z2 yx2
U2 F' U R' U2 R2 U R2 D R' U' R D' R2 U' R // Corners (CLL Method)
M2 U2 M2 // 3 Edges
z M' U M' U2 M U // 2 Edges
x2 R U M2 U' r' M // 1 Edge
U M' U2 M2 U // L6E Alg
L' R' // Finish Cube
38 Moves
Next: U2 R2 B R2 B' D2 L2 B U2 R2 D' R B D U2 L U F' R'
//edges otjx
//corners qsbw
[U' R U : [R U R', D]] //UFL alg, not the best one ik
[D : [U', R' D R]] [R B2 R', F] //3 twist
[R' D' R, U2]
[r' M F M':[M',D']] //UF-RF-DL-LF-FD
U2 R' E' R D S D S D S D S R' E R U2// 4 flip alg from blddb
U D R' F' R' U' R U F U' R2 U R2 D' R U' R' //floating parity
recon
Next: R2 D2 F' R2 F' D2 B U2 F L2 U B' L' F' L F R' D' L2 U2
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