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The Square-1 "Example Solve" Game

Next: (1, 0)/(3, -3)/(2, 2)/(0, -3)/(0, -3)/(3, 0)/(3, -2)/(-3, -3)/(-3, 0)/(-5, -1)/(-2, 0)/(0, -2)/(-2, 0)

y2 2,0 / 2,0 / 2,0 / 1,2 / -3,-3 /
-5,0 / 6,-3 /
-3,0 / 3,0 / 3,0 / -1,-1 / -2,1 / -3,0 /
2,0 / -3,0 / 3,3 / 0,-3 /
4,0 / 3,0 / -1,-1 / 4,1 / 6,0 / -1,3

Nice.

Next: (-5, 0) / (2, 2) / (3, 0) / (4, -5) / (6, 0) / (0, -3) / (0, -4) / (-3, 0) / (-3, 0) / (2, 0) / (2, 0) / (-4, -3) / (-2, 0) / (-4, 0)
 
Next: (-5, 0) / (2, 2) / (3, 0) / (4, -5) / (6, 0) / (0, -3) / (0, -4) / (-3, 0) / (-3, 0) / (2, 0) / (2, 0) / (-4, -3) / (-2, 0) / (-4, 0)

Nice way to avoid parity ;)

0,-3 / 3,-2 / 1,2 / 0,3 / cubeshape
0,4 / 3,0 / 3,0 / corner seperation
0,6 / 3,0 / -1,-1 / -3,0 / edge seperation
0,3 / 3,-3 / 0,3 / -3,0 / 3,0/ -3,0 / CP
1,4 / 5,-1 / -5,1 / EP on bottom
-1,6 / -3,0 / 0,3 / 0,-3 / 0,3 / 2,0 / 0,2 / -2,0 / 4,0 / 0,-2 / 0,2 / -1,4 / 0,-3 / 6,0 parity on top

Next: (4, 0)/(-3, 0)/(0, 3)/(-1, -1)/(-2, -5)/(-1, 0)/(-3, -3)/(0, -1)/(2, 0)/(0, -2)/(4, 0)/(4, 0)/(-2, -3)
 
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(4, 0)/(-3, 0)/(0, 3)/(-1, -1)/(-2, -5)/(-1, 0)/(-3, -3)/(0, -1)/(2, 0)/(0, -2)/(4, 0)/(4, 0)/(-2, -3)

0,-1/-2,0/4,0/0,1/3,3/
1,6/-3,0/-3,-3/
-1,0/3,-3/-3,0/0,3/0,-3/0,3/
1,0/-1-1/
0,-2/3,3/1,0/-2,-2/2,0/2,2/0,-2/-1,-1/0,3/-3,-3/0,2/4,4/-1,-3

Everything was efficient asf, and then parity happened >_<

Next: (0, 5) / (4, 1) / (-3, -3) / (0, -3) / (-4, -1) / (6, 0) / (-2, 0) / (3, 0) / (2, -5) / (-4, -2) / (0, -4) / (4, 0) /
 
Next: (0, 5) / (4, 1) / (-3, -3) / (0, -3) / (-4, -1) / (6, 0) / (-2, 0) / (3, 0) / (2, -5) / (-4, -2) / (0, -4) / (4, 0) /

12.68

y2 / 2,0 / 1,0 / -4,0 / 3,0 / cubeshape
1,3 / 0,3 / CO
-3,0 / 3,0 / 3,0 / -1,-1 / -3,0 / -3,0 / EO
3,4 / -3,0 / 3,3 / 0,-3 / CP
1,3 / 5,-1 / -3,0 / 1,1 / -3,0 / -4,-3 EP

Next: (-3, -4)/(0, -3)/(0, 3)/(1, -2)/(3, 0)/(0, -3)/(3, -1)/(0, -3)/(0, -3)/(0, -5)/(0, -2)/(5, -2)/(2, 0)
 
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Next: (-3, -4)/(0, -3)/(0, 3)/(1, -2)/(3, 0)/(0, -3)/(3, -1)/(0, -3)/(0, -3)/(0, -5)/(0, -2)/(5, -2)/(2, 0)

-4, 0 / 2, -2 / 2, -3 / -2, -1 / -3, 0 / // cubeshape [5|13]
-3, 1 / -3, 0 / -3, 6 / D corners [3|8]
-3, 6 / -3, 0 / -1, -1 / 4, 1 / EO [4|11]
0, -3 / 3, 0 / -1, -1 / -2, 1 / D edges [4|10]
/ 0, -3 / 0, 3 / 0, -3 / 0, 3 / -1, 0 / 3, -3 / -3, 3 / 0, -3 PLL [8|18]

48 FTM / 19.80s = 2.424 STPS

Next: (-5, 0) / (5, -1) / (-5, -2) / (5, -1) / (0, -3) / (0, -3) / (0, -2) / (6, 0) / (3, -3) / (4, -1) / (0, -4) / (4, 0) /
 
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Next: (-5, 0) / (5, -1) / (-5, -2) / (5, -1) / (0, -3) / (0, -3) / (0, -2) / (6, 0) / (3, -3) / (4, -1) / (0, -4) / (4, 0) /
Shape:-2,-2/4,0/0,-1/-3,-3/
CO: 0,-3/0,3/
EO: -1,-3/-3,0/4,0/-1,-1/-3,1/3,0/
CP: 3,-3/-3,0/3,3/0,-3/
EP: 6,-1/1,-2/-4,0/0,3/1,0/3,-2/-4,0/-4,0/-2,2/-1,0/0,3/0,6/-3,-3 [W]

next: (4, 0) / (0, -3) / (3, 0) / (2, -4) / (4, -5) / (-3, -3) / (5, 0) / (6, -3) / (6, -5) / (2, 0) / (2, 0) / (-4, 0) / (6, 0)
 
next: (4, 0) / (0, -3) / (3, 0) / (2, -4) / (4, -5) / (-3, -3) / (5, 0) / (6, -3) / (6, -5) / (2, 0) / (2, 0) / (-4, 0) / (6, 0)

4,2 / -4,0 / -1,-2 / -3,0 / cubeshape
-5,-3 / CO
6,0 / 3,0 / 3,0 / -1,-1 / -3,0 / -3,0 / EO
3,0 / 3,0 / -3,-3 / 0,3 / CP
-2,1 / -1,-1 / -5,1 / -1,-1 / lower EP
6,1 / -3,0 / 0,3 / 0,-3 / 0,3 / 2,0 / 0,2 / -2,0 / 4,0 / 0,-2 / 0,2 / -1,4 / 0,-3 / 6,-3 upper EP
 
No scramble was provided, so I'll make one.

Scramble: (-2, 0) / (0, 3) / (-3, 0) / (3, -3) / (5, -4) / (-2, -5) / (0, -1) / (-3, -3) / (-5, -4) / (-2, 0) / (0, -5) / (0, -4) / (4, 0)

Solution:
-4,-3 / -4,0 / -2,-1 / -3,0 / - cubeshape
6,-2 / 0,3 / 0,3 / - CO
6,3 / 3,0 / 3,0 / -1,-1 / -3,0 / -3,0 / - EO
0,1 / -3,0 / 3,3 / 0,-3 / - CP
4,0 / 0,-1 / 0,-3 / 5,0 / -5,0 / 0,3 / 0,1 / 2,0 - EP (opp/adj)
 
You forgot to provide one also ...

scramble: (0, 2) / (4, -2) / (3, 0) / (2, -4) / (-2, -5) / (0, -3) / (5, 0) / (0, -3) / (0, -1) / (0, -4) / (4, -5) / (0, -3) / (2, 0) /

Shape: 6,0/3,0/2,0/-2,-1/-3,0 :: pawn/kite
CO: -1,-3/
EO: 4,4/-3,0/3,0/-1,-1/-2,1/3,0/ :: alt EO to preserve top edges
CP: 0,5/3,0/-3,0/3,0/-3,0/ :: align layers to force good EP
EP: -3,1/0,3/-1,-1/1,-2/2,0 :: adj/adj

next scramble: (1, -3) / (-3, 0) / (-3, 0) / (0, -3) / (-4, -1) / (-3, -5) / (-3, 0) / (0, -1) / (-4, -5) / (2, -4) / (4, -3) / (-3, -5)
 
next scramble: (1, -3) / (-3, 0) / (-3, 0) / (0, -3) / (-4, -1) / (-3, -5) / (-3, 0) / (0, -1) / (-4, -5) / (2, -4) / (4, -3) / (-3, -5)

6, 0 / -2, 1 / -2, 0 / 2, 0 / 1, 2 / -3, -3 / Cubeshape [6|15]
1,0 / 3, 6 / 0, 3 / D corners [3|7]
0, 6 / -3, 0 / -1, -1 / 4, 1 / EO [4|10]
0, 6 / 3, 0 / -1, -1 / -2, 1 / 0, 3 / 3, 0 / -1, -1 / -2, 1 / D edges [8|20]
3, -3 / 3, 0 / -3, 0 / 3, 0 / 0, 3 / 2, 5 / 1, 4 / 3, 3 / -4, 0 PLL [8|21]

24.97

Next: (-2, 0) / (-3, 0) / (2, -4) / (0, -3) / (4, 0) / (0, -3) / (-1, 0) / (1, -4) / (0, -4) / (-4, 0) / (-4, -2) / (0, -4) / (3, -3),
 
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Next: (-2, 0) / (-3, 0) / (2, -4) / (0, -3) / (4, 0) / (0, -3) / (-1, 0) / (1, -4) / (0, -4) / (-4, 0) / (-4, -2) / (0, -4) / (3, -3)

Lol this is easy.

0,3 / 0,-3 / - cubeshape
1,0 / 0,-3 / - CO
-3,6 / 3,0 / -1,-1 / -3,0 / - EO
0,1 / 3,-3 / 0,3 / -3,0 / 3,0 / -3,0 / - CP
/ 3,3 / -5,0 / 2,0 / 4,0 / 4,0 / 0,4 / 0,2 / 0,-1 / 3,3 / 6,-3 - EP (U-adj)

You forgot to provide one also ...
Wow I'm a hypocrite.

Next: (0, -4) / (3, 0) / (-5, -2) / (-1, -4) / (6, 0) / (-5, -3) / (6, -3) / (1, 0) / (-4, 0) / (4, -3) / (-2, 0) / (2, 0) / (-1, 0)
 
Next: (0, -4) / (3, 0) / (-5, -2) / (-1, -4) / (6, 0) / (-5, -3) / (6, -3) / (1, 0) / (-4, 0) / (4, -3) / (-2, 0) / (2, 0) / (-1, 0)

cubeshape: 0,-3 / 0,-1 / -1,0 / 2,0 / -2,0 / 2,0 / -1,0 / -3,0 /
CO: 3,-1 / 0,3 /
CP: 4,-1 / -1,-1 /
EO1: 0,-3 / -3,0 / 4,1 / -4,-1 / 3,0 /
EO2: 3,-5 / 3,0 / 3,3 / 3,0 /
EP1: / -3,-3 / 3,0 / -3,-3 / 2,0 / -4,2 / 4,-2 / 1,0 / -3,-3 /
EP2: 4,3 / -1,-1 / 6,0 / 1,1 / 2,0
EP3: 1,3 / 3,0 / -1,-1 / -2,1 / -1,0 / 1,-3 / 3,0 / -1,-1 / -2,1 / -1,6

probably doesnt work but who cares

(0, -1) / (3, -3) / (0, -3) / (1, -5) / (5, -1) / (0, -2) / (3, 0) / (1, -4) / (-2, 0) / (-4, -5) / (-3, -4) / (2, 0)
 
(0, -1) / (3, -3) / (0, -3) / (1, -5) / (5, -1) / (0, -2) / (3, 0) / (1, -4) / (-2, 0) / (-4, -5) / (-3, -4) / (2, 0)

2,-2/-1,2/3,-4/-1,-2/0,-3/ CS

-2,0 / 6,3 / -1,-1 / 1,1 / 3,3 / -1,-1/ lel OBL

6,3 /(-3,0)/(-3,0)/(-5,0)/(-2,0)/(4,0)/(-4,0)/(-2,0)/(5,0)/(-3,0)/ CPP

-2,0 / 0,-3 / -1,0 / 3,0 / 1,0 / 0,3 / -1,0 / -3,0 / 3,0 EP

next:

​
(4, 0)/(3, -3)/(0, -3)/(-3, 0)/(-1, -1)/(0, -5)/(3, 0)/(1, 0)/(-2, -1)/(-2, 0)/(-2, -3)/(1, -3)/
 
next: (4, 0)/(3, -3)/(0, -3)/(-3, 0)/(-1, -1)/(0, -5)/(3, 0)/(1, 0)/(-2, -1)/(-2, 0)/(-2, -3)/(1, -3)/
Shape: z2 -3,0/3,-2/0,2/0,-2/0,1/0,3/ :: barrell/mushroom
CO: 6,2/
EO: -2,4/-3,0/3,0/-1,-1/-2,1/3,0/ :: alt EO to preserve top layer edges
CP: -1,0/-3,-3/-3,0/-3,-3/3,0/-3-3/
EP: -2,0/3,0/-1,-1/3,0/1,1/6,0/2,6 :: good U/U

next scramble: (0, -1) / (-3, -3) / (1, -2) / (3, 0) / (-3, 0) / (-4, -4) / (4, 0) / (0, -3) / (0, -3) / (-3, -3) / (3, -3)
 
next scramble: (0, -1) / (-3, -3) / (1, -2) / (3, 0) / (-3, 0) / (-4, -4) / (4, 0) / (0, -3) / (0, -3) / (-3, -3) / (3, -3)

/ 0,3 / 0,3 / cubeshape
0,-2 / 3,0 / 2,-1 / corner separation
4,-5 / -3,0 / -1-1 / 4,1 / edge separation
3,2 / -3,0 / 3,3 / 0,-3 / CP (force good EP)
-3,1 / 3,0 / -1,-1 / -2,1 / 2,0 EP

8.23. Tasty.

Next: (3, 2) / (4, -2) / (6, -3) / (-3, 0) / (0, -1) / (-3, 0) / (-1, 0) / (2, -2) / (-4, 0) / (0, -4) / (0, -2) / (3, -2) / (6, 0)
 
Scramble: (3, 2) / (4, -2) / (6, -3) / (-3, 0) / (0, -1) / (-3, 0) / (-1, 0) / (2, -2) / (-4, 0) / (0, -4) / (0, -2) / (3, -2) / (6, 0)

Cubeshape: / 0,3 / :: [2|3]
CEC block: 0,-2 / :: [1|2]
ECE block: 2,2 / 3,0 / -2,1 / :: [3|7]
L5C: 3,0 / 3,0 / -3,-3 / 3,0 / -3,0 / :: [5|11]
L5E: 5,2 / 0,-5 / 3,3 / -1,0 / 2,0 / -4,0 / 2,0 / 5,0 / 3,3 / 2,0 / 1,-2 / 2,3 :: [11|28]

Total move count: [22|51]

Next: (3, 2) / (4, -2) / (6, -3) / (-3, 0) / (0, -1) / (-3, 0) / (-1, 0) / (2, -2) / (-4, 0) / (0, -4) / (0, -2) / (3, -2) / (6, 0)
 
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Next: (3, 2) / (4, -2) / (6, -3) / (-3, 0) / (0, -1) / (-3, 0) / (-1, 0) / (2, -2) / (-4, 0) / (0, -4) / (0, -2) / (3, -2) / (6, 0)
/0,3/0,1/ :: Shape+CO
6,3/3,0/3,0/-1,-1/-2,1/-3,0/ :: EO
-3,0/-3,0/3,3/0,-3/ :: CP
2,3/3,3/5,0/0,2/-4,0/0,4/2,0/0,1/3,0/0,3/0,-3/0,-3/0,6/3,-3 :: EP

next: (6, 2) / (1, -2) / (3, 0) / (-3, 0) / (0, -3) / (-1, -4) / (0, -5) / (-3, 0) / (0, -1) / (6, -5) / (2, 0) / (2, -3) / (-2, 0)
 
(6, 2) / (1, -2) / (3, 0) / (-3, 0) / (0, -3) / (-1, -4) / (0, -5) / (-3, 0) / (0, -1) / (6, -5) / (2, 0) / (2, -3) / (-2, 0)

/ 4,-1 / 3,-4 / 1,2 / 0,3 / :: Cubeshape [5|12]
3,-5 / :: CEC block [6|15]
0,-3 / 2,-1 / -2,1 / 3,0 / -1,-1 / :: ECE block [11|29]
-2,4 / -3,0 / 3,0 / :: L5C [14|36]
5,-3 / 3,3 / 3,-2 / 4,0 / -2,0 / 0,2 / -2,0 / 2,0 / -1,0 / -3,-3 / -5,0 / 3,0 / -4,0 :: L5E [23|58]

Next: (6, 2) / (1, -2) / (3, 0) / (-3, 0) / (0, -3) / (-1, -4) / (0, -5) / (-3, 0) / (0, -1) / (6, -5) / (2, 0) / (2, -3) / (-2, 0)
 
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Next: (6, 2) / (1, -2) / (3, 0) / (-3, 0) / (0, -3) / (-1, -4) / (0, -5) / (-3, 0) / (0, -1) / (6, -5) / (2, 0) / (2, -3) / (-2, 0)

Scramble: (6, 2) / (1, -2) / (3, 0) / (-3, 0) / (0, -3) / (-1, -4) / (0, -5) / (-3, 0) / (0, -1) / (6, -5) / (2, 0) / (2, -3) / (-2, 0)

Shape: -2,1/0,-2/-2,-3/-3,0/-3,0/ ::[5|12]
CO: -2,0/-3,6/ ::[2|5]
EO: /3,0/3,0/-1,-1/-3,0/-3,0/ ::[6|12]
CP: -3,6/-3,0/3,3/0,-3/ ::[4|10]
EP+flip: -3,1/-3,-3/0,-5/0,2/0,4/0,4/4,0/2,0/-1,0/3,-3/6,0/-3,-3 ::[11|27]
Total move count: [28|66]

Next: (1, 0) / (5, 2) / (6, -3) / (-3, -3) / (-5, -2) / (2, 0) / (0, -3) / (-2, 0) / (5, 0) / (4, 0) / (0, -5) / (-2, -2)
 
Scramble: (1, 0) / (5, 2) / (6, -3) / (-3, -3) / (-5, -2) / (2, 0) / (0, -3) / (-2, 0) / (5, 0) / (4, 0) / (0, -5) / (-2, -2)

Cubeshape: -4,0 / 5,0 / 2,-3 / 1,2 / 3,0 / :: [5|12]
CEC block: 0,1 / :: [1|2]
ECE block: 0,-3 / 3,0 / 2,-1 / 1,1 / 2,-1 / :: [5|12]
L5C: 4,1 / 3,0 / -3,-3 / 3,0 / -3,0 / :: [5|12]
L5E + flip: / -1,-1 / 4,1 / -1,-1 / -2,1 / 5,-1 / 6,0 / -3,1 :: [7|20]
Total move count: [23|58]

EDIT: Alternate solution

Cubeshape: -2,3 / 0,-2 / -2,0 / -1,0 / -3,0 / :: [5|11]
CEC block: 1,0 / -1,-1 / -3, 0 / :: [3|7]
ECE block: -3,-3 / -2,1 / -4,-1 / 3,0 / -3,0 / :: [5|13]
L5C: -5,4 / -3,0 / 3,0 / :: [3|7]
L5E: -1,0 / -3,0 / 0,3 / 0,-3 / 0,3 / 2,0 / 0,2 / -2,0 / 4,0 / 0,-2 / 0,2 / -1,4 / 0,-3 / :: [13|26]
Total move count: [29|64]

Next: (1, 0) / (5, 2) / (6, -3) / (-3, -3) / (-5, -2) / (2, 0) / (0, -3) / (-2, 0) / (5, 0) / (4, 0) / (0, -5) / (-2, -2)
 
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