The sexy move OLLs

dada222

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Well, being inspired by the guy that made the tutorial about solving the cube using only the sexy move, I decided to make up OLLs that include the sexy move. Of course, 37 cases already have such algorithms in the wiki, but heck, noone's going to use these anyway... so I'll just dump them in here... Note that each image will look like this.
O25.gif

U

which means that if you want to solve this exact case, you'll have to add a U to the beginning of the alg. Of course, that isn't convenient and you'd never do it, that's why I'm not including it in the algs, just think of it as a different case; I should have a different images that match the exact case the algorithms are for but it would take too much time. So I just add an U layer rotation to make my point.
In addition, SM=sexy move= RUR'U', SM'=sexy move reflection. I also include PLL skip cases (referring to sticker colors, of course) and a comment...
Here are the first five. All "cross" cases. More to come soon.


O25.gif

U
U L’ SM L (SM)x5
PLL SKIP:
FU=FUR, RU=RUB BU=BUR
Comment: Pretty neat and fast.

O24.gif

U2
B2 U’ L SM L ‘ U B2 R U’ R’ U
PLL SKIP:
Rest of the cube completed.
Comment: Obviously, this flips two adjacent corners. Has other applications as well.

O22.gif

R2 SMx2 R’ U2 R U R’ U R’ U R U R U’ R’ U (SM)X3
PLL SKIP: FRU=BRU, FLU=BLU

O26.gif

U'
R U2 L R’ SMx3 L’ U ‘ R U’ R’ U y2 SMx3
PLL SKIP: RUB=RU
Comment: Not too bad... not great either.

O27.gif

U
L’ U2 R’ L SM’x3 R U L ‘ U L U’ y2 SM’x3
PLL SKIP: Obvious.
Comment: Symmetrical of previous, much slower.

More to be added soon... comments or any help would be appreciated...

PS. If you're wondering what's the point of this, my answer is.. I don't know :confused:
 
Last edited:
I know.. it sucks... lol.

Flame this all you want... it kind of deserves it.

EDIT: Of course, the point of this is to have the sexy move in all OLLs. Yours don't.
 
A lot of your algorithms (apart from being unnecessarily long) have some cancellations which you don't acknowledge because you want to denote it as "SM". Also, Sexy Move x 5 = U R U' R'. That can actually make your first algorithm viable, although for that COLL case I personally prefer l' U' L' U R U' L U.
 
EDIT: Of course, the point of this is to have the sexy move in all OLLs. Yours don't.

Sune: R U R' U R U2 R' => [R, U] [U2, R] => (R U R' U') (U2 R U2 R')

Just sayin'.

Point taken.

A lot of your algorithms (apart from being unnecessarily long) have some cancellations which you don't acknowledge because you want to denote it as "SM". Also, Sexy Move x 5 = U R U' R'. That can actually make your first algorithm viable, although for that COLL case I personally prefer l' U' L' U R U' L U.

Yeah. You're right. To be honest, I'm making these more for fun than anything else, simply for the sake of having the SM in them. However, once I've found some more, I'll certainly look into actually improving them and making them even remotely feasible.
 
Corner orientation, I'd guess. He's saying use a z' rotation, and solve the corners using commutators, which someone else suggested before.
 
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