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The corners first "example solve" game

Next: L F' B2 U2 D' F' L U2 R' L2 U F2 L2 U F2 D2 L2 B2 L2 B2 U2

Waterroux: 39 STM
z2 y //inspection
D r B' U2 F2 U F' R' U' L' U R U' L U r' //FB+corners
U' S' U S U M2 U' M2 U S' U S U2 R U R' U' M' U R U' r' U2 //L7E


Next: R2 F2 U B2 L2 U2 F2 D' R2 U F2 L2 B' L' R' U' F U2 B' D B
 
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z2 y
//edges LABU CVND QPCI JC
//corners RGAJ WC

[R U D' : [U, R' D R]]
[U' R' : [U2, R' D' R]]
[U, R' D' R] //corners first obviously


M U2 R' E2 L F' L' E2 r U' //UF-BL-UL-UB-DB
F R2 E R E' R2 E R' E' F' //UF-UR-DR-RB-DF
U' F' L2 U M' U M U2 L2 F U //UF-LD-FR-UR-FL
[R' E R, U']

R U R' F' R U R' U' R' F R2 U' R' U' //parity J perm

recon
Next: U' F L D' F L2 B D U2 F' D2 R2 F2 U2 R2 F' L2 D2 R2 F
 
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z2 y
//corners UPVB FJNC
//edges FRGA QMXP VISK LC

[U R : [R U' R', D2]]
[U D : [R D R', U2]]
[R U' D' R' : [D, R' U R]]
[U, R' D R]

R2 S' U S M U' R2 U' M' U //UF-BU-BD-RU-UL
R U M S' D' S D M' U' R'
[U' R : [E, R2]] [M' U R' : [E', R2]] [R' E2 R, U']

R U R' F' R U R' U' R' F R2 U' R' U' //parity

recon
Next: R' F' L2 F' L2 B D2 F' U2 L2 D2 L2 F' D F2 U' L U' B' U
 
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z2 y
//corners IHGF UONX
//edges BICQ ALMV DSPU PC

[R, U' L' U]
[L, U' R' U]
[R D' R': [U, R' D R]]
[U D R D' : [U', R' D R]]

S L2 U' S U L' U S' U' L' S' //UF-UB-FL-UR-LD
L' u' L2 S L S2 L S u L //UF-UL-BL-BR-DR
M' F D' F M F' M' D M F'
[E' : [R' E R, U']]

L' U R' U2 L U' L' U2 LR U' //parity

recon
Next: B2 L U2 R2 B' D2 B' U2 B' U2 R2 F U2 D' F' L R2 U' R D B
 
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y' // Basic LMCF (with Ortega)
R' U' R' D' // face
R U R' U R U2 R' U2 // OLL
R2 U' R2 U2 F2 U' R2 u2 // PBL
R' (U' M U2 M2 U') // alg 7 (DF > UR, flip UL)
x' (U M U2 M2 U) // mirror of alg 7 (DF > UL, flip UR)
(M' x') (U' M2 U) // intuitively derived from alg 18. I needed to solve a 6th L/Redge and this seemed the best way?
r' M U' M' U2 M U2 M' U' M' // EOBFb, intuitively
U' M2 // 4c
U' R2 // untransform

Next: B U2 B' R2 B2 F' D2 L2 D2 L2 R' U' B' L U R D2 R B'
 
z2 y
//edges ALXF PVQC IUNI
//corners MGOC VAUC

U' F' R' E' D2 L E L' D2 R F U //UF-UL-BL-FD-BU
R2 F D2 R' S' R S D2 F' R2 //UF-FR-DR-LD-UR
[F U' : [R', U' M U]] //floating FL buffer comm

[R U : [U, R' D R]]
[R D' R', U']
[D' : [U', R' D R]]
[U R D' R' : [R' D R, U']]

recon

Next: L' U' L2 R2 D F2 R2 U' R2 D U2 B F U' L D B' F R D
 
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z2 y
//edges EGVP LRQX MBIB
//corners UCOV FHSM

L' F' U' L S' L' U L' S L F L //UF-LU-RU-DR-FR
E F' E' L' F' M' F l F
[R U' : [R2, S]] [U : [R E2 R', U2]]

[U R D' R' : [R' D R, U']]
[U R U' : [R D' R', U']]
[R B' R', F]
[D : [U, R' D' R]] [R' D R, U]

recon

Next: R U L2 D' B2 F2 U F2 U F2 D' L' F D2 L F' L' R
 
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z2 y
//edges EGVP LRQX MBIB
//corners UCOV FHSM

L' F' U' L S' L' U L' S L F L //UF-LU-RU-DR-FR
E F' E' L' F' M' F l F
[R U' : [R2, S]] [U : [R E2 R', U2]]

[U R D' R' : [R' D R, U']]
[U R U' : [R D' R', U']]
[R B' R', F]
[D : [U, R' D' R]] [R' D R, U]

recon

Next: R U L2 D' B2 F2 U F2 U F2 D' L' F D2 L F' L' R
z2 y
//edges DTVN BJGO KUEB
//corners NIUB EVTB

[R' U : [R U' R', D]]
[R D' R' : [U2, R' D R]]
[R': [R D' R' D, F2]]
[R' U' D' R : [D, R U' R']]

R2 S' M U M2 U' R U' M2 U r S //UF-DF-DL-DR-RB
F' L S U S' M' U' M L' F //UF-UB-LF-RU-RF
M2 U2 M' L U M2 U' L' U2 M //UF-LB-DB-LU-UB

recon

Next: U2 R2 B' R2 D2 B2 L2 D2 B' D2 R B' L2 R F D U' B' R' U2
 
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