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The BLD "Example Solve" Game!

Next: R' F R B' D' F' U2 D' R' F' U2 R2 B U2 F U2 B2 R2 L2 D2 Rw Uw'
z'
//edges UQKD JAPF VCMC
//corners AWJB TMUC

F' L F' M' F E' L' E F M //UF-DB-LD-LB-DF
[U2:[M' E',U E R U' r']] //UF-LF-UL-FR-BU
[R U R' : [S, R2]] [E : [R E' R', U']]

[R' D' R, U']
[R' U' D' R' : [R' D R, U']]
[D R D : [R' D' R, U]]
[U R D' R' : [R' D R, U']]

R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R //parity

recon

Next: B D L' R2 D F2 U' L2 U' F2 D' B2 U2 B2 R' U B' L2 F2 R F'
 
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Next: B D L' R2 D F2 U' L2 U' F2 D' B2 U2 B2 R' U B' L2 F2 R F'
Memo (Speffz):
QR PL IW + DBL cw twist
EO LG TQ SB + UF/FR/DF/BL 4-flip

Exec (3-Style):
[R' F R: [S, R2]] // UF-LU-RD
[S' U' R': [E, R2]] // UF-FL-LD
[M, U' R' U] // UF-BR-BU
(M U' M' U')2 // UF-BD-UR
RwL: (M' U M' U M' U M' U')2 // 4-flip
// Edges

[R, U' L' U] // UFR-BUR-BUL
[R U R', D] // UFR-RDF-FDL
[D R: [R D' R', U2]] // UFR-FUL-DBR
[U' R: [D', R' U R U' R' U R]] // UFR ccw/DBL cw 2-twist
// Corners
// Solved

Next: R2 U2 F2 L2 D2 L U2 F2 L' F2 L U F L F' R' F2 D U F2 Fw' Uw2
 
Memo (Speffz):
QR PL IW + DBL cw twist
EO LG TQ SB + UF/FR/DF/BL 4-flip

Exec (3-Style):
[R' F R: [S, R2]] // UF-LU-RD
[S' U' R': [E, R2]] // UF-FL-LD
[M, U' R' U] // UF-BR-BU
(M U' M' U')2 // UF-BD-UR
RwL: (M' U M' U M' U M' U')2 // 4-flip
// Edges

[R, U' L' U] // UFR-BUR-BUL
[R U R', D] // UFR-RDF-FDL
[D R: [R D' R', U2]] // UFR-FUL-DBR
[U' R: [D', R' U R U' R' U R]] // UFR ccw/DBL cw 2-twist
// Corners
// Solved

Next: R2 U2 F2 L2 D2 L U2 F2 L' F2 L U F L F' R' F2 D U F2 Fw' Uw2
x z
//edges QCFM UDVA KAIO JC
//corners EMTG QV

[R U L E':[E',R']] //UF-LD-UR-BU-BR
[U' S':[M U',U2 M2]] //UF-DB-DF-DR-UL
U L E' L' U' S2 E R' E2 R S2 //UF-LB-UL-FL-RF
[R' E R, U']

[R U : [R' D R, U2]]
[R : [U, R D' R']]
[F' R D' R' : [R' D R, U']]

R U R' F' R U R' U' R' F R2 U' R' U' //parity

recon

Next: D2 B U' F2 L U' B' R' U2 B2 U2 F D2 B' L2 F R2 F' U2 B' R
 
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Next: D2 B U' F2 L U' B' R' U2 B2 U2 F D2 B' L2 F R2 F' U2 B' R
Memo (Speffz):
AS UB DV TF // Corners
GM UQ EP LW TL // Edges

Exec (3-Style):
[R' L' U: [M, U2]] // FL-DB-BR (floating, haven't learnt this set yet but it'll do for now)
[L F' L: [S', L2]] // UF-LD-RU
[U: [R' F' R, S]] // UF-DF-BU
[RM U: [M', U2]] // UF-LU-RF
// Edges

[U'D': [R D R', U2]] // UFR-UBL-BDL
[R B R', F2] // UFR-DFL-UBR
[R' D R U' R D' R', U'] // UFR-UFL-DFR
[F: [R U R', D']] // UFR-BDR-LUF
// Corners
// Solved

Next: L B' U L2 U' F2 D2 B2 R2 B2 F2 D2 F' D U L' F' D R' B' Fw Uw2
 
Memo (Speffz):
AS UB DV TF // Corners
GM UQ EP LW TL // Edges

Exec (3-Style):
[R' L' U: [M, U2]] // FL-DB-BR (floating, haven't learnt this set yet but it'll do for now)
[L F' L: [S', L2]] // UF-LD-RU
[U: [R' F' R, S]] // UF-DF-BU
[RM U: [M', U2]] // UF-LU-RF
// Edges

[U'D': [R D R', U2]] // UFR-UBL-BDL
[R B R', F2] // UFR-DFL-UBR
[R' D R U' R D' R', U'] // UFR-UFL-DFR
[F: [R U R', D']] // UFR-BDR-LUF
// Corners
// Solved

Next: L B' U L2 U' F2 D2 B2 R2 B2 F2 D2 F' D U L' F' D R' B' Fw Uw2
x' z'
//edges BSPK ECXM TJRC UT
//corners JWOG AQSC

[L' U L' E:[R',E]] //UF-UB-RD-FR-LB
[U' S' R' U:[M',U]] //UF-LU-UR-FD-BR
S U2 F U M U M' U' S' U' F' U2 //UF-DL-LF-BD-UR
[U L' D' U' R : [E, R2]]

[F',R U R2 U' R']
[R U D : [U, R' D R]]
[D' : [R' D' R, U']]
[y2 R2: F R U' R' U' R U R' F' R U R' U' R' F R F'] // parity

recon
Next: U2 L B2 D' B2 D2 R2 D R2 D B2 U' F2 U2 B' L D2 B2 R' U
 
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Next: U2 L B2 D' B2 D2 R2 D R2 D B2 U' F2 U2 B' L D2 B2 R' U
 Twizzle link 
 Setup 
U2 L B2 D' B2 D2 R2 D R2 D B2 U' F2 U2 B' L D2 B2 R' U
 Moves 
y // Edges: RD AV JL GW DI TU C Corners: SO NV FM CL G
L R U R' U' R' F R2 U' R' U' R U R' F' L' R U R' U' R' F R2 U' R' U' R U R' F' M2 D' L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 D M2 D2 L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 D2 E2 L R U R' U' R' F R2 U' R' U' R U R' F' L' E2 L' R U R' U' R' F R2 U' R' U' R U R' F' L L' E' L R U R' U' R' F R2 U' R' U' R U R' F' L' E L D L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 D' R U R' U' R' F R2 U' R' U' R U R' F' M D' L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 D M' E2 L' R U R' U' R' F R2 U' R' U' R U R' F' L E2 D' L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 D M2 D L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 D' M2 // Edges
R U' R' U' R U R D R' U' R D' R' U2 R' U' // Parity
D F' R U' R' U' R U R' F' R U R' U' R' F R F D' R2 F R U' R' U' R U R' F' R U R' U' R' F R F' R2 R' F R U' R' U' R U R' F' R U R' U' R' F R F' R R U' R' U' R U R' F' R U R' U' R' F R F' D R U' R' U' R U R' F' R U R' U' R' F R D' F F R U' R' U' R U R' F' R U R' U' R' F R F' F2 D R U' R' U' R U R' F' R U R' U' R' F R D' F2 D2 R R U' R' U' R U R' F' R U R' U' R' F R R' D2 F' R U' R' U' R U R' F' R U R' U' R' F R F // Corners

Old Pocman moment 💀
Next: B2 D B2 U2 F2 R2 D' B2 R2 U F' R' B' L' R U' B' R2 D Fw' Uw2
 
 Twizzle link 
 Setup 
U2 L B2 D' B2 D2 R2 D R2 D B2 U' F2 U2 B' L D2 B2 R' U
 Moves 
y // Edges: RD AV JL GW DI TU C Corners: SO NV FM CL G
L R U R' U' R' F R2 U' R' U' R U R' F' L' R U R' U' R' F R2 U' R' U' R U R' F' M2 D' L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 D M2 D2 L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 D2 E2 L R U R' U' R' F R2 U' R' U' R U R' F' L' E2 L' R U R' U' R' F R2 U' R' U' R U R' F' L L' E' L R U R' U' R' F R2 U' R' U' R U R' F' L' E L D L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 D' R U R' U' R' F R2 U' R' U' R U R' F' M D' L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 D M' E2 L' R U R' U' R' F R2 U' R' U' R U R' F' L E2 D' L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 D M2 D L2 R U R' U' R' F R2 U' R' U' R U R' F' L2 D' M2 // Edges
R U' R' U' R U R D R' U' R D' R' U2 R' U' // Parity
D F' R U' R' U' R U R' F' R U R' U' R' F R F D' R2 F R U' R' U' R U R' F' R U R' U' R' F R F' R2 R' F R U' R' U' R U R' F' R U R' U' R' F R F' R R U' R' U' R U R' F' R U R' U' R' F R F' D R U' R' U' R U R' F' R U R' U' R' F R D' F F R U' R' U' R U R' F' R U R' U' R' F R F' F2 D R U' R' U' R U R' F' R U R' U' R' F R D' F2 D2 R R U' R' U' R U R' F' R U R' U' R' F R R' D2 F' R U' R' U' R U R' F' R U R' U' R' F R F // Corners

Old Pocman moment 💀
Next: B2 D B2 U2 F2 R2 D' B2 R2 U F' R' B' L' R U' B' R2 D Fw' Uw2
z y'
//edges IPFK SAQC DMRC CU
//corners QXAT GMIC

[R L:[S,U'][S,U']] //UF-FL-FR-BU-LB
U M U L2 S' L2 U S U M' //UF-RD-UL-LD-UR
U L E' F' E F' M' F' M F' L' U' //UF-DF-BR-BD-UR
[M2, R U' R' U]

[D' R D : [U, R' D' R]]
[R' D' R : [R U' R', D]]
[R U : [R' D R, U]]
L' U' L U' L' U2 L R U R' U R U2 R' //2 twist

recon

Next: R' F B2 D' F2 R2 D' R2 B2 U2 B2 F U' F' D' U' B' R' D
 
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Next: R' F B2 D' F2 R2 D' R2 B2 U2 B2 F U' F' D' U' B' R' D
Memo (Speffz):
DN TX AP UE // Corners
WK NP BQ VA LG RL // Edges

Exec (3-Style):
[S' L: [S, L2]] // FL-LD-BL (floating)
[D: [S', R F R']] // UF-DB-FD
[M' U' R: [S, R2]] // UF-RB-RF
[R': [M, U' R U]] // UF-UR-BU
[U': [R2, S]] // UF-DR-UB
// Edges

[U' R': [U2, R' D' R]] // UFR-UFL-RUB
[R U'D: [R' U R, D2]] // UFR-BDR-DBL
[R' D' R, U2] // UFR-UBL-RDF
[D' R: [U, R D' R']] // UFR-DFL-LUB
// Corners
// Solved

Next: F' L D R2 U F' U' F2 U B2 R2 U2 L2 U2 F' B2 L2 B2 D2 R2 Rw Uw2
 
Next: F' L D R2 U F' U' F2 U B2 R2 U2 L2 U2 F' B2 L2 B2 D2 R2 Rw Uw2
Memo (Speffz):
z2 y // Orientation
NU HE WI P // Corners
GF AU RJ TA BE MV WV // Edges

Exec (3-Style):
[U S' U', L] // UF-LD-LF
[U' L U, M2] // UB-DF-BL
[U' R': [S, R2]] // UB-FR-BR
[S', L F' L'] // UF-UR-LU
[R' F R, S'] // UF-RU-DR
[U' R' D R': [S', R2]] // UF-DB-DR
// Corners

[U' R': [R' D R, U2]] // UFR-RUB-DFL
[R D': [U, R D R']] // UFR-LDB-LUB
[D R: [U2, R D' R']] // UFR-DBR-FUL
U2 R' F R2 U' R' U' R U R' F' R U R' U // UFR-RDF parity
// Edges
// Solved

Next: L2 B U' F U' B R D2 F2 L2 B R2 B L2 B' L2 D2 F2 D2 Rw'
 
Next: L2 B U' F U' B R D2 F2 L2 B R2 B L2 B' L2 D2 F2 D2 Rw'
Memo (Speffz):
x // Orientation
IG HO + UFR/UBL/UBR cw 3-twist // Corners
OX HF ME PW AU NU // Edges

Exec (3-Style):
[R F R', S'] // UF-RD-DL
[M' U L': [S', L2]] // UF-LB-LF
[M U': [M', U2]] // UF-RU-LU
[M: [U R U', M2]] // UF-RF-DB
[U2, M'] // UF-UB-DF
[F: [R2, E]] // UF-RB-DF
// Edges

[R' D: [F2, D' R D R']] // UFR-FUL-LDF
[R D': [R' U' R, D2]] // UFR-LDB-RDB
R U R2' U' R2 U2' R' S R2 S' R' U' R U' // UFR/UBL/UBR cw 3-twist
// Corners
// Solved

Next: L' D F2 R2 D2 R U2 R U2 L2 F2 U2 F2 L' U' L' B D' B2 F' L Fw Uw
 
Memo (Speffz):
x // Orientation
IG HO + UFR/UBL/UBR cw 3-twist // Corners
OX HF ME PW AU NU // Edges

Exec (3-Style):
[R F R', S'] // UF-RD-DL
[M' U L': [S', L2]] // UF-LB-LF
[M U': [M', U2]] // UF-RU-LU
[M: [U R U', M2]] // UF-RF-DB
[U2, M'] // UF-UB-DF
[F: [R2, E]] // UF-RB-DF
// Edges

[R' D: [F2, D' R D R']] // UFR-FUL-LDF
[R D': [R' U' R, D2]] // UFR-LDB-RDB
R U R2' U' R2 U2' R' S R2 S' R' U' R U' // UFR/UBL/UBR cw 3-twist
// Corners
// Solved

Next: L' D F2 R2 D2 R U2 R U2 L2 F2 U2 F2 L' U' L' B D' B2 F' L Fw Uw
x'
//edges XTFI GVUE KPNO
//corners JHNU EVTG

[U L' U' M2,M' U L' U'] //UF-FD-DL-BU-FL
[U,S'][U,M] //UF-RU-DR-DB-LU
[R : [R E' R', U']] [E R U' R : [E', R2]]

[U R : [U2, R D R']]
[U R : [D, R U' R']]
[R': [R D' R' D, F2]]
[R : [U, R D' R']]

R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R //parity

recon

Next: U2 F' R' L' B2 D F L2 D' F2 L2 U2 B2 L2 D F2 R2 U R2 F'
 
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Next: U2 F' R' L' B2 D F L2 D' F2 L2 U2 B2 L2 D F2 R2 U R2 F'
Memo (Speffz):
HI BK NA WL A // Corners
AB EN PW KV QL XF + BL flip // Edges

Exec (3-Style):
[R2 U': [S, R2]] // UF-UB-UR
[Rw' U: [M', U2]] // UF-LU-RB
[M: [U R U', M2]] // UF-RF-DB
[U R' F' R': [S, R2]] // UF-FD-DR
[U L U', M] // UF-BU-BL
[E, L' U L] // UF-LB-FL
[UE L': [E', L2]] // UF-DL-LF
// Edges

[R U'D: [R' D R, U2]] // UFR-LDB-FUL
[D': [R' D R, U]] // UFR-UBR-FDR
[R' UD R: [D', R U' R']] // UFR-RUB-UBL
[D R: [U', R D' R']] // UFR-DBR-FDL
Fw U R U R2' U'D' R U R' D R2 U2' Fw' // UFR-UBL/UF-UR corner parity
// Corners
// Solved

Next: U' F2 D' R2 D' R2 D' B2 U2 F2 L2 F' D2 U B2 F' R' B' D L F Rw Uw2
 
Memo (Speffz):
HI BK NA WL A // Corners
AB EN PW KV QL XF + BL flip // Edges

Exec (3-Style):
[R2 U': [S, R2]] // UF-UB-UR
[Rw' U: [M', U2]] // UF-LU-RB
[M: [U R U', M2]] // UF-RF-DB
[U R' F' R': [S, R2]] // UF-FD-DR
[U L U', M] // UF-BU-BL
[E, L' U L] // UF-LB-FL
[UE L': [E', L2]] // UF-DL-LF
// Edges

[R U'D: [R' D R, U2]] // UFR-LDB-FUL
[D': [R' D R, U]] // UFR-UBR-FDR
[R' UD R: [D', R U' R']] // UFR-RUB-UBL
[D R: [U', R D' R']] // UFR-DBR-FDL
Fw U R U R2' U'D' R U R' D R2 U2' Fw' // UFR-UBL/UF-UR corner parity
// Corners
// Solved

Next: U' F2 D' R2 D' R2 D' B2 U2 F2 L2 F' D2 U B2 F' R' B' D L F Rw Uw2
y z'
//edges XCPM VRIT KFGE
//corners AGNC UOWC

[U R2,F E F'] //UF-FD-UR-FR-BR
[U F':[S' U M,D2]] //UF-DR-BD-FL-DL
[L:[M2 U',M' U][l':[U,M']]] //UF-LB-BU-RU-LU

[U' R : [R D R', U2]]
[U, R' D R]
[R D' R': [U, R' D R]]

R' F R U R U' R' F' R U2 R' U2 R U R'//parity

recon

Next: U' F U' B2 D' F2 U B2 R2 D2 F2 U' L2 U' R' U2 R F L U2 F
 
Last edited:
Next: U' F U' B2 D' F2 U B2 R2 D2 F2 U' L2 U' R' U2 R F L U2 F
Memo (Speffz):
SD BW AL KR // Corners
UB TA HG FD VP WA // Edges

Exec (3-Style):
[U, M U2 M] // UF-DF-UR
[R U': [R2, S]] // UF-BR-UB
[L', U S' U'] // UF-LB-LD
[U': [U', R' E R]] // UF-LF-UL
[U'E' R: [E, R2]] // UF-DR-RF
[U2, M] // UF-DB-UB
// Edges

[D: [U', R' D R]] // UFR-BDL-UFL
[U', R D' R' U R' D R] // UFR-UBR-DBR
[U'D': [R D' R', U2]] // UFR-UBL-FDL
[U' R' U': [U', R D R']] // UFR-FDR-BUL
// Corners
// Solved

Next: R L2 B2 R2 D2 U' L2 F2 U2 R2 B' L D' U F D2 R D B2 Fw' Uw'
 
Memo (Speffz):
SD BW AL KR // Corners
UB TA HG FD VP WA // Edges

Exec (3-Style):
[U, M U2 M] // UF-DF-UR
[R U': [R2, S]] // UF-BR-UB
[L', U S' U'] // UF-LB-LD
[U': [U', R' E R]] // UF-LF-UL
[U'E' R: [E, R2]] // UF-DR-RF
[U2, M] // UF-DB-UB
// Edges

[D: [U', R' D R]] // UFR-BDL-UFL
[U', R D' R' U R' D R] // UFR-UBR-DBR
[U'D': [R D' R', U2]] // UFR-UBL-FDL
[U' R' U': [U', R D R']] // UFR-FDR-BUL
// Corners
// Solved

Next: R L2 B2 R2 D2 U' L2 F2 U2 R2 B' L D' U F D2 R D B2 Fw' Uw'
x z2
//edges ARDL FIMS PM CGTQ
//corners WTFU NIGC

[F D L:[E',L]] //UF-UL-BD-DF-BL
[D R' U' F:[U',M]] // UF-BU-FL-BR-RD
[U R' : [S, R2]]

U' L' U' L U L U L U' L' [U : [U, L' E' L]]

[R : [R D' R', U']]
[R U' R' : [D, R' U R]]
[R' U : [R U' R', D]]

L r U' r U2 R' F R U2 r2 F L' //parity

recon

Next: L2 B F2 D2 R2 B' L2 R2 B' R2 F2 U F' D2 R B F2 D U' L'
 
Next: L2 B F2 D2 R2 B' L2 R2 B' R2 F2 U F' D2 R B F2 D U' L'
Memo (Speffz):
UFR: XV BU ON + UBL ccw twist // Corners
UF: FR JE GV, UB: KM SN // Edges (I can float, nice)

Exec (3-Style):
[E', L U L'] // UF-LF-BL
[S' U L: [E', L2]] // UF-FR-LU
[L' F' L, S] // UF-LD-DR
[M: (M U' M' U')2] // UB-FD-RU
[U' M: [R' S' R, U']] // UB-BD-RB
// Edges

[R U' R' U': [R D' R', U2]] // UFR-DBL-DFR
[F2, R B R'] // UFR-UBR-DFL
[U R U: [R' D' R, U2]] // UFR-RDB-RUB
[R' D R D' R' D R, U2] // UFR cw/UBL ccw 2-twist
// Corners

Next: D2 R B2 L2 U R2 U L2 F2 L2 B2 U F2 B L2 R' B F' L' F' D' Fw'
 
Memo (Speffz):
UFR: XV BU ON + UBL ccw twist // Corners
UF: FR JE GV, UB: KM SN // Edges (I can float, nice)

Exec (3-Style):
[E', L U L'] // UF-LF-BL
[S' U L: [E', L2]] // UF-FR-LU
[L' F' L, S] // UF-LD-DR
[M: (M U' M' U')2] // UB-FD-RU
[U' M: [R' S' R, U']] // UB-BD-RB
// Edges

[R U' R' U': [R D' R', U2]] // UFR-DBL-DFR
[F2, R B R'] // UFR-UBR-DFL
[U R U: [R' D' R, U2]] // UFR-RDB-RUB
[R' D R D' R' D R, U2] // UFR cw/UBL ccw 2-twist
// Corners

Next: D2 R B2 L2 U R2 U L2 F2 L2 B2 U F2 B L2 R' B F' L' F' D' Fw'
x z'
//edges GBIS DMER TKLP OB
//corners OGSU EI

[R2 D' R' F:[M,F]] //UF-RU-UB-FL-RD
R' U' M2 U M U M' U2 M' U r //UF-DF-BR-LU-BD
[u L : [E, L2]] [R' U' R : [E', R2]]
[U' : [L E' L', U2]]

[R U D : [U, R' D R]]
[R U' R' : [D2, R' U R]]
[R U D' : [R' D' R, U2]]

recon
Next: F D L' U F' U2 R2 U' L2 F2 U2 F2 R U2 R2 L' D2 F2 U2 B' L'
 
Last edited:
Next: F D L' U F' U2 R2 U' L2 F2 U2 F2 R U2 R2 L' D2 F2 U2 B' L'
Memo (Speffz):
LV DQ OA HR // Corners
AN VM EH XJ LK WL // Edges

Exec (3-Style):
[x L': [U L U', M']] // FL-FD-DB
[U: [L' E L, U2]] // UF-UB-RB
[S', R' F R] // UF-DR-RU
[S: [U', R E' R']] // UF-LU-LB
[U L': [E', L2]] // UF-DL-FR
// Edges

[L' U: [F2, U' L U L']] // UFR-FDL-DFR
[U' R: [R D R', U]] // UFR-UFL-BUR
[U: [R D R', U2]] // UFR-RDB-UBL
[U2 R: [R D' R', U]] // UFR-LDB-BUL
// Corners
// Solved

Next: D' B2 D2 R2 B' L2 B2 U2 L2 F D2 U2 B2 R' D' L' B R2 U' R2 B' Fw' Uw2
 
Next: F D L' U F' U2 R2 U' L2 F2 U2 F2 R U2 R2 L' D2 F2 U2 B' L'

Method: Freestyle/Eka

Memo:
Edges: AN VM EH XJ FU SF
Corners: LV DW SE Flip

Execution Edges:

U L' E L U2 L' E' L U // AN- One move setup into Orozco w/ cancellation ( B9 )
S' R' F R S R' F' R // VM- One move setup into Orozco w/ cancellation
S U' R E' R' U R E R' S' // EH- 2 move setup into Orozco w/o cancellations ( Conjugate )
L2 U L' E2 L U' L' E2 L' // XJ- One move setup into Orozco w/ cancellation ( B9 - Reflection )
D R E R U' R' E' R U R2 D' // FU- 2 Move setup into B9 w/ cancellation ( Conjugate )
E R M U' M' U' M U' M' U' R' E' // SF- 2 Move setup into Orozco w/o cancellations ( Conjugate )

Execution Corners:

U D R' D' R U' R' D R D' // L - Orozco
U D R2 D' R2 U R2 D R2 D' R2 U' R2 U' // VD -One move setup into column case w/o cancellation ( Conjugate )
R D' R' U R' D R U' R' D' R U' R D R' U // W - Orozco
R' D2 R U R' D2 R U' // S - Orozco
R2 D' R' U R D R' U' R' // E - Orozco
R' D' R D R' D' R U R' D R D' R' D R U' // Flip

131 STM w/o cancellations ( See E => Flip and L => VD )

Notes:

(1) The B9s for edges are just clever cancellations using Orozco algs.
(2) Take note of the reflection - it pops up frequently w/ edges
(3) Some conjugates are just 3-style algs ( See EH or VM )
(4) You can use conjugates to transform into different Orozco/3-Style cases ( See VD )
(5) ( AN ) is a modified Orozco alg - You use a U2 in place of a U.. No need to use a long conjugate ( Feels a bit like BH ).

Next: R' D' F2 B U' D L U2 D2 F U2 B' D2 B R2 F B2 R2 B L Fw' Uw'
 
Next: R' D' F2 B U' D L U2 D2 F U2 B' D2 B R2 F B2 R2 B L Fw' Uw'
Memo (Speffz):
x y // Orientation
UFR: BK NA UO XR + UFL cw twist // Corners
UF: WV, UB: MP RK LG TE // Edges

Exec (3-Style):
[U' R' D R': [S', R2]] // UF-DB-DR
[S': [U', L E' L']] // UB-RU-RF
[U': [U' M' U, L]] // UB-BL-FD
[S' U R': [E, R2]] // UB-FL-LD
[M: [R' S' R, U]] // UB-BR-LU
// Edges

[D': [R' D R, U]] // UFR-UBR-FDR
[R' UD R: [D', R U' R']] // UFR-RUB-UBL
[U' R': [U, R' D R]] // UFR-DFL-RDB
[U'D R': [U', R' D R]] // UFR-DBL-BUL
[U', R' D R D' R' D R] // UFL cw/UFR ccw 2-twist
// Corners
// Solved

Next: D' R2 D L2 F2 D L2 U2 B2 R' D2 F2 R' B' R' B F2 D' B2 Fw' Uw
 
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