Well, being inspired by the guy that made the tutorial about solving the cube using only the sexy move, I decided to make up OLLs that include the sexy move. Of course, 37 cases already have such algorithms in the wiki, but heck, noone's going to use these anyway... so I'll just dump them in here... Note that each image will look like this.
U
which means that if you want to solve this exact case, you'll have to add a U to the beginning of the alg. Of course, that isn't convenient and you'd never do it, that's why I'm not including it in the algs, just think of it as a different case; I should have a different images that match the exact case the algorithms are for but it would take too much time. So I just add an U layer rotation to make my point.
In addition, SM=sexy move= RUR'U', SM'=sexy move reflection. I also include PLL skip cases (referring to sticker colors, of course) and a comment...
Here are the first five. All "cross" cases. More to come soon.
U
U L’ SM L (SM)x5
PLL SKIP:
FU=FUR, RU=RUB BU=BUR
Comment: Pretty neat and fast.
U2
B2 U’ L SM L ‘ U B2 R U’ R’ U
PLL SKIP:
Rest of the cube completed.
Comment: Obviously, this flips two adjacent corners. Has other applications as well.
R2 SMx2 R’ U2 R U R’ U R’ U R U R U’ R’ U (SM)X3
PLL SKIP: FRU=BRU, FLU=BLU
U'
R U2 L R’ SMx3 L’ U ‘ R U’ R’ U y2 SMx3
PLL SKIP: RUB=RU
Comment: Not too bad... not great either.
U
L’ U2 R’ L SM’x3 R U L ‘ U L U’ y2 SM’x3
PLL SKIP: Obvious.
Comment: Symmetrical of previous, much slower.
More to be added soon... comments or any help would be appreciated...
PS. If you're wondering what's the point of this, my answer is.. I don't know :confused:
U
which means that if you want to solve this exact case, you'll have to add a U to the beginning of the alg. Of course, that isn't convenient and you'd never do it, that's why I'm not including it in the algs, just think of it as a different case; I should have a different images that match the exact case the algorithms are for but it would take too much time. So I just add an U layer rotation to make my point.
In addition, SM=sexy move= RUR'U', SM'=sexy move reflection. I also include PLL skip cases (referring to sticker colors, of course) and a comment...
Here are the first five. All "cross" cases. More to come soon.
U
U L’ SM L (SM)x5
PLL SKIP:
FU=FUR, RU=RUB BU=BUR
Comment: Pretty neat and fast.
U2
B2 U’ L SM L ‘ U B2 R U’ R’ U
PLL SKIP:
Rest of the cube completed.
Comment: Obviously, this flips two adjacent corners. Has other applications as well.
R2 SMx2 R’ U2 R U R’ U R’ U R U R U’ R’ U (SM)X3
PLL SKIP: FRU=BRU, FLU=BLU
U'
R U2 L R’ SMx3 L’ U ‘ R U’ R’ U y2 SMx3
PLL SKIP: RUB=RU
Comment: Not too bad... not great either.
U
L’ U2 R’ L SM’x3 R U L ‘ U L U’ y2 SM’x3
PLL SKIP: Obvious.
Comment: Symmetrical of previous, much slower.
More to be added soon... comments or any help would be appreciated...
PS. If you're wondering what's the point of this, my answer is.. I don't know :confused:
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