (6,0) / (1,1) / (0,3) / (3,0) / (-1,-1) / (-2,1) / (-7,3)

It's odd to have a -7, but that's how I did it during the solve. You could rewrite it as (5,3) instead of (-7,3).

Next Scramble: (3, -1) / (1, -2) / (0, -1) / (3, 3) / (3, 0) / (-3, 5) / (0, 4) / (0, -2) / (-2, 0) / (-2, -6) / (2, 0) /
(2, -4) / (-4, -4) / (0, 4) / (-5, -2) / (2, 0) / (1, 0)

Try to find the CSPP in that one. It's interesting.
 
Next Scramble: (3, -1) / (1, -2) / (0, -1) / (3, 3) / (3, 0) / (-3, 5) / (0, 4) / (0, -2) / (-2, 0) / (-2, -6) / (2, 0) /
(2, -4) / (-4, -4) / (0, 4) / (-5, -2) / (2, 0) / (1, 0)

Try to find the CSPP in that one. It's interesting.

Well, my normal cubeshape for that case managed to dodge out parity :P I tried the cubeshape I think most people use, and it gave parity, so maybe I'm on to something >.>

Time: 13.793 because fumblefumble (my first timed Sq-1 solve of the day, gimme some slack)

CS: y2 (-2, -4) / (0, 4) / (1, 0) / (-3, -3) /
OBL: (-3, -4) / (4, 1) / (3, 0) /
CP, preserving one edge in both layers: (-4, 0) / (0, -3) / (0, 3) / (0, -3) / (0, 3) /
EP (two bad Us, done as M2 + adj/adj): (4, 0) / (-1, -1) / (-6, 0) / (1, 1) / (0, 3) / (3, 0) / (-1, -1) / (-2, 1) / (-1, -3)

If you wanna be a hacklord, you can replace PBL with 2 J/J:
PBL: (-4, 0) [/ (-3, 0) / (3, 3) / (0, -3) /] (-2, 5) [/ (-3, 0) / (3, 3) / (0, -3) /]
fix layers, ABF: (-1, 1) / (6, 0) / (6, 0) / (-3, 3)

Next scramble: (0, 5) / (0, -3) / (3, 0) / (-2, -5) / (-3, 0) / (5, -1) / (-5, 0) / (0, -3) / (-1, 0) / (0, -2) / (4, 0) / (4, 0) / (5, 0) / (-2, -2)
 
Well, my normal cubeshape for that case managed to dodge out parity :P I tried the cubeshape I think most people use, and it gave parity, so maybe I'm on to something >.>

Time: 13.793 because fumblefumble (my first timed Sq-1 solve of the day, gimme some slack)

CS: y2 (-2, -4) / (0, 4) / (1, 0) / (-3, -3) /
OBL: (-3, -4) / (4, 1) / (3, 0) /
CP, preserving one edge in both layers: (-4, 0) / (0, -3) / (0, 3) / (0, -3) / (0, 3) /
EP (two bad Us, done as M2 + adj/adj): (4, 0) / (-1, -1) / (-6, 0) / (1, 1) / (0, 3) / (3, 0) / (-1, -1) / (-2, 1) / (-1, -3)

If you wanna be a hacklord, you can replace PBL with 2 J/J:
PBL: (-4, 0) [/ (-3, 0) / (3, 3) / (0, -3) /] (-2, 5) [/ (-3, 0) / (3, 3) / (0, -3) /]
fix layers, ABF: (-1, 1) / (6, 0) / (6, 0) / (-3, 3)

Next scramble: (0, 5) / (0, -3) / (3, 0) / (-2, -5) / (-3, 0) / (5, -1) / (-5, 0) / (0, -3) / (-1, 0) / (0, -2) / (4, 0) / (4, 0) / (5, 0) / (-2, -2)

That double J PBL was really cool. I should probably look into that when I have a chance. Your solve was really well done.

Scramble: (0, 5) / (0, -3) / (3, 0) / (-2, -5) / (-3, 0) / (5, -1) / (-5, 0) / (0, -3) / (-1, 0) / (0, -2) / (4, 0) / (4, 0) / (5, 0) / (-2, -2)

Cube-Shape: (0,2) / (3,2) / (-2,3) / (-1,-2) / (-3,0) /

Corner Orientation: (1,-3) / (6,-3) /

Edge Orientation: (-4,-4) / (3,0) / (3,0) / (1,1) / (-3,0) / (-3,0) /

Corner Permutation: (-1,0) / (3,0) / (-3,0) / (3,0) / (-3,0) /

Edge Permutation: (4,6) / (5,-1) / (-2,1) / (-1,-1) / (-2,1) /

AUF: (2,-3)

I couldn't find any tricks in that scramble other than forcing a few nice cases for EP and CP :P.

Next scramble: (1, 2) / (-3, -6) / (3, -6) / (3, 0) / (3, -6) / (-2, 0) / (4, 5) / (0, -6) / (0, -2) / (0, -6) / (2, -6) /
(6, -6) / (3, -6) / (2, 0) / (0, -3) / (-5, 0) / (2, 0)

this is a cool cube-shape.
 
That double J PBL was really cool. I should probably look into that when I have a chance. Your solve was really well done.

Scramble: (0, 5) / (0, -3) / (3, 0) / (-2, -5) / (-3, 0) / (5, -1) / (-5, 0) / (0, -3) / (-1, 0) / (0, -2) / (4, 0) / (4, 0) / (5, 0) / (-2, -2)

Cube-Shape: (0,2) / (3,2) / (-2,3) / (-1,-2) / (-3,0) /

Corner Orientation: (1,-3) / (6,-3) /

Edge Orientation: (-4,-4) / (3,0) / (3,0) / (1,1) / (-3,0) / (-3,0) /

Corner Permutation: (-1,0) / (3,0) / (-3,0) / (3,0) / (-3,0) /

Edge Permutation: (4,6) / (5,-1) / (-2,1) / (-1,-1) / (-2,1) /

AUF: (2,-3)

I couldn't find any tricks in that scramble other than forcing a few nice cases for EP and CP :P.

Re: the scramble I posted - this is Y/A, which is also a case doable by 2 J/J's :D From after EO, you can do (0,5) [J/J] (5, -2) [J/J] (3,-3). These double-CP-alg cases were what kept me doing CP+P for so long - did you know that fully 10% of all PBLs (which is to say, 20% of parityless PBLs, since all parity PBLs can't be solved only using CP algs) are solvable in this manner or better? It's pretty magic :)

Next scramble: (1, 2) / (-3, -6) / (3, -6) / (3, 0) / (3, -6) / (-2, 0) / (4, 5) / (0, -6) / (0, -2) / (0, -6) / (2, -6) /
(6, -6) / (3, -6) / (2, 0) / (0, -3) / (-5, 0) / (2, 0)

this is a cool cube-shape.

Time: 14.772 with parity - if I were actually good at this event, probably could've done sub-14, but I can't turn fast XD How do you do this case with parity, if you do?

CS: y2 (2,0) / (-2,0) / (2,0) / (-1,0) / (-3,0) / # yay 2-gen :D
OBL: (0,-4) / (-2,1) / (3,0) / # ooh ooh I know this one
CP: (-1,0) / (-3,3) / (-3,3) / # aw parity, but at least I know it's adj/U
EP+finish: (0,6) / (3,3) / (-1,0) / (2,2) / (2,0) / (-2,-2) / (1,0) / (-3,-3) / (0,-1) / (0,-3) / (1,1) / (3,0) / (6,0) / "(6,6)" # jeez that was hard to type

For "(6,6)" finishes, I actually do E2 (turn the middle slice twice). Thanks to Takao for showing me that :P

Next scramble: (4, 3) / (-3, -3) / (-3, 0) / (0, -1) / (-3, 0) / (3, -3) / (-1, 0) / (4, 0) / (2, 0) / (-4, 0) / (-2, 0) / (6, 0)
 
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