[Help Thread] Square-1 Discussion

For parity, I use:
/ (3,3) / (1,2) / (4,-2) / (-4,2) / (2,1) / (3,3) /

thanks for the reply, it helped a lot!
That is a pretty efficient alg but the fingertricks are a little hard to do. Try this alg instead since it is much easier to execute and use in a solve since it only moves 2 pieces instead of 4 edges and 2 corners like the first one / (-3,0) / (0,3) / (0,-3) / (0,3) / (2,0) / (0,2) / (-2,0) / (4,0) / (0,-2) / (0,2) / (-1,4) / (0,-3) /

I can do this alg in around 2.5 seconds and since its 13 slices that gives you 5.2 sps which is pretty fast (for reference my adj adj is in .5 so that's 8 sps). It also will improve your turning style since there is a lot of moves that are done often like 3s 2s and 4s. If you are using Polish Style switch right away to Western-style, sorry I forgot to mention that in my last post. (western turning means you alternate between what looks like R2 and R2' on a 3x3 and polish turning means you only do R2 and don't do R2')
 
Last edited:
Is it a good idea to learn CP parity if you want to be decently fast but not, say, sub 15?
In my opinion CP parity is a waste of time. Sure the case number is low but if you want to become competitive one day in square-1 you should learn CSP. Cp parity just makes your case count lower than full EP but it does not have enough benefits to warrant learning it over CSP. Like I said, if you want to be world-class in squan you need to know CSP, so learning CP parity is an unnecessary step. Stick with only learning 2 EP parity cases (opp and adj) until you learn CSP.
 
In my opinion CP parity is a waste of time. Sure the case number is low but if you want to become competitive one day in square-1 you should learn CSP. Cp parity just makes your case count lower than full EP but it does not have enough benefits to warrant learning it over CSP. Like I said, if you want to be world-class in squan you need to know CSP, so learning CP parity is an unnecessary step. Stick with only learning 2 EP parity cases (opp and adj) until you learn CSP.
I just wanted to know if it was beneficial for me to use since I don't want to get fast, just decent.

As in will it make me at all faster? or is it just a waste because although you skip parity, the recog suffers.
 
I just wanted to know if it was beneficial for me to use since I don't want to get fast, just decent.

As in will it make me at all faster? or is it just a waste because although you skip parity, the recog suffers.
It will make you faster like any other alg set, but if you want to learn algs learn some EP instead. EP parity is superior in my opinion and CP parity does not do enough to warrant using it over CSP or EPP.
 
It will make you faster like any other alg set, but if you want to learn algs learn some EP instead. EP parity is superior in my opinion and CP parity does not do enough to warrant using it over CSP or EPP.
Since there are so many algs for EP parity, which are the most useful? (Besides Opp and Adj parity and U perms top and bottom)

Edit: and Z and H top and bottom
 
Yay, I've learned the corner permutation alg and the jperm alg. Need to learn parity, uperm, eo and I'm done!
 
Well I am pretty bad at sq 1. I do cubeshape by matching all the edges together, and then I do a couple if moves and its in the cubeshape. From there I orient the corners. (should I bother to put the corners such that they are correctly oriented or not?) Then I orient the edges using one of two algorithms multiple times. ( one that swaps one on the bottom layer with one on the top and one that swaps UF with DF and UB with DB) Where can I find the best EO algs? Then I do one of the CP cases I have learned from lars' site. Next I do EP which is usually doing the alg that swaps UR with UB and Dr with DB. Sometimes I will do M2 U2 M2, and of course i finish with parity. So what should I start improving? cubeshape, EO, or EP?
EDIT: I read blade740's tutorial and I plan on learning the 5 algs that he posted for cubeshape. What averages can I expect to obtain with the method blade740 shows?


For EO I use (0, -1)/(-3, 0)/(4, 1)/(-4, -1)/(3, 0)/(0, 1)

This swaps UB edge and DF edge.
 
I haven't been cubing for quite a long time, and now I'm starting to get back. I was wondering - what are the current advanced methods/alg-sets/trends for SQ1 speedsolving?
OBL is considered unviable but PBL is starting to take off. CSP is widely considered mandatory to be world-class. No one really uses roux n screw or lin anymore. Most people finally realized that CPP is bad. The Volt v2 is considered the best cube right now. I have not heard of any edge snapping in half like in the v1 but I know of 1 case where an edge was bent and needed to be replaced.
 
OBL is considered unviable but PBL is starting to take off. CSP is widely considered mandatory to be world-class. No one really uses roux n screw or lin anymore. Most people finally realized that CPP is bad. The Volt v2 is considered the best cube right now. I have not heard of any edge snapping in half like in the v1 but I know of 1 case where an edge was bent and needed to be replaced.
Thanks! So the prominent world-class method is CSP-CO-EO-PBL?
 
Back
Top