The CEOR Example Solve Thread



x' y // inspection
F U' F U' F // CP'Line
u' U' r' R' U R' u2' // FB
R' U' r' U' r' R U' r2 // EO'Stripe
U' R' U' R2 U2' R' U' R' U R // F2L
U R U2 R' U' R U' R' U2 R' U2 R U R' U R // 2GLL


Next: B U F2 B' L' F2 B R U D B2 L2 B2 D L2 B2 U F2 U' R'

 Twizzle link 
 Setup 
B U F2 B' L' F2 B R U D B2 L2 B2 D L2 B2 U F2 U' R'
 Moves 
x'
S' U2 Lw Uw' Fw2 Uw' L' Uw //cpfb (8)
Lw2 L' U Lw U Lw2 U Lw L U Lw2 U' Lw2 //eo stripe (21)
U L' U' L U2 L2 U L U L' U' L U2 L' U L //left block (37)
U' L U2 L' U' L U' L' U2 //2gll (46)


next: L' U2 D2 R' D2 B L B U' F2 R2 U L2 U' L2 D B2 U' R2 B'
 
next: L' U2 D2 R' D2 B L B U' F2 R2 U L2 U' L2 D B2 U' R2 B'

 Twizzle link 
 Setup 
L' U2 D2 R' D2 B L B U' F2 R2 U L2 U' L2 D B2 U' R2 B'
 Moves 
y z2
r' B u' B' R2 r B' // FB + CP
r U2 r' U' r // EO
U2 R U R' U' r2 z' y2 // 223
R' U R' U' R U R' U R U' R' // F2L
U2 R' U' R U' R' U R U' R' U R U' R' U2 R // 2GLL


Next: R' D2 U' R2 B2 F2 D F2 L2 F L2 D R2 D2 B L F R'
 
Next: R' D2 U' R2 B2 F2 D F2 L2 F L2 D R2 D2 B L F R'

 Twizzle link 
 Setup 
R' D2 U' R2 B2 F2 D F2 L2 F L2 D R2 D2 B L F R'
 Moves 
x'
u' F' E2 R r2 F // CPFB
r' U r U' R' U r R U r2 // EOdM
U R' U' R' U' R' U2 R U' R' // RB
U2 R' U2 R U R' U R U' R U2 R' U' R U' R' // 2GLL


Next: R2 U2 F R2 D' B U' R D L2 F2 U2 F D2 F2 U2 B' R2 B'
 
 Twizzle link 
 Setup 
R' D2 U' R2 B2 F2 D F2 L2 F L2 D R2 D2 B L F R'
 Moves 
x'
u' F' E2 R r2 F // CPFB
r' U r U' R' U r R U r2 // EOdM
U R' U' R' U' R' U2 R U' R' // RB
U2 R' U2 R U R' U R U' R U2 R' U' R U' R' // 2GLL


Next: R2 U2 F R2 D' B U' R D L2 F2 U2 F D2 F2 U2 B' R2 B'

 Twizzle link 
 Setup 
R2 U2 F R2 D' B U' R D L2 F2 U2 F D2 F2 U2 B' R2 B'
 Moves 
z2 y'

Lw' L' Fw2 U' Uw L Uw' L' Uw2 //cpfb (9)
Lw U' Lw' U' Lw U2 L2 U Lw2 //eo stripe (18)
L U L2 U' L' U L U2 L U L' U L U' L' //left block (33)
L' U2 L U L' U' L U L' U L U //2gll (45)


mid

next: B2 D2 B D2 L2 B F U2 R2 F D2 R2 U' B' F L' F R D2 B D2
 
next: B2 D2 B D2 L2 B F U2 R2 F D2 R2 U' B' F L' F R D2 B D2

 Twizzle link 
 Setup 
B2 D2 B D2 L2 B F U2 R2 F D2 R2 U' B' F L' F R D2 B D2
 Moves 
z
D F D' r' R2 U R' F // FB
U' r' U F' U' F // CP
U' r U R U' r U' R' U r2 // EOdM
R' U' R' U2 R2 U R U R' U2 R U R' // SB
U R' U2 R U R' U R U' R U2 R' U' R U' R' U // 2GLL


So-so.

Next: F U B2 D' F2 D F2 L2 D B2 F2 U L D L2 D2 U' L2 F D
 
Next: F U B2 D' F2 D F2 L2 D B2 F2 U L D L2 D2 U' L2 F D
2GR. Took me so long to get EO and CP solved at the same time. So satisfying though. 14 move CPEOFB.

 Twizzle link 
 Setup 
F U B2 D' F2 D F2 L2 D B2 F2 U L D L2 D2 U' L2 F D
 Moves 
x2 z

// CP:
// c4 in pos 2
// c5 in pos 4
// c6 in pos 6
// cX in pos 1
// c1 in pos X
// visualize U' to make c5 and c6 almost friends in pos 3 and pos 6
// c5 in pos 3 after U'...so...tracelet is 6-5-4-3-2-1
// tracing: (6)-2-1-(5)-3-4
// CP case: 21
// CP case mnemonic: U''63421
// which corner swaps with c1 (in pos X)? c2 in pos 5

// EO:
r' U' R' U' S R2 S' R2' u E' F // resolve CP and EO at the same time! (11)
u r2 u' // finish CPEOFB (3/14)
r' U2' r U2' r2 // finish dl (5/19)
U' R U2' R2' // SS (4/23)
R U' R' U' R // conjugated SB (5/28)

// C2GLL:
R U' R' L' U2' L U L' U L R U2' R' // C2GLL (13/41) - props to OreKehStrah for recognizing this case and showing me his alg - cubing skills on another level
U R' U // unconjugate and AUF (3/44)

// alternate C2GLL, unconjugate, AUF:
// [U2', R' D R D' R' D R] U2' R' U


NEXT: B2 D' R L F' L2 U2 F R L2 B2 D2 F' U2 B' L2 F R2 U2 R2 L2
 
NEXT: B2 D' R L F' L2 U2 F R L2 B2 D2 F' U2 B' L2 F R2 U2 R2 L2

 Twizzle link 
 Setup 
z B2 D' R L F' L2 U2 F R L2 B2 D2 F' U2 B' L2 F R2 U2 R2 L2
 Moves 
y2
U r B' F R2 F // FB
U' r F' U' F // CP
r U' r2 U R' U r' R' U' r2 // EOdM
R U2 R' U' R2 U' R' U // SB
R2 U R' U R U R U R U R U' R' U' R2 U2 // 2GLL


Next: U' L' F2 L' D2 F2 R' F2 R' D2 B2 F2 L2 F' R D' B F' D L' R'
 
Last edited:
Next: U' L' F2 L' D2 F2 R' F2 R' D2 B2 F2 L2 F' R D' B F' D L' R'

 Twizzle link 
 Setup 
U' L' F2 L' D2 F2 R' F2 R' D2 B2 F2 L2 F' R D' B F' D L' R'
 Moves 
z' x2
R2 L D' U R2 B' // FB
U' R2 F' U' F // CP
M U' r U' R U M' U r' U R U' r2 // EOstripe
U2 R' U2 R U' R' U R U' R U R' U2 R U R' // SB
U R' U2 R U R' U R U R' U' R U' R' U2 R // 2GLL


Next: B' L D2 B2 D' L' B U' F B2 R' D2 F2 L U2 R' B2 U2 L F2 D2
 
Next: B' L D2 B2 D' L' B U' F B2 R' D2 F2 L U2 R' B2 U2 L F2 D2

 Twizzle link 
 Setup 
B' L D2 B2 D' L' B U' F B2 R' D2 F2 L U2 R' B2 U2 L F2 D2
 Moves 
x z
U' f' U' f S U2' S' // CPline (7)
R' r' U' r2 // dM (4/11)
R' u R u2' R2 u' // 3QB (6/17)
R' U2' R U' R2' // dBR (5/22)
U' R' S R S' U' R S R' S' // EODR, 6-flip (10/32)
R U' R' U' R U R' // dFR (7/39)
[U, R' D R D' R' D R] // U 2-flip (16/55)
R2 E2' // undo conjugation (2/57)


NEXT: D' F' U' L2 D U2 L2 U F2 U' R2 B2 U F2 R' F2 D' B' U F
 
 Twizzle link 
 Setup 
B' L D2 B2 D' L' B U' F B2 R' D2 F2 L U2 R' B2 U2 L F2 D2
 Moves 
x z
U' f' U' f S U2' S' // CPline (7)
R' r' U' r2 // dM (4/11)
R' u R u2' R2 u' // 3QB (6/17)
R' U2' R U' R2' // dBR (5/22)
U' R' S R S' U' R S R' S' // EODR, 6-flip (10/32)
R U' R' U' R U R' // dFR (7/39)
[U, R' D R D' R' D R] // U 2-flip (16/55)
R2 E2' // undo conjugation (2/57)


NEXT: D' F' U' L2 D U2 L2 U F2 U' R2 B2 U F2 R' F2 D' B' U F

What did I just witness?! Is this a special CEOR-variant please?
 
What did I just witness?! Is this a special CEOR-variant please?
kinda my own method I use to solve.
it is a variant of Nautilus.

in this context, it is:
CP+Dl > 3QB > dBR > EODR > dFR > 2GLL > undo pseudo.

Everything after CP+Dl is restricted to <RrUuMES>.
(In particular, EO+DR must be solved <RUS> basically.)

Depending which 3 belt edges you solve, dBR and dFR might be pseudo-pairs as you see in this solve.
(i.e., If the belt is offset by E2, then form corner-edge pairs aligning opposite colors... if that makes sense.)
In other contexts, they might be normal corner-edge pairs as you'd expect.

DM me if you'd like more info.
 
NEXT: D' F' U' L2 D U2 L2 U F2 U' R2 B2 U F2 R' F2 D' B' U F

 Twizzle link 
 Setup 
D' F' U' L2 D U2 L2 U F2 U' R2 B2 U F2 R' F2 D' B' U F
 Moves 
y x
r U' r' u R' B' U' B // FB
U' R' F' U' F // CP
U2 r' U R U' r U2 M2 // EOStripe
U R' U R U R2 U2 R U' R // RB
U' R2 U' R U' R U R' U R U R' U' R' U R2 U2 // 2GLL


Next: R' F D F2 D2 L2 B2 F2 U' F2 L2 R2 D F' U' B2 L D L B'
 
 Twizzle link 
 Setup 
D' F' U' L2 D U2 L2 U F2 U' R2 B2 U F2 R' F2 D' B' U F
 Moves 
y x
r U' r' u R' B' U' B // FB
U' R' F' U' F // CP
U2 r' U R U' r U2 M2 // EOStripe
U R' U R U R2 U2 R U' R // RB
U' R2 U' R U' R U R' U R U R' U' R' U R2 U2 // 2GLL


Next: R' F D F2 D2 L2 B2 F2 U' F2 L2 R2 D F' U' B2 L D L B'

 Twizzle link 
 Setup 
R' F D F2 D2 L2 B2 F2 U' F2 L2 R2 D F' U' B2 L D L B'
 Moves 
y z2

L' S' L' Uw L' U2 L' Uw2 //cpfb (8)
Lw' L' U' Lw U Lw2 U' Lw' U' Lw' U2 Lw' //eo stripe (20)
L U2 L2 U L' //left block (25)
L' U2 L U L' U' L U L' U' L U L' U L U //2gll (41)


lucky scramble i'd say

Next: L' B L2 F U2 F L2 U2 L2 D2 B D2 R2 U L' D L D2 L B D2
 
kinda my own method I use to solve.
it is a variant of Nautilus.

in this context, it is:
CP+Dl > 3QB > dBR > EODR > dFR > 2GLL > undo pseudo.

Everything after CP+Dl is restricted to <RrUuMES>.
(In particular, EO+DR must be solved <RUS> basically.)

Depending which 3 belt edges you solve, dBR and dFR might be pseudo-pairs as you see in this solve.
(i.e., If the belt is offset by E2, then form corner-edge pairs aligning opposite colors... if that makes sense.)
In other contexts, they might be normal corner-edge pairs as you'd expect.

DM me if you'd like more info.
Thank you for replying! This looks very interesting, I will take a look later. The solve is very cool 👌
 
Next: L' B L2 F U2 F L2 U2 L2 D2 B D2 R2 U L' D L D2 L B D2

 Twizzle link 
 Setup 
L' B L2 F U2 F L2 U2 L2 D2 B D2 R2 U L' D L D2 L B D2
 Moves 
z2
R b R b2 B' R' B2 // FB
U2 R2 F' U' F // CP
r R U M' U2 R2 U M2 // EOstrip
U' R' U' R U' R2 U R2 U R' U2 R U2 R' U' R // RB
U' R2 U R U R' U' R' U' R' U R' // 2GLL (EPLL)


Got an EPLL in the end!

Next: D B L' U2 R2 D2 B2 U2 B2 U2 L D2 R2 F' L' F2 R B2 U' F'
 
 Twizzle link 
 Setup 
L' B L2 F U2 F L2 U2 L2 D2 B D2 R2 U L' D L D2 L B D2
 Moves 
z2
R b R b2 B' R' B2 // FB
U2 R2 F' U' F // CP
r R U M' U2 R2 U M2 // EOstrip
U' R' U' R U' R2 U R2 U R' U2 R U2 R' U' R // RB
U' R2 U R U R' U' R' U' R' U R' // 2GLL (EPLL)


Got an EPLL in the end!

Next: D B L' U2 R2 D2 B2 U2 B2 U2 L D2 R2 F' L' F2 R B2 U' F'
Nice one! Hard to follow for me as you are using white as a side color (as does Ulrik btw, one of the fastest solver with this method, "2012BRED01") whereas it seems more frequent to use white/yellow as top or bottom. And I don't think one can change after practicing one way or the other 😉
 
Nice one! Hard to follow for me as you are using white as a side color (as does Ulrik btw, one of the fastest solver with this method, "2012BRED01") whereas it seems more frequent to use white/yellow as top or bottom. And I don't think one can change after practicing one way or the other 😉

Thank you!

Yeah, When I decided to learn Roux (my journey was LBL->Petrus->Roux) I learned from Gilles Roux's original website back in 2005, where he used the color scheme red/orange on top, and white/yellow on the sides. I'm using that color scheme ever since.
http://grrroux.free.fr/method/Intro.html

Interestingly, when I'm doing a CFOP solve, I use regular white (sometimes yellow) bottom.
I tried to learn more color neutrality for my Roux solves, using this to my advantage, but I lack the commitment.
 
Thank you!

Yeah, When I decided to learn Roux (my journey was LBL->Petrus->Roux) I learned from Gilles Roux's original website back in 2005, where he used the color scheme red/orange on top, and white/yellow on the sides. I'm using that color scheme ever since.
http://grrroux.free.fr/method/Intro.html

Interestingly, when I'm doing a CFOP solve, I use regular white (sometimes yellow) bottom.
I tried to learn more color neutrality for my Roux solves, using this to my advantage, but I lack the commitment.
Hehe so cool! I learned Roux from Kian's videos, not too sure if I would have succeeded by using Gilles' website. It is clear somehow but a bit complicated especially comparing with Kian's work.
 
If we're actually going to talk in this thread, how do you guys recognize CP? I have seen so many different ways to recognize CP, and still I struggle so much with it. (Trying to recognize CP in inspection? Forget about it!)
 
If we're actually going to talk in this thread, how do you guys recognize CP? I have seen so many different ways to recognize CP, and still I struggle so much with it. (Trying to recognize CP in inspection? Forget about it!)

I only know a very basic method which is not very suitable for speedsolving. But it's fun for example solves.

After the 1x2x3 block on the left side:

1. put DFR corner and DBR corner to their place (no matter the orientation)
2. look at the U side corners, and check which two should be swapped if you want to reach a solved permutation. Adjust the U side so you need the UFL and UFR corners to be swapped.
3. Apply F' U' F.

At step 2 If you need to swap diagonal corners, do R' F' U' F instead. If all the corners are correct, then you already have a correct CP case!

Alternative:
1. put DFR to DBR and DBR to DFR, so they are swapped (again, regardless of orientation). Sometimes this is easier than the original case.
2. This time check which two corners are CORRECT, and place them to UFL and UFR by adjusting the U side.
3. Apply F' U' F.

At step 2, if you see diagonal corner case, that is CORRECT CP. If you see solved corner permutation, you need R' F' U' F. So, in the alternative way, you need to handle the situation in the opposite way!
 
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