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The corners first "example solve" game

z2 y
//edges PUBS ACIX LI
//corners OIER MBXG

[S R':[D M,M D]] //UF-FR-DB-UB-RD
[M U' F' U2:[F,M']] //UF-UL-UR-FL-FD
[U' L' : [S', L2]]

[U' L U, R]
[l' U' : [R D R', U2]]
[U D' : [R D' R', U2]]
[D2 R : [U, R D' R']]
R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R //parity

recon

Next: R' D' F2 D' F2 U2 B2 L2 D' B2 U2 L2 F2 R D' L2 B' U L' F' U'
z2 y
//edges XMVR CQFE KIOC
//corners IWNR (ZBLL)

[U' D' F' R:[S',R]] //UF-FD-BR-DR-BD
L2 U S' U' L2 U S2 U S' U2 //UF-UR-LD-BU-LU
[M U:[E,F]] //UF-LB-FL-RF-UR

[R' U : [D', R U' R']]
[U D : [R U' R', D2]]
r U' r' U' r U r' F R' F' R U R U2 R' U // juju ZBLL

recon

Next: F B2 R B2 L' U2 L B2 L2 B2 L2 F2 U' L' D R B' D2 L F
 
Last edited:
z2 y
//edges XMVR CQFE KIOC
//corners IWNR (ZBLL)

[U' D' F' R:[S',R]] //UF-FD-BR-DR-BD
L2 U S' U' L2 U S2 U S' U2 //UF-UR-LD-BU-LU
[M U:[E,F]] //UF-LB-FL-RF-UR

[R' U : [D', R U' R']]
[U D : [R U' R', D2]]
r U' r' U' r U r' F R' F' R U R U2 R' U // juju ZBLL

recon

Next: F B2 R B2 L' U2 L B2 L2 B2 L2 F2 U' L' D R B' D2 L F
z2 y
//edges BCNA SIKX OQ
//corners WSAJ OUBG

[F R' F' U:[S',U]] //UF-UB-UR-RB-UL
[R:[F,E]] //UF-RD-FL-LB-FD
[M' U' L : [E', L2]]

[R2 : [D2, R' U' R]]
[U' R' : [U2, R' D' R]]
[R D' R': [R' D R, U]]
U R' U' R F U' R' U' R U F' R' U2 R //ZBLL

recon

Next: L U2 R2 F' R2 D R' U R2 L2 F2 R2 D2 F2 D B2 U' F2 L D'
 
 Twizzle link 
 Setup 
L U2 R2 F' R2 D R' U R2 L2 F2 R2 D2 F2 D B2 U' F2 L D'
 Moves 
y' x
R2' F u' R u r U B2 // first 2 corners
R2 U' R' r' U' R2 U' M2' U R' // D-corner
U' L' U2 L U2 r U' r' F // U-corner
M U M' U2 M U2 // Last edges


NEXT ➡️ F' R2 F U' R' D' F L' U D L2 U2 R2 B' L2 F L2 F2 R2 F
 
 Twizzle link 
 Setup 
L U2 R2 F' R2 D R' U R2 L2 F2 R2 D2 F2 D B2 U' F2 L D'
 Moves 
y' x
R2' F u' R u r U B2 // first 2 corners
R2 U' R' r' U' R2 U' M2' U R' // D-corner
U' L' U2 L U2 r U' r' F // U-corner
M U M' U2 M U2 // Last edges


NEXT ➡️ F' R2 F U' R' D' F L' U D L2 U2 R2 B' L2 F L2 F2 R2 F
z2 y
//edges ICDB QKUV NVPO AE
//corners WBUN FBOP

[U2, R' D' R]
[U R : [R U' R', D]]
[F : [R' D' R, U2]]
[R D' R', U'][D' : [U', R D R']]

[l':[U2,M U' M']] //UF-FL-UR-DF-UB
[u R F:[S',D']] //UF-LD-LB-DB-DR
[u' R : [E', R2]]
[U, R' S2 R][L E' L', U]

recon

Next: F D2 B2 D2 B' U2 F L2 F U2 F2 D' L D F2 L' B' F R' U F'
 
Next: F D2 B2 D2 B' U2 F L2 F U2 F2 D' L D F2 L' B' F R' U F'
F D2 B2 D2 B' U2 F L2 F U2 F2 D' L D F2 L' B' F R' U F' // Scramble

D' R' // TCLL Layer
y' R U' R' U R U2 R' F R' F' R // TCLL+ Alg
y D M U' M' // Yellow-Orange and White-Red
z' x' R U' M' U // Yellow-Blue and White-Blue
x' R2 U M' U2 M2 U // Yellow-Red and White-Orange
x' r2 U' M U' M' U' M U M U' M2 U' M2 // L6E Alg + Permute Midges Skip

40 Moves, no Triplets
Next: B' U2 L U' R' F L U F2 L' F2 L2 B2 R' F2 U2 R2 D2 R' B
 
F D2 B2 D2 B' U2 F L2 F U2 F2 D' L D F2 L' B' F R' U F' // Scramble

D' R' // TCLL Layer
y' R U' R' U R U2 R' F R' F' R // TCLL+ Alg
y D M U' M' // Yellow-Orange and White-Red
z' x' R U' M' U // Yellow-Blue and White-Blue
x' R2 U M' U2 M2 U // Yellow-Red and White-Orange
x' r2 U' M U' M' U' M U M U' M2 U' M2 // L6E Alg + Permute Midges Skip

40 Moves, no Triplets
Next: B' U2 L U' R' F L U F2 L' F2 L2 B2 R' F2 U2 R2 D2 R' B
B' U2 L U' R' F L U F2 L' F2 L2 B2 R' F2 U2 R2 D2 R' B

x U R' U' R2 // EG-2 Layer
U2 R' U R U' R2 F R F' R U R' U' (R) // Anti-CLL
(R2) B2 R2 U2 // PBL
F' E R E' R' F // YG and YB
E B2 E' B2 z' M' U' M D M' U M D M' U' M D2 U // YO, RG, OG and WO
x' R U' M' U r' // Solve BR, YR, WG; Unsolve WO
R' U' R U M U' R' U r // WO and WB
B M' U M' U M' U2 M U M U M U2 B' // WR and BO

72 STM (I don't know roux, sorry guys)

Next: D' R2 B2 U L2 R2 U' R2 U F2 U' L2 F' L F L' U' L B D
 
B' U2 L U' R' F L U F2 L' F2 L2 B2 R' F2 U2 R2 D2 R' B

 Twizzle link 
 Setup 
B' U2 L U' R' F L U F2 L' F2 L2 B2 R' F2 U2 R2 D2 R' B
 Moves 
z y2
u' B' r E2 F2 E // one 1×2×3 block
R U' R F R2' F' R y' U2 L U L' // two 1×2×3 blocks
F R' U2 R F' R' F U2 F' R // top corners
y U2 M' U2 M' U' // last edges


NEXT ➡️ D' R2 B2 U L2 R2 U' R2 U F2 U' L2 F' L F L' U' L B D
 
 Twizzle link 
 Setup 
B' U2 L U' R' F L U F2 L' F2 L2 B2 R' F2 U2 R2 D2 R' B
 Moves 
z y2
u' B' r E2 F2 E // one 1×2×3 block
R U' R F R2' F' R y' U2 L U L' // two 1×2×3 blocks
F R' U2 R F' R' F U2 F' R // top corners
y U2 M' U2 M' U' // last edges


NEXT ➡️ D' R2 B2 U L2 R2 U' R2 U F2 U' L2 F' L F L' U' L B D
how the hell did you do that so fast
edit: I thought it was my scram lol
 
NEXT ➡️ D' R2 B2 U L2 R2 U' R2 U F2 U' L2 F' L F L' U' L B D

How about an actual corner first method.

 Twizzle link 
 Setup 
D' R2 B2 U L2 R2 U' R2 U F2 U' L2 F' L F L' U' L B D
 Moves 
U2 F R2 F2 // bottom corners
U R U' L' U R' U L U L' U L // top corners
z' B' M2 B // E1
R U M' U' // E2
L' U' M2 U // E3
x r U' M U // E4
R2 U' M U2 M' U' // E5
R' U M2 U' R2 // E6
M' U' M U // E7-E8
U2 M U2 M // L4E


NEXT:
B' D R' F R2 U2 L2 B' L2 B R2 D2 F' L D2 U B L U' B2
 
How about an actual corner first method.

 Twizzle link 
 Setup 
D' R2 B2 U L2 R2 U' R2 U F2 U' L2 F' L F L' U' L B D
 Moves 
U2 F R2 F2 // bottom corners
U R U' L' U R' U L U L' U L // top corners
z' B' M2 B // E1
R U M' U' // E2
L' U' M2 U // E3
x r U' M U // E4
R2 U' M U2 M' U' // E5
R' U M2 U' R2 // E6
M' U' M U // E7-E8
U2 M U2 M // L4E


NEXT:
B' D R' F R2 U2 L2 B' L2 B R2 D2 F' L D2 U B L U' B2
z2 y
//edges KGJT BOAR VXAM NB
//corners HSOC RWFE

[U' R' : [R' D R, U']]
[R D' R', U']
[R D' : [R' D R, U]]
[U', R' D' R D R' D' R]

L S' L' D M D2 M' D L' S L //UF-LB-RU-LF-DL
[U M' U:[M',U' F U']] //UF-UB-RF-UL-BD
S F' R E R E' R S' R F //UF-DR-FD-UL-BR
[U' : [L' E L, U2]]

recon

Next: U' R' U2 R' B2 U2 B2 L' R' F2 R' D' B U' L2 B U R' U'
 
z2 y
//edges KGJT BOAR VXAM NB
//corners HSOC RWFE

[U' R' : [R' D R, U']]
[R D' R', U']
[R D' : [R' D R, U]]
[U', R' D' R D R' D' R]

L S' L' D M D2 M' D L' S L //UF-LB-RU-LF-DL
[U M' U:[M',U' F U']] //UF-UB-RF-UL-BD
S F' R E R E' R S' R F //UF-DR-FD-UL-BR
[U' : [L' E L, U2]]

recon

Next: U' R' U2 R' B2 U2 B2 L' R' F2 R' D' B U' L2 B U R' U'
Method- Random method I made when I tried to solve a 3x3 with no algs I had already learnt(I changed it though, so this version includes algs). Note that at one point you can finish with Roux LSE, but I don't know Roux so use different algs.

This is my first solution written as I did it.

Inspection- z2
CLL layer- R2 U R2
CLL- U2 F R U R' U2 F' R U' R' F
AUF and centers- M' u
1st block- L U' M U L' x U' M U x2 z' U' M' U2 M
2nd block- z' r' L' U' M U L' U' M U x2 R2 U' M' U
(At this point you can use Roux to finish)
L2E- L M U' M' U M U M2 U' M U M U'
M-slice- R r2 x' y2 U' R' F' R S R' F R S' U

FULL SOLUTION FOR CONVENIENCE-

z2 R2 U R2 U2 F R U R' U2 F' R U' R' F M' u L U' M U L' x U' M U x2 z' U' M' U2 M z' r' L' U' M U L' U' M U x2 R2 U' M' U L M U' M' U M U M2 U' M U M U' R r2 x' y2 U' R' F' R S R' F R S' U

VISUAL RECON- Visualisation of recon

Next scramble- B2 L F U2 F' L F U' R U2 R L2 B2 L U2 D2 B2 U2 R D2
 
 Twizzle link 
 Setup 
B2 L F U2 F' L F U' R U2 R L2 B2 L U2 D2 B2 U2 R D2
 Moves 
D R2 U2 B' U' B u' B2 //Layer + COLL
R U R' U' R' F R2 U' R' U' R U R' f' //Corners
S R' S' R S' D S D' //FB
y U M R U' M2 U R' U' M R2 U' M2 U' R2 U2 r2 //SB
U' (M' U')2 M' U2 (M' U')2 M //EO
U M U2 M' U2 M' U2 M U2 //LowerEdges
R2 U' S' U2 S U' R2 //LL

next D' L B2 L2 D L2 R2 F2 R2 D U2 F2 R F2 L' F' R2 D B' U
 
 Twizzle link 
 Setup 
B2 L F U2 F' L F U' R U2 R L2 B2 L U2 D2 B2 U2 R D2
 Moves 
D R2 U2 B' U' B u' B2 //Layer + COLL
R U R' U' R' F R2 U' R' U' R U R' f' //Corners
S R' S' R S' D S D' //FB
y U M R U' M2 U R' U' M R2 U' M2 U' R2 U2 r2 //SB
U' (M' U')2 M' U2 (M' U')2 M //EO
U M U2 M' U2 M' U2 M U2 //LowerEdges
R2 U' S' U2 S U' R2 //LL

next D' L B2 L2 D L2 R2 F2 R2 D U2 F2 R F2 L' F' R2 D B' U
z2 y
//edges BGIA NPAL SQXK UR
//corners UISB AO

[D R U' : [D', R' U R]]
[R F' R' U : [R D R', U2]]
[U' : [R D' R', U']]

[S2 L D:[M2,D' L' F D']] //UF-UB-RU-FL-UL
F' L' F E2 L E L' F' L F E //UF-RB-FR-UL-BL
[U' L F S':[L,S']] //UF-RD-LD-FD-LB
[M, U2] [D' : [U R2 U', M']]

recon

Next: F2 U L2 F2 L2 D L2 F2 D2 U B2 L' D' R U2 F R' U2 R' B2 U2
 
Last edited:
 Twizzle link 
 Setup 
F2 U L2 F2 L2 D L2 F2 D2 U B2 L' D' R U2 F R' U2 R' B2 U2
 Moves 
y x'
L2 U' L2 // EG2 face
R' U' R' F' R U' R U' R' F R // EG2
U M u M' U M2 z // LMCF transition phase triplet
l U' M' U L' U M' U' // triplet again
x M' F' R U M' U' R' F // solve last two ledges while simultaneously orienting the midges
M' U2 M2 U2 M2 // permute the midges


LMCF method

y x'
L2 U' L2 // EG2 face
R' U' R' F' R U' R U' R' F R // EG2
U M u M' U M2 z // LMCF transition phase triplet
l U' M' U L' U M' U' // triplet again
x M' F' R U M' U' R' F // solve last two ledges while simultaneously orienting the midges
M' U2 M2 U2 M2 // permute the midges

41 STM

Next
D2 R F' L2 B' L' B' D2 R' U' R2 F2 L2 D' F2 D2 F2 U F2 U
 
 Twizzle link 
 Setup 
F2 U L2 F2 L2 D L2 F2 D2 U B2 L' D' R U2 F R' U2 R' B2 U2
 Moves 
y x'
L2 U' L2 // EG2 face
R' U' R' F' R U' R U' R' F R // EG2
U M u M' U M2 z // LMCF transition phase triplet
l U' M' U L' U M' U' // triplet again
x M' F' R U M' U' R' F // solve last two ledges while simultaneously orienting the midges
M' U2 M2 U2 M2 // permute the midges


LMCF method

y x'
L2 U' L2 // EG2 face
R' U' R' F' R U' R U' R' F R // EG2
U M u M' U M2 z // LMCF transition phase triplet
l U' M' U L' U M' U' // triplet again
x M' F' R U M' U' R' F // solve last two ledges while simultaneously orienting the midges
M' U2 M2 U2 M2 // permute the midges

41 STM

Next
D2 R F' L2 B' L' B' D2 R' U' R2 F2 L2 D' F2 D2 F2 U F2 U
z2 y
//edges IXCV FPAM LRMT
//corners IS VRUW

//3 solved corners and 2 twisted, super lucky yo
[U D R' U' : [R U R', D']]
[U : [R U' R', D']] [D' R U' R':[U2, R' D R]]

U' R E' F' M F' M' F' E F' R' U //UF-FL-FD-UR-DR
[U2 S' R' U':[U',S']] //UF-BU-FR-UL-BR
[D F' L E:[L,E]] //UF-BL-BD-BR-DL
[U : [U, L' E' L]]

recon

Next: L' B2 F2 D2 R B2 R B2 R D2 L2 B' D2 U' R' D R' D2 R2
 
Next: L' B2 F2 D2 R B2 R B2 R D2 L2 B' D2 U' R' D R' D2 R2
CF Method: VOP

x2 // Inspection
D' L' D L U // 3/4 of a Layer + Orientation of L5C (5/5)
R2 U R2 U' R2 // TTLL for 2x2 (5/10)

Red-White Edge Already Solved

S2 U2 S2 // Green-White and Green-Yellow Edges (3/13)
M' U2 M // Orange-Yellow Edge (3/16)
z' B U M' U' B' // Blue-White and Red-Yellow Edges (5/18)
r M' // Set-up for L6E (2/20)
U' M2 U M U2 M U' M' U' // L6E Alg (9/29)
u2 M u2 R' // Permute Midges (3/33)

33 Moves

Next: F2 L B' D B R2 U2 R' U F2 R F2 R2 U2 R U2 R2
 
CF Method: no clue at all
 Twizzle link 
 Setup 
F2 L B' D B R2 U2 R' U F2 R F2 R2 U2 R U2 R2
 Moves 
L U L U' R' U' F R // layer
U r U' r' F R' F' R // CLL
E L' U L R' F' R u' U' R' U M U' R U M'
d2 U R U' M' U r' R' U (M' U')4 U2 (M' U')4 U R // E layer edges
U M U2 M' y' M U2 M2 U' M U S' U2 S // first layer edges
U S U R' U2 R2 U R' U' R' U S' R' U R U2 // ELL

Next: F U' R' L2 F L' F2 R2 D' B' R2 F' U2 F U2 D2 L2 B' U2 B R2
 
Next: F U' R' L2 F L' F2 R2 D' B' R2 F' U2 F U2 D2 L2 B' U2 B R2
x2
U2 F' U R' U2 R2 U R2 D R' U' R D' R2 U' R // Corners (CLL Method)
M2 U2 M2 // 3 Edges
z M' U M' U2 M U // 2 Edges
x2 R U M2 U' r' M // 1 Edge
U M' U2 M2 U // L6E Alg
L' R' // Finish Cube

38 Moves

Next: U2 R2 B R2 B' D2 L2 B U2 R2 D' R B D U2 L U F' R'
 
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