# The Pyraminx "Example Solve" Game

#### Montykins

##### Member
Haha yeah but it's a shame I can't find any FMC threads other than 2x2, 3x3 and pyra.

Next: R U B' L B' R B' R' L R U

#### sqAree

##### Member
scramble: R U B' L B' R B' R' L R U

B U R' B' R' L // blue face / AB3E

insert L' U L U' at "R'":

B U R L' U L U' R B' R' L (11 moves)

next: U L' R' B R' L' U' R

EDIT:

Well, I kind of split the first R' into two Rs and inserted a sledgehammer. Doesn't look like a very proper technique but it worked.
But as I said, I have no clue of fmc techniques and just do random things.

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#### Montykins

##### Member
Scramble: U L' R' B R' L' U' R

R L B' L //AB3E

U' B U B' // L3E

Solution: R L B' L U' B U B' // 8 Moves

Didn't get to use any Inverse or NISS or insertions :'(

Next: L B' U L' R B R L' R U

#### sqAree

##### Member
scramble: L B' U L' R B R L' R U

* U L' U' L' // yellow-red-green-top

insert at *: R L' U L R'

solution: R L' U L R' U L' U' L' (9 moves)

One less than scramble, I'm proud!

next: U R B R U L B' U'

Well, L3E is somehow an insertion at the very end in your solution.

#### Montykins

##### Member
Scramble: U R B R U L B' U'
on inverse: B U L B' R' // AB3E

Skeleton: R * B L' ** U' B'
Insert at *: U' L U L' // 0 moves cancelled

Solution: R U' L U L' B L' U' B' // 1 more than the scramble

Insertion was meh, but the best I could find. Still alright solve though

Next: U R U B' R U' L' B R' B'

#### sqAree

##### Member
scramble: U R U B' R U' L' B R' B'

B' R' U' L B' // AB3E/V

B' R' B' R B' // L3E

cancels one move, solution: B' R' U' L B R' B' R B'

Well, one move less than scramble once again, but I didn't really do an effort here.

Next: B' R' L' R' L' R' U R' B' L'

#### FakeMMAP

##### Member
scramble: U R U B' R U' L' B R' B'

B' R' U' L B' // AB3E/V

B' R' B' R B' // L3E

cancels one move, solution: B' R' U' L B R' B' R B'

Well, one move less than scramble once again, but I didn't really do an effort here.

Next: B' R' L' R' L' R' U R' B' L'
L R' L R L' [L] 5/5 // set up to 1-flip (on the left xD)
U' L' [L] U L' [L] U' L 6/11 // 1-flip algorithm (LL skip)

next: R' L U' B' L U R' l r'

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#### FakeMMAP

##### Member
L R' L R L' [L] 5/5 // set up to 1-flip (on the left xD)
U' L' [L] U L' [L] U' L 6/11 // 1-flip algorithm (LL skip)

next: R' L U' B' L U R' l r'
[R]
u' r 2/2 // 2 tips
R' U' L U' 4/6 //keyhole block (oka block was already formed, but it gave nasty case)
R L R' L' 4/10 // finish top
R L' R' L 4/14 // LL

next L' B R U' L B R' L' l b' u'

#### Rcuber123

##### Member
b u l' R B R' L U R U' R' L' U' L U'

Next: U' L R L' U L R' l' r b' u'

#### FakeMMAP

##### Member
b u l' R B R' L U R U' R' L' U' L U'

Next: U' L R L' U L R' l' r b' u'
[B']
r u 2/2 // 2 tips
U' L' R' L R [R] 5/7 // top
L R' L' R 4/11 //LL
u' l 2/13 // last 2 tips

next: L U B' L U' L' B' U' l r' u

#### FakeMMAP

##### Member
r l' u' R' U R L' R' B R

Next: U' R U L R' L R' L' r b u'

u' l
U' L R' L' // set up to keyhole+cancel into R L R' L'
U' [L'] r'
R' L R L' U L' U' L //LL

next: U L' U' B U L' U' R r b' u'

#### DGCubes

##### Member
[R] R' r' U' L' l // V
[L] U R U' R2' L R L' u // L4E

next: L B' U' R' U' L' U' L' l' r b u'

#### XTowncuber

##### Member
Oh yay I love this thread

[R]
R' U' L R' U' // top+ensure 4 mover LL
[R] L R' L' R

and some tips or something.

Next: U R' B L' R' B U' L U' r'

#### Hssandwich

##### Member
Next: U R' B L' R' B U' L U' r'
R' L R U R' U' L' U r
[R] U' R U R2' L R L'
E: whoops misscrambled

Actual solution:
R U R r //layer
[L] R' L R L' [B'] R U' R' U R //2 flip

NEXT: R U' R' B R' L' B U l u

#### DGCubes

##### Member
L R [R'] l' // most of V, plus plan to force L3E w/ next edge insertion
U' R U' R' // V
[U'] R' L R L' u' // L3E

Next: U R U' B' U R B U l u'

#### XTowncuber

##### Member
L R [R'] l' // most of V, plus plan to force L3E w/ next edge insertion
U' R U' R' // V
[U'] R' L R L' u' // L3E

Next: U R U' B' U R B U l u'
R' u U' R' R' U' R // top
[R] U' R U R' l' // LL

next: U B' U B' R U' R' U' l r b u

#### DGCubes

##### Member
R' u U' R' R' U' R // top
[R] U' R U R' l' // LL

next: U B' U B' R U' R' U' l r b u
Pretty sure that solution doesn't work, unless I'm missing something.

Here's mine though:
[ U ] B U' R r' U u' R l' [L] // Layer
L U R U' R' L' U' u' // LL

Next: U' R' B' U R' B U R U l r b

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#### AlexMaass

##### Member
R' u U' R' R' U' R // top
[R] U' R U R' l' // LL

next: U B' U B' R U' R' U' l r b u
[U'] l' r' U' L U L // V + third edge
Dw L U L' U l' u'

just use DGs scramble for the next one lol

#### 1973486

##### Member
I think BBCode screwed up Drew's solution. I assume there's an underline tag that was supposed to be a U rotation.